The stupid thing is, i found that demo 1.5 / 2 years back and backthan i already noticed all files and engine looked very simular, i tried to load the map into Unreal but that failed.
But i never tried to load the files in the editor, which i tried last night, and yes

, you can access all texture and sound files with no problem, even in that small version there really is tons of Klingon materials.
Actually the only 2 things i could not load was the unr file itself (but it could be its just my editor) and the Klingon.u file. I am not too experienced with the editor yet, and that goes certainly for .u files.
But yeah, that Klingon.u file could be an interesting thing, i asume it does contain all the bots and the weapons like the BatLeth you can throw.
Its a pitty i didn't think faster a year ago, cause i saw an old one lying in a shop for like 2 dollars, shit i regret now badly i didn't buy it
I will try get hold of one, but i already found out that could be dificult, can you mean anything for us regarding that TheEmperorStalwartUK, cause if the demo contains tons of stuff than the real game must contain millions of tons of stuff lol.
Shoot, i envy you now lol, lucky bastard
As far as the Unreal Demo95, i still am planning to build a map that contains all the levels and music, just need to find a way to extract the textures, i asume they are embedded into the MyLevel section within the maps, seeying the filesize of the map, its likely that i am correct there. Even better those prob contain alotta more textures as you can se in the demo itself.
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