For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Unreal 227g release

Unreal Unreal and more Unreal
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Unreal 227g release

Post by Smirftsch »

Ok folks, the patch is up and can be downloaded in the download section: http://www.oldunreal.com/oldunrealpatches.html

If you are interested in the new features, such as AlphaBlending, StaticMeshes, ShadowProjectors etc. have a look into the relase notes:
http://www.oldunreal.com/wiki/index.php ... 7g_release

Overall it contains over 400 fixes and additions compared to the old versions and a lot of work has been invested into UED2.1 development. So the most annoying bugs should be gone now, its more stable and has a lot of new nice features.
Details about UED2.1 are here:http://www.oldunreal.com/wiki/index.php ... ease_Notes

Remember, we put a hell a lot of work in it and although all involved people gave their best and the relative small number of testers was increased compared to 227f, it's still quite impossible to test any setup or configuration with our small crew.
it will have to show now if we missed something ;)

The 227g patch is now available for both Unreal (Classic) and Unreal Gold / Anthology with full Return to Napali (RTNP/UPak) support.

There is a new complete Russian translation which is included in the patch. Also the Linux version works now with unicode and enables to use the different charsets for the included translations.

I hope for good results and if there is something bothering you, report it in the 227 section: http://www.oldunreal.com/cgi-bin/yabb2/ ... ?board=227

As previous releases 227g is not (net)compatible with older 227 versions (such as 227e, 227f etc.) to keep the best compatibility to the old original versions 224,225,UGold and to provide the best stability. Also a couple of security issues have been found and fixed so using 227f becomes of now deprecated.

227g re-unites the different Unreal versions, once applied its finally possible to play with Unreal, Unreal Gold and Unreal Anthology in one server, removing the old compatibility issues we had to suffer, caused by the publishers of these versions who were entirely disregarding net compatibility.
The patch can be applied to the Steam versions also and is fully working, but I have no idea how Steam is handling this version then. Reports are welcome.

Server admins who are running 227f should update because of that soon.

When updating you should be aware that this is a full installer again and if you want to keep your old ini settings you need to backup your ini files and update them manually (Unreal.ini and User.ini are being replaced due to new settings).

Also due to the new cache handling (cache search is improved) it is recommended to empty your cache folder if you run into troubles after installation, or at least ensure that there are no System files in the cache like UPak.u if you run Unreal Gold or Anthology.

Have fun!

PS: Be careful with the realtime shadows, they can drain a LOT of performance, even on nowadays machines.
Last edited by Smirftsch on Tue Apr 05, 2011 9:49 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: Unreal 227g release

Post by creavion »

*since this very important thread got bumped on front page through an other useless and stupid thread*
Congrats. You have finally did it. After that long time, I think its a feeling like "finally a bathroom! I can not hold it anymore..."
Last edited by creavion on Tue Apr 05, 2011 8:30 am, edited 1 time in total.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
User avatar
ahaigh01
OldUnreal Member
Posts: 113
Joined: Wed Mar 01, 2006 5:34 pm

Re: Unreal 227g release

Post by ahaigh01 »

Fantastic! Thank you to all of you who worked on it!
User avatar
Hyper
OldUnreal Member
Posts: 3529
Joined: Fri Oct 11, 2002 5:41 pm
Contact:

Re: Unreal 227g release

Post by Hyper »

Released at last. Great!
Thanks for your continued time and dedication, Smirftsch + team OldUnreal!

I'll update my site and servers today when I'm home.
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Unreal 227g release

Post by DieHard SCWS »

Congrads with the release  :), and let me know if theres a change in plan through PM and ill update the files if needed.


But above all, great work and lets hope that it could be a final release.
.
.
.
User avatar
creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: Unreal 227g release

Post by creavion »

IT IS final, any bug fix will result in a 227h.
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Unreal 227g release

Post by Smirftsch »

I don't think you mean the same now :)

But indeed, if any bug forces another update now, it'll be 227h then :)

Maybe its even the way it must happen that 227h needs to be created, because now we have a bigger scale of testers.
To explain it a bit- to fix some "unfixable" bugs we needed to make some very major changes, way more as intended after 227f. Things for example like the Octree Collision hash which was necessary to fix the remaining "mystery" crashes in both server and client. Also it's faster too in most situations.

To put it simple: There is no way to update without updating and any new code contains a new risk of having bugs. :)

In  other words, if it's necessary we'll throw in a 227h, but that within a range of a few days and not again weeks or even months to clean up any noticed issue.

