I know very little about the enbseries (for Unreal) right now, I know I've tried it a while ago, but I found it way to "exaggerated".
Need to check why it isn't working with 227 then and what is necessary to make it work. Are there sources available in some way? Then it should be quite easy. But if that's all bothering you...
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal 227g release
- Smirftsch
- Administrator
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Re: Unreal 227g release
Sometimes you have to lose a fight to win the war.
- Blu3Haz3
- OldUnreal Member
- Posts: 284
- Joined: Fri Apr 30, 2010 10:05 pm
Re: Unreal 227g release
Well, I know that ENB series has plenty of tutorials on this website here: http://enbdev.com/doc_en.htmI know very little about the enbseries (for Unreal) right now, I know I've tried it a while ago, but I found it way to "exaggerated".
Need to check why it isn't working with 227 then and what is necessary to make it work. Are there sources available in some way? Then it should be quite easy. But if that's all bothering you...
If you scroll down further it shows you different things about the INI of Enbseries, and can show you how to modify it to a user's needs. The most important thing I am concerned for is getting the ENB Shader Model 3.0 to work on Unreal because it gives it a little bit of a feel that UE3 does. I have a feeling it is just the new D3D9 that 227g uses, and some of the new effects have priority over enb series. I know enb series isn't perfect, but I definitely enjoy the in-depth shading!
Anyways, I was concerned about how I was getting extra game types like Vortex Rikers (Coop) and a bunch of other hidden game modes. Otherwise, I have figured out that changing the Player Shadow intensity to low or medium makes my game run nearly 10 times smoother. I have enjoyed 227g, and looking forward to nailing the rest of those bugs.
BTW! Drake, I think it is the General Protection Error... I disabled the Hook and it has worked fine, thanks for the suggestions!
- KeeperUTX
- OldUnreal Member
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- Joined: Tue Mar 15, 2011 4:11 pm
Re: Unreal 227g release
Found a bug:
on multplayer weapons lose fire sound :/
on multplayer weapons lose fire sound :/
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
- []KAOS[]Casey
- OldUnreal Member
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- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Unreal 227g release
Fortunately, that's already fixed.

