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question to smartball

Posted: Mon Dec 13, 2010 10:38 pm
by StOnEd-SnIpEr
hey smartball it appears edm6 dusnt allow me to use custom models,any way around this?

Re: question to smartball

Posted: Tue Dec 14, 2010 11:39 pm
by Smartball
I'm assuming by "models" you're referring to player models.

Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.

Re: question to smartball

Posted: Wed Dec 15, 2010 5:35 pm
by StOnEd-SnIpEr
damn thats a nightmare... i like edm allot but i sure as hell whant custom models...
are there any other gametypes like edm?
(no uteamfix dusnt work,same problem)

Re: question to smartball

Posted: Wed Dec 15, 2010 9:51 pm
by Smartball
Most mods with heavy changes to the game will have this same dilemma since they use custom player classes.

Re: question to smartball

Posted: Thu Dec 16, 2010 6:18 pm
by StOnEd-SnIpEr
so its really either models or edm thus making spreesoundmutator useless :(

Re: question to smartball

Posted: Thu Dec 16, 2010 7:29 pm
by Bleeder91[NL]
I'm assuming by "models" you're referring to player models.

Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
What about subclassing edm's playerclasses, might that work or do you have to update edm for that?
I'm bored.

Re: question to smartball

Posted: Fri Dec 17, 2010 6:57 pm
by Smartball
I'm assuming by "models" you're referring to player models.

Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
What about subclassing edm's playerclasses, might that work or do you have to update edm for that?
I'm bored.
The player class that is used by EDM is contained in the closed source client file. The reason I decided to make this closed source was to (to some degree) help preserve the details around console replacement.

Additionally, due to the console replacement, the EDM6 client file wouldn't compile on typical Unreal installations anyway.