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Glitches with S3TC textures.
Posted: Fri Nov 26, 2010 5:25 pm
by Trydi
Re: Glitches with S3TC textures.
Posted: Fri Nov 26, 2010 5:39 pm
by GreatEmerald
Looks like you're using a wrong renderer/have it misconfigured. First of all, what renderer do you use? Secondly, is bUseS3TC set to true in its configuration?
Re: Glitches with S3TC textures.
Posted: Fri Nov 26, 2010 6:20 pm
by Trydi
Direct3D. No - i don't have this entry in Unreal.ini (i forgot console command for advenced options).
Re: Glitches with S3TC textures.
Posted: Fri Nov 26, 2010 6:27 pm
by Smirftsch
in order to make it work you need to use D3D8/D3D9 or OpenGL.
Advanced options can be chosen in the menu or with the console command "preferences"
Re: Glitches with S3TC textures.
Posted: Fri Nov 26, 2010 10:56 pm
by Trydi
Yes - 227f patch and DX9 solved my problem. But i wonder why 227 is needed (i've readed about this textures in 2004, when 227 not exist?). So - if i had a chance to download and use S3TC in 2004 - why i must have 227 patch today?
Re: Glitches with S3TC textures.
Posted: Sat Nov 27, 2010 12:04 am
by Mâ§tèr_úñréà£
It's not required to have 227 for S3TC, you can use the 226f/ugold OMP patch if you want, of course you would only be able to use OpenGL, if opengl simply doesn't work for you or you'd prefer D3D8/D3D9, 227 would be your only choice
http://oldunreal.com/specialpatches.html
Re: Glitches with S3TC textures.
Posted: Sat Nov 27, 2010 9:37 am
by Trydi
Thx for info - 227 is the only way. Unfortunately my Unreal Gold from Unreal Antology is "cut" from OpenGL (i don't have OpenGL on rendering list - only D3D, 3DFX and Software, i don't know why - on normal Unreal everything is OK, i see OGL). And when 227 is instelled, i can't play Return to Na Pali, but i can install UGold once more without path

Anyway - thanks for tip.
Re: Glitches with S3TC textures.
Posted: Sat Nov 27, 2010 1:47 pm
by DieHard SCWS
From this point i dont know what the current patch 227 fixes for Unreal Gold from the Anthology boxset. But if needed you can install this patch to Unreal Gold from Anthology:
MultiInstallerNetPatchV1.0_OMPV0.2.exe
That patch fixes the networkproblem caused by the Midway logo in the UnrealShare.u and the UnrealI.u It also will enable the use of S3TC textures for the Anthology Gold you have.
Due to my illnessness i lost oversight, but someone correct me if i am wrong, but the current 227 patch also fixes the Anthology Gold (but breaks with RTNP). And i think the only problem with installing it into Anthology Gold is that that you need to carefully check if it patches to the correct location. Normally Unreal and UnrealGold are installed to either:
C:\Unreal
C:\UnrealGold
While Anthology is installed to:
C:\Unreal Anthology\UnrealGold
So if you use patch 227 you simply need to check carefully if the path is correct. But indeed, if it asks for the disk than theres the bigger problem because the files are stored within cab files which cannot be read by 227. (As said, correct me if i am wrong here, because at this point i am unsure patch 227 needs the disk to grab certain files).
But in any case the patch provided above should fix the netproblems, fixes S3TC and keeps RTNP all in oné go. So simply use that patch if everythiong else fails, cause that
MultiInstallerNetPatchV1.0_OMPV0.2.exe should fix everything!
And yeah, garbled textures like that only have oné cause, failed rendering as the renderer tries to render textures it doesnt recognise
Also !!!!
Dont mix the textures for Unreal and UT. You have to download the S3TC textures per game and not mix them, or you will get version mismatches if you try to play online with either game.
So for Unreal(Gold) download the S3TC textures for Unreal(Gold) (And that includes UnrealGold from Anthology)
For UT download the S3TC textures for UT (And that includes UT from Anthology)
Dont mix them !!!
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Re: Glitches with S3TC textures.
Posted: Sun Jan 30, 2011 10:00 pm
by UG
1st, switch to D3D8/D3D9/OpenGL; 2nd, make sure UseS3TC is set to TRUE in your Unreal.ini
EDIT: type preferences in console