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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Help Needed for Brain Injury Study Using Unreal Tournament 2003
- Brian
- Posts: 2
- Joined: Mon Mar 28, 2011 1:10 am
Help Needed for Brain Injury Study Using Unreal Tournament 2003
Hello,
I am new both to this forum and to Unreal Tournament 2003. I apologize if I have posted this in an inappropriate location on this site, please let me know if I have. I am graduate researcher currently completing my degree in psychology and I am hoping to use Unreal Tournament 2003 software to create a virtual environment that will be used in a research study as part of my dissertation project. I am definitely not an expert programmer, so I am hoping to find some help on this forum.
Before asking my question, maybe I'll explain what I am attempting. In a nutshell, I will be testing patients who have sustained traumatic brain injuries at several hospitals with the goal of identifying which patients are most likely to experience long-term navigational deficits post-injury. Part of the project involves administering neuropsychological tests, and I am hoping that additional information can be gained from data collected by having patients navigate through a virtual environment that resembles a small town. Essentially, I would like to have patients start at a set location and work their way through the town to a target point. Once the target point is found, I would like the program to be reset so the patient can try to navigate to that same point again.
Luckily, I have someone at my university who is assisting me with developing the town in the unreal editor, however, we have run into a problem. Here is my question: Is it possible to track "distance travelled" by a user while navigating through a town created with unreal editor? I am able to track "Total Time Taken", but it would be very helpful if I could also quantify "Total Distance Travelled" by the patients to allow me to compare distance travelled across patients.
Any ideas?
Thanks!
I am new both to this forum and to Unreal Tournament 2003. I apologize if I have posted this in an inappropriate location on this site, please let me know if I have. I am graduate researcher currently completing my degree in psychology and I am hoping to use Unreal Tournament 2003 software to create a virtual environment that will be used in a research study as part of my dissertation project. I am definitely not an expert programmer, so I am hoping to find some help on this forum.
Before asking my question, maybe I'll explain what I am attempting. In a nutshell, I will be testing patients who have sustained traumatic brain injuries at several hospitals with the goal of identifying which patients are most likely to experience long-term navigational deficits post-injury. Part of the project involves administering neuropsychological tests, and I am hoping that additional information can be gained from data collected by having patients navigate through a virtual environment that resembles a small town. Essentially, I would like to have patients start at a set location and work their way through the town to a target point. Once the target point is found, I would like the program to be reset so the patient can try to navigate to that same point again.
Luckily, I have someone at my university who is assisting me with developing the town in the unreal editor, however, we have run into a problem. Here is my question: Is it possible to track "distance travelled" by a user while navigating through a town created with unreal editor? I am able to track "Total Time Taken", but it would be very helpful if I could also quantify "Total Distance Travelled" by the patients to allow me to compare distance travelled across patients.
Any ideas?
Thanks!
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Help Needed for Brain Injury Study Using Unreal Tournament 2003
most people here concentrate on the older versions of Unreal, so not sure if someone here can help you, but I'm sure its possible to write a mod doing that.
Sometimes you have to lose a fight to win the war.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Help Needed for Brain Injury Study Using Unreal Tournament 2003
Not that logic is different between the versions.
Hmm, I can't tell an easy way to do that... I guess you could store the Pawn.Location variable somewhere and compare it with the current Pawn.Location every Tick(), then store the difference (for example, Distance += VSize(Pawn.Location - StoredLocation)) in a float value. When the goal is reached, you will have your full distance calculated.
Hmm, I can't tell an easy way to do that... I guess you could store the Pawn.Location variable somewhere and compare it with the current Pawn.Location every Tick(), then store the difference (for example, Distance += VSize(Pawn.Location - StoredLocation)) in a float value. When the goal is reached, you will have your full distance calculated.
-
Mewtwo
Re: Help Needed for Brain Injury Study Using Unreal Tournament 2003
12353521
Last edited by Mewtwo on Sat Jul 23, 2011 10:43 am, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Help Needed for Brain Injury Study Using Unreal Tournament 2003
It's Pawn (or xPawn). Also, instead of doing a ForEach, you need to do a Level.GetLocalPlayerController().Pawn.
And this is reference: http://ericdives.com/UT2004-UnCodex/classtree.html
And this is reference: http://ericdives.com/UT2004-UnCodex/classtree.html
Last edited by GreatEmerald on Mon Mar 28, 2011 6:12 pm, edited 1 time in total.
- Brian
- Posts: 2
- Joined: Mon Mar 28, 2011 1:10 am
Re: Help Needed for Brain Injury Study Using Unreal Tournament 2003
This is a huge help. Thank you all very much for the quick responses!
- KeeperUTX
- OldUnreal Member
- Posts: 614
- Joined: Tue Mar 15, 2011 4:11 pm
Re: Help Needed for Brain Injury Study Using Unreal Tournament 2003
UT2k3 isn't a god...
UNREAL TOURNAMENT 1999 AND UNREAL 1 ARE THE GODS HERE!!!!!
UNREAL TOURNAMENT 1999 AND UNREAL 1 ARE THE GODS HERE!!!!!
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.



