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UT Mods in U1?!

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KeeperUTX
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Joined: Tue Mar 15, 2011 4:11 pm

UT Mods in U1?!

Post by KeeperUTX »

Is this trick possible? Are UT99 mods compatible with Unreal?

Basically I'm interested in these mods:

TopReal
UTMCoop (for model selection Mcoop does not :S)
Matrix Moves Beta 4
Bullet Time 3.00

Can anyone recode these mods for U1...?
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
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Gizzy
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Re: UT Mods in U1?!

Post by Gizzy »

Is this trick possible? Are UT99 mods compatible with Unreal?

Basically I'm interested in these mods:

TopReal
UTMCoop (for model selection Mcoop does not :S)
Matrix Moves Beta 4
Bullet Time 3.00

Can anyone recode these mods for U1...?
Never heard of TopReal, UTMCoop or Bullet Time 3.00.

Matrix Moves has however been ported to an extent. ask Matrix on here, he might be able to help you more with that one.
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KeeperUTX
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Re: UT Mods in U1?!

Post by KeeperUTX »

Check these mods out at ModDB. Just type UT 99 Mods and...
Boom! Select the link with ModDB in it :P
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
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Hyper
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Re: UT Mods in U1?!

Post by Hyper »

Is this trick possible? Are UT99 mods compatible with Unreal?

Basically I'm interested in these mods:

TopReal
UTMCoop (for model selection Mcoop does not :S)
Matrix Moves Beta 4
Bullet Time 3.00

Can anyone recode these mods for U1...?
UTMCoop? By Winged Unicorn? If so, then it would be strange to port it to Unreal, because UTMCoop is a version of the U1 Mcoop mod for UT!
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
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KeeperUTX
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Re: UT Mods in U1?!

Post by KeeperUTX »

WTF? thought Darkness made UTMCoop... :-?

How about at least converting Legacy for UT to Unreal, would that go along?
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
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Blu3Haz3
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Re: UT Mods in U1?!

Post by Blu3Haz3 »

I'm still trying to port INF 2.9 to Unreal 1, so far I have created some good rifles and pistols. The thing about porting this mod is that you have to ignore botpack. And a lot of annoying crap that UT has, if BOTPACK and all of the other files are in 227g than it would certainly be as easy as can be. My main concerns are getting the Deadzone for the player arms and weapons, plus the aiming and iron sight. All of the extra configurations like movement\weight, and Tactical Attachments will need to come last.
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Smirftsch
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Re: UT Mods in U1?!

Post by Smirftsch »

thing is, that no pre 227 version is able to use the skeletal meshes from UT. So a port would be 227(f/g) only.
Last edited by Smirftsch on Fri Mar 25, 2011 7:32 am, edited 1 time in total.
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KeeperUTX
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Joined: Tue Mar 15, 2011 4:11 pm

Re: UT Mods in U1?!

Post by KeeperUTX »

How about a weapon called Healgun (modded Pulsegun)
Couldn't someone convert that? :-/
Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna.
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