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Re: Large Map Pack
Posted: Fri Jun 25, 2010 9:11 pm
by ]Rubberwood
I think it's pretty good so far. In my opinion I think that the progression to the hellish theme is a bit fast but still rather good. And I also think the levels could be a little bit longer. Just my opinion though.
Re: Large Map Pack
Posted: Sun Jun 27, 2010 1:57 am
by Mâ§tèr_úñréà£
The levels will be alot longer as they go on, Central Maps(Main Hub Maps) will be shorter than the ones i have planned but thats only if you know exactly where you are going.
The hellish theme will kinda be an on and off thing, it can pop up anytime

Re: Large Map Pack
Posted: Sun Jun 27, 2010 9:15 am
by Gizzy
This is a promising map pack and I'd love to see some custom weapons and stuff in it

Re: Large Map Pack
Posted: Thu Jul 01, 2010 11:24 am
by Mâ§tèr_úñréà£
I'm not gonna be able to work on this for a couple of days at the least, I was having some hardware issues and my computer wouldn't boot, but I have another one right now(grandmas are awesome xD) It's enough to run unreal, but the problem is, my hard drives are still in the old one, and I'm not entirely sure if theres something wrong with them or not, but we are gonna try it out either today or later
Things I was working on before the "crash"
I should probably tell about the "Skaarj Horror" its a monster only appearing in nightmare levels or hallucinations, but if you've ever played Half Life 1(haven't we all?) there was a mod for it called Afraid of Monsters, a Directors Cut was released soon after, but it is hands down the best horror mod ever, its also pretty damn scary, anyways, the Horrors are heavily influenced by them, they even use the same sounds, the differences are that the model is a Skaarj model that was ripped from UModel(thanks a bunch mental hunter)and the anims that were done by me, but are very similar to the ones from AoM
Re: Large Map Pack
Posted: Tue Aug 17, 2010 8:13 pm
by Mâ§tèr_úñréà£
The mappack is in development once again
Computer issues and all that crap have been sorted out
It's possible I may go back and re-work episode 1 some more, now that I've learned a few things as far as NavigationPoints go
Heres a pic of the level I'm currently working on

Re: Large Map Pack
Posted: Sat Sep 25, 2010 5:40 pm
by Mâ§tèr_úñréà£
Just showing you where we are at with progress
(FYI: This area is still under construction)

Re: Large Map Pack
Posted: Sat Sep 25, 2010 7:54 pm
by Dozey
Just showing you where we are at with progress
(FYI: This area is still under construction)

I believe
You could base on map DM-Liandri from ut( i mean this what is outside;some kind of "skybox")
I saw the second shoot from your level. It's look nicely but delete this huge palm tree standing on this small rock - it's look unatural. You should put something smaller a bit

Re: Large Map Pack
Posted: Mon Sep 27, 2010 8:52 pm
by Mâ§tèr_úñréà£
I'm glad to finally say...
It is done and released
http://mump.webs.com/
One thing I will say, I do NOT recommend playing this on Unreal difficulty in Single Player, you will have a ridiculous time trying to beat it, and I say this because the zombies are some tough baddies
Unless there is a bug, I am moving on to Episode 2, I am much more satisfied with Episode 1 now, and I hope you guys are too

Re: Large Map Pack
Posted: Tue Oct 12, 2010 10:22 am
by Mâ§tèr_úñréà£
remember that old quadshot? going out the window with that thing

Re: Large Map Pack
Posted: Tue Oct 12, 2010 4:16 pm
by Gizzy
I liked that warlord with the 2 UT200x rocket launchers in each hand and I'm looking forward to episode 2 now
What exactly happened to the animations with that deagle? I liked the look of the model in previous screenshots.