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frequently repeated textures

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227guys
Posts: 3
Joined: Wed Mar 02, 2011 10:18 pm

frequently repeated textures

Post by 227guys »

looks bad :'( fix it by adding more texture

Image
Last edited by DRAGON on Wed Mar 02, 2011 11:56 pm, edited 1 time in total.
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ShinDarkfox
OldUnreal Member
Posts: 66
Joined: Sun Mar 01, 2009 8:22 pm

Re: frequently repeated textures

Post by ShinDarkfox »

Sorry if this seems rude but... huh?
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Hellkeeper
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Re: frequently repeated textures

Post by Hellkeeper »

Even if you had told what map and where in the map this screenshot comes from, the patch 227 does not deal with maps themselves: no reworking of geometry etc (to correct the many HOMs and BSP holes in the original game), so this will not be fixed, as it would create major mismatches and incompatibilities during online play.
You must construct additional pylons.
227_forever

Re: frequently repeated textures

Post by 227_forever »

There is only one way to fix that:

10k x 10k resolution textures and rebuilding maps with ultra high res textures....................................................
.............................................
.........................................

Or....... procedural textures that never repeat...............
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[]KAOS[]Casey
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Location: over there

Re: frequently repeated textures

Post by []KAOS[]Casey »

This is Dark and that's normal, it looks like that in 225f. We cant fix it without horribly breaking coop
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DieHard SCWS
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Re: frequently repeated textures

Post by DieHard SCWS »

Yeah, its really a mappers fault, and the only actual way to fix is, to fix the map itself by altering the scale.....
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Last edited by DieHard SCWS on Thu Mar 03, 2011 10:41 pm, edited 1 time in total.
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