Last edited by Smirftsch on Tue Apr 05, 2011 12:49 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
xwing
OldUnreal Member
Posts: 5
Joined: Sat Mar 26, 2011 9:01 am

Re: Unreal 227g release

Post by xwing »

Ok folks, the patch is up and can be downloaded in the download section: http://www.oldunreal.com/oldunrealpatches.html
I still see 227f , not 227g :(
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Unreal 227g release

Post by Smirftsch »

hu? Try refreshing the page (F5) ;)
Sometimes you have to lose a fight to win the war.
User avatar
Hyzoran
OldUnreal Member
Posts: 295
Joined: Fri Nov 27, 2009 5:41 am

Re: Unreal 227g release

Post by Hyzoran »

This is absolutely epic, so many additions to Unrealed, now Im just gonna play with every new feature (especially DynamicWaterzones) until I get bored and ask for 228. jking :P (about the getting bored part)
Last edited by Hyzoran on Tue Apr 05, 2011 1:10 pm, edited 1 time in total.
Nothing
User avatar
Marzanna
OldUnreal Member
Posts: 446
Joined: Fri Feb 15, 2008 5:47 pm

Re: Unreal 227g release

Post by Marzanna »

I'm very happy to hear it! Thank you!

Linux installer will be available soon.
User avatar
xwing
OldUnreal Member
Posts: 5
Joined: Sat Mar 26, 2011 9:01 am

Re: Unreal 227g release

Post by xwing »

hu? Try refreshing the page (F5) ;)
F5 does not help, but helped Ctrl-F5. ;)
Thank you.
Last edited by xwing on Tue Apr 05, 2011 2:43 pm, edited 1 time in total.
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: Unreal 227g release

Post by Hellkeeper »

This might be the most important event since the French Revolution or the Death of Jesus.
You must construct additional pylons.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal 227g release

Post by GreatEmerald »

I'm very happy to hear it! Thank you!

Linux installer will be available soon.
Very good! That way I will be able to install it here again and test it thoroughly. If it works fine, even create a playthrough of Unreal on Linux :)

Congrats to everyone :)
Skw

Re: Unreal 227g release

Post by Skw »

Thank you Smirf!! Leveling server is now updated (waiting for Age to fix 227g incompatibilities...).

Two bugs found: Same as Age has; need to push WIN-key after starting Unreal to unfreeze and unfortunately, OldWeapons' BruteRocket sound replace isn't working (completely silent when Brutes fire rockets).

I'll fix the OldWeapons' bug sometime.
User avatar
.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: Unreal 227g release

Post by .:..: »

Two bugs found: Same as Age has; need to push WIN-key after starting Unreal to unfreeze
Yes for some reason when you use D3D9 game freezes on start if you have game res same as windows res.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
User avatar
KillerSkaarj
OldUnreal Member
Posts: 935
Joined: Fri Jan 25, 2008 2:04 am

Re: Unreal 227g release

Post by KillerSkaarj »

I have a massive smile on my face right now. Downloading now! ;D
User avatar
Buster
Global Moderator
Posts: 1611
Joined: Wed Jun 08, 2005 3:02 am

Re: Unreal 227g release

Post by Buster »

Congrats !!

I have already played through most of the game using my trusty UnrealGold, original disc patched up 227g (the secret LoL one released earlier) and it works perfectly.

No time yet to check out the editor, but I do have a few sketches of a Ludus (place where gladiators trained) that I could work on.

Retrospective and BeyondTheSun are a nice bonus.

Thanks for all the hard work, everyone. Big time congrats to Smirftsch for having the vision and seeing it manifest.

:D
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Unreal 227g release

Post by Shivaxi »

hu? Try refreshing the page (F5) ;)
F5 does not help, but helped Ctrl-F5. ;)
Thank you.
Yeah me and Matrix also had to do ctrl F5 to see the update...
Last edited by Shivaxi on Tue Apr 05, 2011 6:46 pm, edited 1 time in total.
Image  Image
User avatar
gp
OldUnreal Member
Posts: 144
Joined: Fri Jan 09, 2009 4:23 pm

Re: Unreal 227g release

Post by gp »

A big thanks to Smirftsch and team for this. Thanks! :)
User avatar
u.highpriest
OldUnreal Member
Posts: 20
Joined: Sat Oct 17, 2009 6:16 pm

Re: Unreal 227g release

Post by u.highpriest »

Congrats! Thanks to developer team and community, now we have new release of our big 'old flame'
Just because a mage wears the Black Robes does not make him evil.
User avatar
Spike
OldUnreal Member
Posts: 434
Joined: Tue Dec 30, 2008 1:29 am

Re: Unreal 227g release

Post by Spike »

Shazam.
Image
The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
Mewtwo

Re: Unreal 227g release

Post by Mewtwo »

1253
Last edited by Mewtwo on Sat Jul 23, 2011 10:42 am, edited 1 time in total.
User avatar
Blu3Haz3
OldUnreal Member
Posts: 284
Joined: Fri Apr 30, 2010 10:05 pm

Re: Unreal 227g release

Post by Blu3Haz3 »

omg omg omg :DDFA FAEFA

ok downloading !
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Unreal 227g release

Post by Smirftsch »

well folks, the bugdevil has made his strike and so there will be a 227h now within the next days. Keep downloading and testing in the meantime!
Sometimes you have to lose a fight to win the war.
Post Reply

Return to “Unreal General Forum”