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UT Mods in U1?!

Posted: Mon Mar 21, 2011 12:08 pm
by KeeperUTX
Is this trick possible? Are UT99 mods compatible with Unreal?

Basically I'm interested in these mods:

TopReal
UTMCoop (for model selection Mcoop does not :S)
Matrix Moves Beta 4
Bullet Time 3.00

Can anyone recode these mods for U1...?

Re: UT Mods in U1?!

Posted: Mon Mar 21, 2011 12:54 pm
by Gizzy
Is this trick possible? Are UT99 mods compatible with Unreal?

Basically I'm interested in these mods:

TopReal
UTMCoop (for model selection Mcoop does not :S)
Matrix Moves Beta 4
Bullet Time 3.00

Can anyone recode these mods for U1...?
Never heard of TopReal, UTMCoop or Bullet Time 3.00.

Matrix Moves has however been ported to an extent. ask Matrix on here, he might be able to help you more with that one.

Re: UT Mods in U1?!

Posted: Tue Mar 22, 2011 11:56 am
by KeeperUTX
Check these mods out at ModDB. Just type UT 99 Mods and...
Boom! Select the link with ModDB in it :P

Re: UT Mods in U1?!

Posted: Wed Mar 23, 2011 9:57 am
by Hyper
Is this trick possible? Are UT99 mods compatible with Unreal?

Basically I'm interested in these mods:

TopReal
UTMCoop (for model selection Mcoop does not :S)
Matrix Moves Beta 4
Bullet Time 3.00

Can anyone recode these mods for U1...?
UTMCoop? By Winged Unicorn? If so, then it would be strange to port it to Unreal, because UTMCoop is a version of the U1 Mcoop mod for UT!

Re: UT Mods in U1?!

Posted: Wed Mar 23, 2011 12:04 pm
by KeeperUTX
WTF? thought Darkness made UTMCoop... :-?

How about at least converting Legacy for UT to Unreal, would that go along?

Re: UT Mods in U1?!

Posted: Fri Mar 25, 2011 6:07 am
by Blu3Haz3
I'm still trying to port INF 2.9 to Unreal 1, so far I have created some good rifles and pistols. The thing about porting this mod is that you have to ignore botpack. And a lot of annoying crap that UT has, if BOTPACK and all of the other files are in 227g than it would certainly be as easy as can be. My main concerns are getting the Deadzone for the player arms and weapons, plus the aiming and iron sight. All of the extra configurations like movement\weight, and Tactical Attachments will need to come last.

Re: UT Mods in U1?!

Posted: Fri Mar 25, 2011 7:32 am
by Smirftsch
thing is, that no pre 227 version is able to use the skeletal meshes from UT. So a port would be 227(f/g) only.

Re: UT Mods in U1?!

Posted: Tue Mar 29, 2011 10:59 am
by KeeperUTX
How about a weapon called Healgun (modded Pulsegun)
Couldn't someone convert that? :-/