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Re: Unreal 227g release
Posted: Fri Apr 08, 2011 6:28 am
by Smirftsch
I know very little about the enbseries (for Unreal) right now, I know I've tried it a while ago, but I found it way to "exaggerated".
Need to check why it isn't working with 227 then and what is necessary to make it work. Are there sources available in some way? Then it should be quite easy. But if that's all bothering you...
Re: Unreal 227g release
Posted: Fri Apr 08, 2011 3:26 pm
by Blu3Haz3
I know very little about the enbseries (for Unreal) right now, I know I've tried it a while ago, but I found it way to "exaggerated".
Need to check why it isn't working with 227 then and what is necessary to make it work. Are there sources available in some way? Then it should be quite easy. But if that's all bothering you...
Well, I know that ENB series has plenty of tutorials on this website here:
http://enbdev.com/doc_en.htm
If you scroll down further it shows you different things about the INI of Enbseries, and can show you how to modify it to a user's needs. The most important thing I am concerned for is getting the ENB Shader Model 3.0 to work on Unreal because it gives it a little bit of a feel that UE3 does. I have a feeling it is just the new D3D9 that 227g uses, and some of the new effects have priority over enb series. I know enb series isn't perfect, but I definitely enjoy the in-depth shading!
Anyways, I was concerned about how I was getting extra game types like Vortex Rikers (Coop) and a bunch of other hidden game modes. Otherwise, I have figured out that changing the Player Shadow intensity to low or medium makes my game run nearly 10 times smoother. I have enjoyed 227g, and looking forward to nailing the rest of those bugs.
BTW! Drake, I think it is the General Protection Error... I disabled the Hook and it has worked fine, thanks for the suggestions!
Re: Unreal 227g release
Posted: Fri Apr 08, 2011 7:18 pm
by 227guys
great thanks
Re: Unreal 227g release
Posted: Mon Apr 11, 2011 8:23 am
by KeeperUTX
Found a bug:
on multplayer weapons lose fire sound :/
Re: Unreal 227g release
Posted: Mon Apr 11, 2011 8:40 am
by []KAOS[]Casey
Fortunately, that's already fixed.