For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

High-Res Skin for Gina

Unreal Unreal and more Unreal
User avatar
ahaigh01
OldUnreal Member
Posts: 113
Joined: Wed Mar 01, 2006 5:34 pm

High-Res Skin for Gina

Post by ahaigh01 »

I been making some HD skins again for models.  Eventually they will be S3TC.  Gina is starting to look hot! :o

Image

Image

Image

Image

Image

Compared to the original texture:

Image

Image
User avatar
Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: High-Res Skin for Gina

Post by Bleeder91[NL] »

Rofl turn around the mouth so she smiles :D looks nice.
Image
User avatar
Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: High-Res Skin for Gina

Post by Gizzy »

Her eyes look a little off....can't quite describe it.
Other than that, I'm actually impressed (y)
User avatar
Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: High-Res Skin for Gina

Post by Bleeder91[NL] »

Her eyes look a little off....can't quite describe it.
Other than that, I'm actually impressed (y)
LOL ye looks like she has a lazy eye! XD
Image
User avatar
ahaigh01
OldUnreal Member
Posts: 113
Joined: Wed Mar 01, 2006 5:34 pm

Re: High-Res Skin for Gina

Post by ahaigh01 »

Yes you are right about the eyes.  I worked on correcting that  but it wasn't enough - it's still needs more adjustment. She's almost cross-eyed in the original! So it needs to be a balance in between I think.
Last edited by ahaigh01 on Thu Jan 27, 2011 1:59 pm, edited 1 time in total.
User avatar
hLk_Havok
OldUnreal Member
Posts: 265
Joined: Tue Mar 05, 2002 1:54 pm

Re: High-Res Skin for Gina

Post by hLk_Havok »

it's cool, who looks at a girls eyes anyway! ahahah jk!
"Cry 'Havok!', and let slip the dogs of war"
  www.hlkclan.net/forums
User avatar
Qtit
OldUnreal Member
Posts: 142
Joined: Wed Dec 22, 2010 5:59 pm

Re: High-Res Skin for Gina

Post by Qtit »

Well, very good job there. I love it.
Image
User avatar
Fuzz_Ball
OldUnreal Member
Posts: 21
Joined: Mon Dec 27, 2010 4:18 am

Re: High-Res Skin for Gina

Post by Fuzz_Ball »

Looking good!
Don't forget, Gina was a CONVICT, so she's naturally a Bad-Ass!
Will this skin work on a UT server?
[img]http://cache.www.gametracker.com/server_info/108.61.109.162:7777/b_350_20_692108_381007_FFFFFF_000000.png[/img]
Jâçkrâßßit

Re: High-Res Skin for Gina

Post by Jâçkrâßßit »

hahahahah keep the one with the averted eyes as a backup. I might need it.
User avatar
Buster
Global Moderator
Posts: 1611
Joined: Wed Jun 08, 2005 3:02 am

Re: High-Res Skin for Gina

Post by Buster »

Well done !!
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
User avatar
Hyper
OldUnreal Member
Posts: 3529
Joined: Fri Oct 11, 2002 5:41 pm
Contact:

Re: High-Res Skin for Gina

Post by Hyper »

Great improvement, very nice.

Although it somewhat focusses my attention on the low-polygon-ness of the model now.
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
UG
OldUnreal Member
Posts: 14
Joined: Sat Jan 29, 2011 10:31 pm

Re: High-Res Skin for Gina

Post by UG »

Wow, this is a really cool HD Gina reskin!

EDIT: when will it be finished :D?
Last edited by UG on Sun Jan 30, 2011 8:24 pm, edited 1 time in total.
User avatar
Spike
OldUnreal Member
Posts: 434
Joined: Tue Dec 30, 2008 1:29 am

Re: High-Res Skin for Gina

Post by Spike »

Great improvement, very nice.

Although it somewhat focusses my attention on the low-polygon-ness of the model now.
I assume your referring to the pointedness of the..female features haha.

Also, great job on it, I hope it does make it into the S3CT with the other HD ones. =P
Last edited by Spike on Thu Feb 03, 2011 8:30 pm, edited 1 time in total.
Image
The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
User avatar
ahaigh01
OldUnreal Member
Posts: 113
Joined: Wed Mar 01, 2006 5:34 pm

Re: High-Res Skin for Gina

Post by ahaigh01 »

Thanks for all the feedback everyone. I am working on a bunch of model skins at the moment and have completed a couple dozen (not player skins - gina is the only one at that level of completeness) All of the plants and trees are done since a couple years ago. The thing is model skins are not as easy to implement like textures in a .utx package. They are located in unrealshare.u for example. Right now I am getting in game screenshots by creating high res P8 BMP versions of the texture, delete the original from unrealshare, import the new one, resave, then play. This has a few drawbacks but lets me get screenshots.
1. server compatibility is broken
2. performance is not great
3. color is 8-bit for the texture
I believe with 227g things have been enhanced for easier S3TC use.
User avatar
ahaigh01
OldUnreal Member
Posts: 113
Joined: Wed Mar 01, 2006 5:34 pm

