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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal Tournament feel?
- GreatEmerald
- OldUnreal Member
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- Joined: Mon May 21, 2007 2:30 pm
Unreal Tournament feel?
I have been experimenting with the feel of Unreal vs UT and I'm pretty sure it's different. If I set the same speed, the same Classic setting, the same bot level (at least I assume it is, Skilled in Unreal = Masterful in UT?), the same amount of bots and on Unreal I play DmDeck16, on UT I play DM-Deck16][. Somehow, it feels that in Unreal everything moves faster. And bot behaviour is different: if in UT one bot meets another, one of them is usually dead within a few seconds. In Unreal, however, they tend to dodge out of sight instead. And it takes the bots 10 minutes for the best of the 4 to reach 10 frags on Unreal, yet only 7 on UT (not counting Loque, he gets 20 in the same time span). However, the code doesn't suggest anything about why the feelings are different. The speed seems to be the same everywhere. Anyone have any thoughts on this?
- Hellkeeper
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Re: Unreal Tournament feel?
The AI had been changed for UT99. This might explain some things. Otherwise, the feel is different (slightly), and maybe weapon damages aren't similar (which might explain remaining differences).
Last edited by Hellkeeper on Tue Feb 22, 2011 6:43 pm, edited 1 time in total.
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
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- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal Tournament feel?
It was? Hmm... I do know for certain that pathing in maps has been improved (DmTundra makes me shudder every time I turn paths visible
). Though I guess it makes sense, if it's called Botpack.
Also, I guess the jump height and air control are different. But you can't change that via usual configuration, so I guess a mutator is needed for that.
Also, I guess the jump height and air control are different. But you can't change that via usual configuration, so I guess a mutator is needed for that.
- Hellkeeper
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Re: Unreal Tournament feel?
Eheh, botpack indeedIt was? Hmm... I do know for certain that pathing in maps has been improved (DmTundra makes me shudder every time I turn paths visible). Though I guess it makes sense, if it's called Botpack.
Also, I guess the jump height and air control are different. But you can't change that via usual configuration, so I guess a mutator is needed for that.
As for the jump height and air control, you can definitely feel the difference. No UT has the same values there as the others. Even UT2003 and UT2004 differ.
I guess this was adapted to keep in line with the brutal and violent fighting of UT whereas Unreal feels a bit more heavy.
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
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- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal Tournament feel?
Oh yea, speaking of which, I think that friction is a little different as well. At least in SP, I feel a little like in DooM - everything is slippery/you have a lot of inertia, while in UT it's rather easy to stop, hence it's overall easier to control movement there and harder to predict it.
- Hellkeeper
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Re: Unreal Tournament feel?
I agree, which is why i always found "platform"-like maps hard in Unreal, since it's much harder to control exactly how you move. There's a lot more control in UT : you stop faster, there's not as much inertia etc...
You must construct additional pylons.
- ]Rubberwood
- OldUnreal Member
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- Joined: Thu Jun 19, 2008 11:38 pm
Re: Unreal Tournament feel?
If I were you, i'd play through Unreal's single player in both UT and Unreal with same difficulties and settings. Maybe you could find out more if you haven't done that already.
- GreatEmerald
- OldUnreal Member
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Re: Unreal Tournament feel?
I have, but not at the same time, so I guess it's worth trying that out.
- Pedi
- OldUnreal Member
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Re: Unreal Tournament feel?
Hmmmm, I have played both games a lot and in my opinion the main reason is that the running speed of the player in U1 is higher. You can also shoot faster with the asmd in U1 than in UT99.
- []KAOS[]Casey
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Re: Unreal Tournament feel?
I just checked UT and U1 playerpawn defaults. They all have the same groundspeed {400}, accelrate {2048}, airspeed {400}, jumpZ{325}.. etc the only difference is AirControl which is 0.05 in Unreal and 0.35 in UT.
Although the gameinfos may modify this, I know most gametypes in UT put the gamespeed at 1.3. The ASMD{shock rifle} got nerfed in UT because it was too strong. The shock combo is actually stronger in U1
Although the gameinfos may modify this, I know most gametypes in UT put the gamespeed at 1.3. The ASMD{shock rifle} got nerfed in UT because it was too strong. The shock combo is actually stronger in U1
- GreatEmerald
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Re: Unreal Tournament feel?
That's the Hardcore setting, which is also in Unreal. And I was testing without it. Still felt like UT was a whole lot slower.



