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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
question to smartball
- StOnEd-SnIpEr
- OldUnreal Member
- Posts: 71
- Joined: Mon Oct 18, 2010 1:12 pm
question to smartball
hey smartball it appears edm6 dusnt allow me to use custom models,any way around this?
- Smartball
- Global Moderator
- Posts: 241
- Joined: Fri Mar 22, 2002 4:01 am
Re: question to smartball
I'm assuming by "models" you're referring to player models.
Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
Of all the things I've lost, I miss my mind the most.
- StOnEd-SnIpEr
- OldUnreal Member
- Posts: 71
- Joined: Mon Oct 18, 2010 1:12 pm
Re: question to smartball
damn thats a nightmare... i like edm allot but i sure as hell whant custom models...
are there any other gametypes like edm?
(no uteamfix dusnt work,same problem)
are there any other gametypes like edm?
(no uteamfix dusnt work,same problem)
- Smartball
- Global Moderator
- Posts: 241
- Joined: Fri Mar 22, 2002 4:01 am
Re: question to smartball
Most mods with heavy changes to the game will have this same dilemma since they use custom player classes.
Of all the things I've lost, I miss my mind the most.
- StOnEd-SnIpEr
- OldUnreal Member
- Posts: 71
- Joined: Mon Oct 18, 2010 1:12 pm
Re: question to smartball
so its really either models or edm thus making spreesoundmutator useless 
Last edited by StOnEd-SnIpEr on Thu Dec 16, 2010 6:18 pm, edited 1 time in total.
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: question to smartball
What about subclassing edm's playerclasses, might that work or do you have to update edm for that?I'm assuming by "models" you're referring to player models.
Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
I'm bored.
- Smartball
- Global Moderator
- Posts: 241
- Joined: Fri Mar 22, 2002 4:01 am
Re: question to smartball
The player class that is used by EDM is contained in the closed source client file. The reason I decided to make this closed source was to (to some degree) help preserve the details around console replacement.What about subclassing edm's playerclasses, might that work or do you have to update edm for that?I'm assuming by "models" you're referring to player models.
Unfortunately a lot of the features implemented in EDM require custom player classes, and thus make it impossible to use custom players classes :/ sorry.
I'm bored.
Additionally, due to the console replacement, the EDM6 client file wouldn't compile on typical Unreal installations anyway.
Of all the things I've lost, I miss my mind the most.

