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Large Map Pack

Unreal Unreal and more Unreal
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]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: Large Map Pack

Post by ]Rubberwood »

I think it's pretty good so far. In my opinion I think that the progression to the hellish theme is a bit fast but still rather good. And I also think the levels could be a little bit longer. Just my opinion though.
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Mâ§tèr_úñréà£
OldUnreal Member
Posts: 35
Joined: Sun Feb 28, 2010 1:33 pm

Re: Large Map Pack

Post by Mâ§tèr_úñré࣠»

The levels will be alot longer as they go on, Central Maps(Main Hub Maps) will be shorter than the ones i have planned but thats only if you know exactly where you are going.

The hellish theme will kinda be an on and off thing, it can pop up anytime :)
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Gizzy
OldUnreal Member
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Joined: Thu Jul 10, 2014 7:13 pm

Re: Large Map Pack

Post by Gizzy »

This is a promising map pack and I'd love to see some custom weapons and stuff in it :P
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Mâ§tèr_úñréà£
OldUnreal Member
Posts: 35
Joined: Sun Feb 28, 2010 1:33 pm

Re: Large Map Pack

Post by Mâ§tèr_úñré࣠»

I'm not gonna be able to work on this for a couple of days at the least, I was having some hardware issues and my computer wouldn't boot, but I have another one right now(grandmas are awesome xD) It's enough to run unreal, but the problem is, my hard drives are still in the old one, and I'm not entirely sure if theres something wrong with them or not, but we are gonna try it out either today or later

Things I was working on before the "crash"

I should probably tell about the "Skaarj Horror" its a monster only appearing in nightmare levels or hallucinations, but if you've ever played Half Life 1(haven't we all?) there was a mod for it called Afraid of Monsters, a Directors Cut was released soon after, but it is hands down the best horror mod ever, its also pretty damn scary, anyways, the Horrors are heavily influenced by them, they even use the same sounds, the differences are that the model is a Skaarj model that was ripped from UModel(thanks a bunch mental hunter)and the anims that were done by me, but are very similar to the ones from AoM
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Mâ§tèr_úñréà£
OldUnreal Member
Posts: 35
Joined: Sun Feb 28, 2010 1:33 pm

Re: Large Map Pack

Post by Mâ§tèr_úñré࣠»

The mappack is in development once again

Computer issues and all that crap have been sorted out

It's possible I may go back and re-work episode 1 some more, now that I've learned a few things as far as NavigationPoints go

Heres a pic of the level I'm currently working on

Image
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Mâ§tèr_úñréà£
OldUnreal Member
Posts: 35
Joined: Sun Feb 28, 2010 1:33 pm

Re: Large Map Pack

Post by Mâ§tèr_úñré࣠»

Just showing you where we are at with progress  ;)

(FYI: This area is still under construction)

Image
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Dozey
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Posts: 612
Joined: Wed Aug 12, 2009 9:24 am
Location: Poland
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Re: Large Map Pack

Post by Dozey »

Just showing you where we are at with progress ;)

(FYI: This area is still under construction)

Image

I believe :)

You could base on map DM-Liandri from ut( i mean this what is outside;some kind of "skybox")



I saw the second shoot from your level. It's look nicely but delete this huge palm tree standing on this small rock - it's look unatural. You should put something smaller a bit ;)
U_Off
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Mâ§tèr_úñréà£
OldUnreal Member
Posts: 35
Joined: Sun Feb 28, 2010 1:33 pm

Re: Large Map Pack

Post by Mâ§tèr_úñré࣠»

I'm glad to finally say...

It is done and released :)

http://mump.webs.com/

One thing I will say, I do NOT recommend playing this on Unreal difficulty in Single Player, you will have a ridiculous time trying to beat it, and I say this because the zombies are some tough baddies

Unless there is a bug, I am moving on to Episode 2, I am much more satisfied with Episode 1 now, and I hope you guys are too :)
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Mâ§tèr_úñréà£
OldUnreal Member
Posts: 35
Joined: Sun Feb 28, 2010 1:33 pm

Re: Large Map Pack

Post by Mâ§tèr_úñré࣠»

remember that old quadshot? going out the window with that thing

Image

Image
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Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: Large Map Pack

Post by Gizzy »

I liked that warlord with the 2 UT200x rocket launchers in each hand and I'm looking forward to episode 2 now :)

What exactly happened to the animations with that deagle? I liked the look of the model in previous screenshots.
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