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Recent master server troubles

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Laurie the Deepminded
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Re: master.oldureal.com Down?

Post by Laurie the Deepminded »

I certainly hope GameSpy gets their "ears" back on.  Apparently they aren't listening to our port either. 

A  RuneGame  community member (BobZilla) performed a "packet capture"The master server doesn't appear to be listening on port 28900, it will not syn. You will find  his post in our own "Masterserver Update" thread.

The assumption is they haven't  started the service on the master server for Rune yet. 
The DNS lookup is working fine but there is no response to query on 28900, that is why the capture shows three syn requests but no Ack's, the service is just not running on the master server.
I have been going over to GameSpy forums to post our server being down when it happened and checking back for any replies from the "Wizards" there since.  None have answered inquiries and most gamers are helping out each other any way they can. 

What I see are several posts by other game players reporting not being able to connect or still not being able to. 

OR some are but having a bad lag or periodic freezing before being able to. 

But then I read this bit of info on GameSpy's Facebook page:
" NOTE: Dedicated game servers utilizing GameSpy matchmaking will require a reboot in order to propagate the new DNS once the data center migration is complete. Should your dedicated game servers be managed by your game community, please be sure to notify them prior to Wednesday, August 25, 2010 22:00 (10:00PM) PDT. The reboot should occur after you have been notified we have completed the move. "
I don't know if this would affect either of our games but thought to come over to see what you all may have found out. "sigh"

In the meantime, we have a "Server IP Address" Sticky to help anyone connect directly to a RuneClan server.  But it would be nice to have the Master Server back up.


Last edited by Laurie the Deepminded on Sun Aug 29, 2010 10:41 am, edited 1 time in total.
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Re: master.oldureal.com Down?

Post by Smirftsch »

Thx Laurie, another piece of the puzzle.
None of the servers appear to be working for me. It seems that gamespy is needed for the masterservers in order to run. I need to check the code again to maybe create a masterserver commandlet independent from it...
Last edited by Smirftsch on Sun Aug 29, 2010 8:09 am, edited 1 time in total.
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Re: master.oldureal.com Down?

Post by KiLLaBeeZ »

In your Unreal.ini:

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=hyper.dnsalias.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.thenerdnetwork.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[6]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.qtracker.com,MasterServerTCPPort=28900,GameName=unreal
so if i do this will it limit the servers i can see later when everything is fixed? I already did it but should i change it to something else later.
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Re: master.oldureal.com Down?

Post by GreatEmerald »

No, in fact, it will increase visible servers if any of them advertise only to specific master servers. However, it might increase the time it takes to show all servers.
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Re: master.oldureal.com Down?

Post by Hyper »

(My servers have been rebooted, I have a new IP so it could take a few hours for it to update it's DynDNS record)
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Re: master.oldureal.com Down?

Post by Hyper »

My 227g server browser is not showing any servers, even with the community master servers configured.
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Re: master.oldureal.com Down?

Post by Hyper »

Just some side information: the QTracker master server was never meant to be queryable from Unreal. It can only be queried via the QTracker software.

You can uplink your server to it. You cannot query it with the in-game server browser
Last edited by Hyper on Sun Aug 29, 2010 8:35 pm, edited 1 time in total.
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Re: master.oldureal.com Down?

Post by Hyper »

This happens clientside when I want to display servers with the in-game browser:

Code: Select all

Log: Resolving master0.gamespy.com...
Log: Resolving master.thenerdnetwork.com...
Log: Resolving master.oldunreal.com...
Log: Resolving hyper.dnsalias.net...
Log: Resolving master.hlkclan.net...
Log: Resolved master0.gamespy.com (69.10.30.248)
ScriptLog: UBrowserGSpyLink: Master Server is master0.gamespy.com:28900
Log: Resolved master.thenerdnetwork.com (206.67.234.165)
ScriptLog: UBrowserGSpyLink: Master Server is master.thenerdnetwork.com:28900
Log: Resolved master.oldunreal.com (68.198.44.178)
ScriptLog: UBrowserGSpyLink: Master Server is master.oldunreal.com:28900
Log: Resolved hyper.dnsalias.net (82.176.186.145)
ScriptLog: UBrowserGSpyLink: Master Server is master.hypercoop.tk:28900
Log: Resolved master.hlkclan.net (12.177.134.21)
ScriptLog: UBrowserGSpyLink: Master Server is master.hlkclan.net:28900
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
>
Apart from problems with the gamespy server, there is also a problem with querying other master servers here.

