Help Needed for Brain Injury Study Using Unreal Tournament 2003
Posted: Mon Mar 28, 2011 2:31 am
Hello,
I am new both to this forum and to Unreal Tournament 2003. I apologize if I have posted this in an inappropriate location on this site, please let me know if I have. I am graduate researcher currently completing my degree in psychology and I am hoping to use Unreal Tournament 2003 software to create a virtual environment that will be used in a research study as part of my dissertation project. I am definitely not an expert programmer, so I am hoping to find some help on this forum.
Before asking my question, maybe I'll explain what I am attempting. In a nutshell, I will be testing patients who have sustained traumatic brain injuries at several hospitals with the goal of identifying which patients are most likely to experience long-term navigational deficits post-injury. Part of the project involves administering neuropsychological tests, and I am hoping that additional information can be gained from data collected by having patients navigate through a virtual environment that resembles a small town. Essentially, I would like to have patients start at a set location and work their way through the town to a target point. Once the target point is found, I would like the program to be reset so the patient can try to navigate to that same point again.
Luckily, I have someone at my university who is assisting me with developing the town in the unreal editor, however, we have run into a problem. Here is my question: Is it possible to track "distance travelled" by a user while navigating through a town created with unreal editor? I am able to track "Total Time Taken", but it would be very helpful if I could also quantify "Total Distance Travelled" by the patients to allow me to compare distance travelled across patients.
Any ideas?
Thanks!
I am new both to this forum and to Unreal Tournament 2003. I apologize if I have posted this in an inappropriate location on this site, please let me know if I have. I am graduate researcher currently completing my degree in psychology and I am hoping to use Unreal Tournament 2003 software to create a virtual environment that will be used in a research study as part of my dissertation project. I am definitely not an expert programmer, so I am hoping to find some help on this forum.
Before asking my question, maybe I'll explain what I am attempting. In a nutshell, I will be testing patients who have sustained traumatic brain injuries at several hospitals with the goal of identifying which patients are most likely to experience long-term navigational deficits post-injury. Part of the project involves administering neuropsychological tests, and I am hoping that additional information can be gained from data collected by having patients navigate through a virtual environment that resembles a small town. Essentially, I would like to have patients start at a set location and work their way through the town to a target point. Once the target point is found, I would like the program to be reset so the patient can try to navigate to that same point again.
Luckily, I have someone at my university who is assisting me with developing the town in the unreal editor, however, we have run into a problem. Here is my question: Is it possible to track "distance travelled" by a user while navigating through a town created with unreal editor? I am able to track "Total Time Taken", but it would be very helpful if I could also quantify "Total Distance Travelled" by the patients to allow me to compare distance travelled across patients.
Any ideas?
Thanks!