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Unreal Tournament feel?

Posted: Tue Feb 22, 2011 5:33 pm
by GreatEmerald
I have been experimenting with the feel of Unreal vs UT and I'm pretty sure it's different. If I set the same speed, the same Classic setting, the same bot level (at least I assume it is, Skilled in Unreal = Masterful in UT?), the same amount of bots and on Unreal I play DmDeck16, on UT I play DM-Deck16][. Somehow, it feels that in Unreal everything moves faster. And bot behaviour is different: if in UT one bot meets another, one of them is usually dead within a few seconds. In Unreal, however, they tend to dodge out of sight instead. And it takes the bots 10 minutes for the best of the 4 to reach 10 frags on Unreal, yet only 7 on UT (not counting Loque, he gets 20 in the same time span). However, the code doesn't suggest anything about why the feelings are different. The speed seems to be the same everywhere. Anyone have any thoughts on this?

Re: Unreal Tournament feel?

Posted: Tue Feb 22, 2011 6:42 pm
by Hellkeeper
The AI had been changed for UT99. This might explain some things. Otherwise, the feel is different (slightly), and maybe weapon damages aren't similar (which might explain remaining differences).

Re: Unreal Tournament feel?

Posted: Tue Feb 22, 2011 7:43 pm
by GreatEmerald
It was? Hmm... I do know for certain that pathing in maps has been improved (DmTundra makes me shudder every time I turn paths visible :) ). Though I guess it makes sense, if it's called Botpack.

Also, I guess the jump height and air control are different. But you can't change that via usual configuration, so I guess a mutator is needed for that.

Re: Unreal Tournament feel?

Posted: Tue Feb 22, 2011 8:17 pm
by Hellkeeper
It was? Hmm... I do know for certain that pathing in maps has been improved (DmTundra makes me shudder every time I turn paths visible :) ). Though I guess it makes sense, if it's called Botpack.

Also, I guess the jump height and air control are different. But you can't change that via usual configuration, so I guess a mutator is needed for that.
Eheh, botpack indeed :)

As for the jump height and air control, you can definitely feel the difference. No UT has the same values there as the others. Even UT2003 and UT2004 differ.
I guess this was adapted to keep in line with the brutal and violent fighting of UT whereas Unreal feels a bit more heavy.

Re: Unreal Tournament feel?

Posted: Tue Feb 22, 2011 9:30 pm
by GreatEmerald
Oh yea, speaking of which, I think that friction is a little different as well. At least in SP, I feel a little like in DooM - everything is slippery/you have a lot of inertia, while in UT it's rather easy to stop, hence it's overall easier to control movement there and harder to predict it.

Re: Unreal Tournament feel?

Posted: Tue Feb 22, 2011 10:40 pm
by Hellkeeper
I agree, which is why i always found "platform"-like maps hard in Unreal, since it's much harder to control exactly how you move. There's a lot more control in UT : you stop faster, there's not as much inertia etc...

Re: Unreal Tournament feel?

Posted: Tue Feb 22, 2011 11:04 pm
by ]Rubberwood
If I were you, i'd play through Unreal's single player in both UT and Unreal with same difficulties and settings. Maybe you could find out more if you haven't done that already.

Re: Unreal Tournament feel?

Posted: Wed Feb 23, 2011 2:43 pm
by GreatEmerald
I have, but not at the same time, so I guess it's worth trying that out.

Re: Unreal Tournament feel?

Posted: Sat Feb 26, 2011 5:10 pm
by Pedi
Hmmmm, I have played both games a lot and in my opinion the main reason is that the running speed of the player in U1 is higher. You can also shoot faster with the asmd in U1 than in UT99.

Re: Unreal Tournament feel?

Posted: Sat Feb 26, 2011 6:06 pm
by []KAOS[]Casey
I just checked UT and U1 playerpawn defaults. They all have the same groundspeed {400}, accelrate {2048}, airspeed {400}, jumpZ{325}.. etc the only difference is AirControl which is 0.05 in Unreal and 0.35 in UT.

Although the gameinfos may modify this, I know most gametypes in UT put the gamespeed at 1.3. The ASMD{shock rifle} got nerfed in UT because it was too strong. The shock combo is actually stronger in U1

Re: Unreal Tournament feel?

Posted: Sat Feb 26, 2011 7:44 pm
by GreatEmerald
That's the Hardcore setting, which is also in Unreal. And I was testing without it. Still felt like UT was a whole lot slower.