My Unreal.ini config is:

Code: Select all

[UBrowserAll]
ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.thenerdnetwork.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[4]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal
;ListFactories[5]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,GameName=unreal
(Please note that I cannot query my own master server here, because it is at the same machine and the local loopback is not working.)

Smirftsch, can you check the Unreal 227(g) souce code to verify that it properly supports multiple fallback (community) master servers? (Even when a few of them are in fact down)
Last edited by Hyper on Tue May 06, 2014 11:53 am, edited 1 time in total.
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Laurie the Deepminded
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Re: master.oldureal.com Down?

Post by Laurie the Deepminded »

I just check GameSpy forums. [WIZ]Falcon (one of their major help Wizards over there) is answering all the "down" postings with different variations of this:
Unfortunately I am not aware of the data center being moved, this is news to me if it did. As of right now all I know is the master server query is down for whatever reason, and I notified the higher ups to fix it.
He is suggesting to those not knowing to connect to servers via direct ip addresses as we have.

IF He wasn't notified.....sheesh, what a foulup!
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Re: master.oldureal.com Down?

Post by Zombie »

Smirftsch, can you check the Unreal 227(g) souce code to verify that it properly supports multiple fallback (community) master servers? (Even when a few of them are in fact down)
For players not getting a list (not even from your own) they may test each individually by commenting out the rest from the INI file. One could see through Unreal which master servers are functioning and can listen for connections on TCP port 28900. There are other ways to test master servers using command-line tools, but an Unreal client can be suitable for most.


-Zombie
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Re: master.oldureal.com Down?

Post by Hyper »

Smirftsch, can you check the Unreal 227(g) souce code to verify that it properly supports multiple fallback (community) master servers? (Even when a few of them are in fact down)
For players not getting a list (not even from your own) they may test each individually by commenting out the rest from the INI file. One could see through Unreal which master servers are functioning and can listen for connections on TCP port 28900. There are other ways to test master servers using command-line tools, but an Unreal client can be suitable for most.


-Zombie
I know, but this does not fix the current problem with the list of multiple fallback master servers which seems to be not properly handled by the Unreal server browser.
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Re: master.oldureal.com Down?

Post by Hyper »

I think the Unreal server browser should work like this:
  • Obtain the list of master servers from ini file.
  • Check which of those servers are available.
  • Query all available master servers and save the results into local RAM (An array with UServer IP's and ports).
  • Filter any doubles from the list.
  • Display the servers, start pining and obtain information from each server.
I don't know how it works right now but I think is is different from what it should do imo.
Last edited by Hyper on Mon Aug 30, 2010 7:38 am, edited 1 time in total.
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Re: master.oldureal.com Down?

Post by Smirftsch »

disregarding the serverbrowser for a moment the masterservers still do not work as supposed. That worries me way more at the moment...
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Re: master.oldureal.com Down?

Post by Hyper »

Master server check:

Please note the first two lines in the client log:

Code: Select all

ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
This is displayed before the actual server check. Maybe this is something hardcoded to Gamespy which is broken right now? It may be worth a check for those with access to the responsible sources.

Gamespy:

Code: Select all

ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
Log: Resolving master0.gamespy.com...
Log: Resolved master0.gamespy.com (69.10.30.248)
ScriptLog: UBrowserGSpyLink: Master Server is master0.gamespy.com:28900
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
>
TheNerdNetwork:

Code: Select all

ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
Log: Resolving master.thenerdnetwork.com...
Log: Resolved master.thenerdnetwork.com (206.67.234.165)
ScriptLog: UBrowserGSpyLink: Master Server is master.thenerdnetwork.com:28900
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
>

Unreal.epicgames.com

Code: Select all

ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
Log: Resolving unreal.epicgames.com...
Log: Resolved unreal.epicgames.com (216.27.56.3)
ScriptLog: UBrowserGSpyLink: Master Server is unreal.epicgames.com:28900
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
>
OldUnreal master:

Code: Select all

ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
Log: Resolving master.oldunreal.com...
Log: Resolved master.oldunreal.com (68.198.44.178)
ScriptLog: UBrowserGSpyLink: Master Server is master.oldunreal.com:28900
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
>
utmaster.epicgames.com

(This one works but displays a list of UT servers, it IS the UT master and epic has no Unreal master. This one technocally COULD be used for Unreal but appearantly the GameName= filtering is not working here)

Hyper.dnsalias.net

(This one works, testing from remote location. My servers are not listed because of a local loopback issue. (I cannot ping my server at my remote address locally))

HLKClan master:

Code: Select all

Log: Resolved www.oldunreal.com (85.88.2.206)
Log: Resolved master.hlkclan.net (12.177.134.21)
ScriptLog: UBrowserGSpyLink: Master Server is master.hlkclan.net:28900
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
Last edited by Hyper on Mon Aug 30, 2010 9:16 am, edited 1 time in total.
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Re: master.oldureal.com Down?

