




Compared to the original texture:









LOL ye looks like she has a lazy eye! XDHer eyes look a little off....can't quite describe it.
Other than that, I'm actually impressed (y)
I assume your referring to the pointedness of the..female features haha.Great improvement, very nice.
Although it somewhat focusses my attention on the low-polygon-ness of the model now.








Thanks for all the feedback everyone. I am working on a bunch of model skins at the moment and have completed a couple dozen (not player skins - gina is the only one at that level of completeness) All of the plants and trees are done since a couple years ago. The thing is model skins are not as easy to implement like textures in a .utx package. They are located in unrealshare.u for example. Right now I am getting in game screenshots by creating high res P8 BMP versions of the texture, delete the original from unrealshare, import the new one, resave, then play. This has a few drawbacks but lets me get screenshots.
1. server compatibility is broken
2. performance is not great
3. color is 8-bit for the texture
I believe with 227g things have been enhanced for easier S3TC use.
smirftcsh indicated in this (link below) thread that he is able to create the versions of UnrealShare.u that contain the S3TC textures. Well, that is what I am counting onOf course the UnrealShare.u is a problem, untill somene creates a tool so the package can be updated without loosing netcompatebility. The other workaround would be to have it done through a mod. If the textures are located in a .utx file, than its not a problem as they can be updated with ease.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 9172605/45I can do it with the sources I have. With them its possible to create netcompatible .u files. These files will be recognized by such things as uprotect however, but it will work.
Thanks - The fabric is really extremely simple but effective. It's just the photoshop filter called Texturizer applied to the original graphic. Her skin is also mainly unchanged but with a small amount of the Plasitic Wrap filter applied to bring about a more sweaty look - just like a body builder rubs on oil to accent every feature under the lights.Her neck is scary. But the high res is very well done. In particular, I quite like what you've done in regards to the fabrics and would very much like to see more work from you in this vein.