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question to smartball

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StOnEd-SnIpEr
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Joined: Mon Oct 18, 2010 1:12 pm

question to smartball

Post by StOnEd-SnIpEr »

hey smartball it appears edm6 dusnt allow me to use custom models,any way around this?
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Smartball
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Re: question to smartball

Post by Smartball »

I'm assuming by "models" you're referring to player models.

Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
Of all the things I've lost, I miss my mind the most.
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StOnEd-SnIpEr
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Re: question to smartball

Post by StOnEd-SnIpEr »

damn thats a nightmare... i like edm allot but i sure as hell whant custom models...
are there any other gametypes like edm?
(no uteamfix dusnt work,same problem)
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Smartball
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Re: question to smartball

Post by Smartball »

Most mods with heavy changes to the game will have this same dilemma since they use custom player classes.
Of all the things I've lost, I miss my mind the most.
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StOnEd-SnIpEr
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Re: question to smartball

Post by StOnEd-SnIpEr »

so its really either models or edm thus making spreesoundmutator useless :(
Last edited by StOnEd-SnIpEr on Thu Dec 16, 2010 6:18 pm, edited 1 time in total.
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Bleeder91[NL]
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Re: question to smartball

Post by Bleeder91[NL] »

I'm assuming by "models" you're referring to player models.

Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
What about subclassing edm's playerclasses, might that work or do you have to update edm for that?
I'm bored.
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Smartball
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Re: question to smartball

Post by Smartball »

I'm assuming by "models" you're referring to player models.

Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
What about subclassing edm's playerclasses, might that work or do you have to update edm for that?
I'm bored.
The player class that is used by EDM is contained in the closed source client file. The reason I decided to make this closed source was to (to some degree) help preserve the details around console replacement.

Additionally, due to the console replacement, the EDM6 client file wouldn't compile on typical Unreal installations anyway.
Of all the things I've lost, I miss my mind the most.
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