Re: High-Res Skin for Gina

Post by ahaigh01 »

Image

Image

Image

Image

Image

Image
User avatar
gp
OldUnreal Member
Posts: 144
Joined: Fri Jan 09, 2009 4:23 pm

Re: High-Res Skin for Gina

Post by gp »

Those look great, I particularly like the new plants.  :D
User avatar
Hyper
OldUnreal Member
Posts: 3529
Joined: Fri Oct 11, 2002 5:41 pm
Contact:

Re: High-Res Skin for Gina

Post by Hyper »

Very Nice!
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
User avatar
]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: High-Res Skin for Gina

Post by ]Rubberwood »

Looks like my patience is paying off.
User avatar
Bleeder91[NL]
OldUnreal Member
Posts: 1062
Joined: Sun Oct 04, 2009 7:22 pm

Re: High-Res Skin for Gina

Post by Bleeder91[NL] »

Man, now we just need some1 to remake the meshes and this game is back to date X.x
Image
User avatar
UG
OldUnreal Member
Posts: 14
Joined: Sat Jan 29, 2011 10:31 pm

Re: High-Res Skin for Gina

Post by UG »

wow, the trees look great :)
nice work
User avatar
Qtit
OldUnreal Member
Posts: 142
Joined: Wed Dec 22, 2010 5:59 pm

Re: High-Res Skin for Gina

Post by Qtit »

Well, with these textures I see no point in keeping the low res models. These threes should have better models as well. I'll think about doing this in my free time (some day)
Last edited by Qtit on Sat Feb 19, 2011 4:54 pm, edited 1 time in total.
Image
User avatar
ahaigh01
OldUnreal Member
Posts: 113
Joined: Wed Mar 01, 2006 5:34 pm

Re: High-Res Skin for Gina

Post by ahaigh01 »

New meshes would obviously be fantastic and I know you do great modeling. Big project however and it adds many complicating factors :D
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: High-Res Skin for Gina

Post by DieHard SCWS »

Thanks for all the feedback everyone.  I am working on a bunch of model skins at the moment and have completed a couple dozen (not player skins - gina is the only one at that level of completeness) All of the plants and trees are done since a couple years ago.  The thing is model skins are not as easy to implement like textures in a .utx package.  They are located in unrealshare.u for example.  Right now I am getting in game screenshots by creating high res P8 BMP versions of the texture, delete the original from unrealshare, import the new one, resave, then play.  This has a few drawbacks but lets me get screenshots.
1. server compatibility is broken
2. performance is not great
3. color is 8-bit for the texture
I believe with 227g things have been enhanced for easier S3TC use.

I still havent deepened myself in other texture formats than dds, cause for me there is no real point to it. And by that i mean i only work with dds due to the nature of the project where dds simply offers the best advantage. So for the URP/UTRP project i would stick to dds format, since its the most effective anyway and tested to be very functional.


Of course the UnrealShare.u is a problem, untill somene creates a tool so the package can be updated without loosing netcompatebility. The other workaround would be to have it done through a mod. If the textures are located in a .utx file, than its not a problem as they can be updated with ease.


And yeah, with 227g you should be able to import them as dds rather than P8 for testing.
.
.
.
User avatar
Mister_Prophet
OldUnreal Member
Posts: 59
Joined: Thu Nov 27, 2008 1:52 am

Re: High-Res Skin for Gina

Post by Mister_Prophet »

Her neck is scary. But the high res is very well done. In particular, I quite like what you've done in regards to the fabrics and would very much like to see more work from you in this vein.
User avatar
ahaigh01
OldUnreal Member
Posts: 113
Joined: Wed Mar 01, 2006 5:34 pm

Re: High-Res Skin for Gina

Post by ahaigh01 »

Of course the UnrealShare.u is a problem, untill somene creates a tool so the package can be updated without loosing netcompatebility. The other workaround would be to have it done through a mod. If the textures are located in a .utx file, than its not a problem as they can be updated with ease.
smirftcsh indicated in this (link below) thread that he is able to create the versions of UnrealShare.u that contain the S3TC textures.  Well, that is what I am counting on :D

smirftcsh said:
I can do it with the sources I have. With them its possible to create netcompatible .u files. These files will be recognized by such things as uprotect however, but it will work.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 9172605/45
Her neck is scary. But the high res is very well done. In particular, I quite like what you've done in regards to the fabrics and would very much like to see more work from you in this vein.
Thanks - The fabric is really extremely simple but effective. It's just the photoshop filter called Texturizer applied to the original graphic.  Her skin is also mainly unchanged but with a small amount of the Plasitic Wrap filter applied to bring about a more sweaty look - just like a body builder rubs on oil to accent every feature under the lights.
Last edited by ahaigh01 on Fri Mar 04, 2011 9:45 pm, edited 1 time in total.
Post Reply

Return to “Unreal General Forum”