Post by Hyper »

Now my question is:

Why is only my master server working?
Are all other master servers misconfigured, behind firewalls or something?

How are the other master servers configured?
I have a master server installer package at my site which allows anyone to run a properly configured Unreal master. I thought you used this?

http://www.hypercoop.tk/indexm.htm

I tested it again and it just works. I DL'ed it again, extracted it and ran it at my server and it just works.
Last edited by Hyper on Tue May 06, 2014 11:52 am, edited 1 time in total.
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Re: Recent master server troubles

Post by Smirftsch »

I even fixed the masterserver commandlet in 227 and the configuration for the oldunreal masterserver is quite the same as yours.
Thing is, did you restart your masterserver since this happened? It's maybe related. Shivaxi wants to restart the server today if I got him right, so we'll see.

And yes, the idea that gamespy is related appeared to me too, but didn't find the time yet to check through all this...
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Re: Recent master server troubles

Post by Hyper »

Yes, I restarted my whole machine yesterday, and restarted the master server itself several times today while testing it.

I also tested my master server with your Unreal 227G37 code. It also works fine. My downloadable master is still based on Nephthys technology and it also works fine. Just tested as said.
Last edited by Hyper on Mon Aug 30, 2010 10:03 am, edited 1 time in total.
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Re: Recent master server troubles

Post by Zombie »

Thing is, did you [Hyper.nl] restart your masterserver since this happened? It's maybe related.
Yes, I restarted my whole machine yesterday, and restarted the master server itself several times today while testing it.
Hyper's master server had been working several hours (even a day) before he announced yesterday that the server computer was rebooted.

Maybe the master server commandlet is just ridiculously unreliable if left running continuously for too long.


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Hyper
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Re: Recent master server troubles

Post by Hyper »

[...]

Maybe the master server commandlet is just ridiculously unreliable if left running continuously for too long.


-Zombie
I don't think so. I have previously queried my master server only, and it also listed servers after I let the master server running for weeks.
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Re: master.oldureal.com Down?

Post by Anarchy »

disregarding the serverbrowser for a moment the masterservers still do not work as supposed. That worries me way more at the moment...

Yeah I'm getting a bit worried too at the moment as I can only get 11 servers using hyper's masterserver.

I'm no expert when it comes to this sort of thing but one suggestion I'd make is why doesn't some other people in the community start hosting their own master servers? Or at the very least why doesn't everyone just add hyper's server to thier masterserver lists? (Since his is the only one that seems to function properly)


Regards,
Anarchy.
Last edited by Anarchy on Mon Aug 30, 2010 12:41 pm, edited 1 time in total.
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Hyper
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Re: Recent master server troubles

Post by Hyper »

I never advertised my master server around, so that's probably the reason why it is not widely used yet.

I considered TheNerdNetwork to be more reliable than me so I contacted them with the request to host the community master server.

I started my master server mostly to test my work with the master server installer and the enhanced Unreal server browser, and since then I let it running.

By now it has been running for years and I have no plans of taking it down, so feel free to use it.
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Re: Recent master server troubles

Post by Moe »

Hi, I read a news alert that said a university internet routing experiment went very wrong and took out a ton of routers all over the place. I wonder if thats what we are seeing? Here is a link::::

http://www.computerworld.com/s/article/ ... e=rss_news
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Re: Recent master server troubles

Post by Shivaxi »

Server's just came back online as of 8 PM (EST) tonight.

And I fixed the Oldunreal master server.
Last edited by Shivaxi on Tue Aug 31, 2010 12:15 am, edited 1 time in total.
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Re: Recent master server troubles

Post by Anarchy »

FINALLY!!!!

Sorry for caps but it's about time I've been itching to play on some other servers for days.


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Re: Recent master server troubles

Post by Hyper »

Gamespy is back in business.

Gamespy Lite is working again also.
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