The Unofficial Unreal Gold Coop Thread
Posted: Sat Jul 31, 2010 10:06 pm
Coop is my favorite mode in most games, and Unreal Gold makes for an awesome coop walkthru. This thread is intended to be the central location on OldUnreal for the vanilla version of Unreal Gold. The idea started at BeyondUnreal, and it should continue on OldUnreal due to the larger base of expert programmers and modders. If you know of any additional forums that can help with the idea, be sure to post it.
A PC game is a working coop when:
#1: Connection over LAN is possible
#2: It is possible to walkthru the entire game without glitches
#3: Saving and loading is enabled on both server and client
#4: Quicksaves and quickloads are possible, with synchronization between the two
#5: Players keep their separate customizations, including names, skins, save locations, and weapons.
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Captain Dinwitty's coop was the one I'd previously used for Unreal Gold, but updates to the mod have been non-existent for a while. The mod takes some effort to set up. His site has since been archived at Hyper.nl.
The 227 patch is a constant work in progress, but the latest edition of 227f can be found at Hyper.nl and discussion on the patch has a dedicated thread here on OldUnreal. The 227g patch is still limited alpha release and not currently available for public download.
Zombie, a senior member of Old Unreal's developer team, has created one of the most recent coop game modes based off on earlier mod by Joss, but I haven't tested it yet, especially for compatibility with RTNP. Given that Joss' earlier mod contained new weapons and enemies, it is probable that Zombie's mod is not a vanilla one.
[]KAOS[]Casey mentions four other coop mods (without links), the last one currently in private beta: xCoop, Unrealshare.Coopgame, koopgame2.koopgame2, and klondikecoop{unreleased to public as of yet} xCoop appears to be an AvP mod. lists several other coop mods, but these are all non-canon with new maps, features, or weapons.
Mental-Hunter has made a ton of mods for Unreal Gold and UT2003. One of Mentallity's projects is a coop mod. I haven't tested it for vanilla/non-vanilla status, compatibility with the 227f, or for whether it meets the five coop criterion.
A PC game is a working coop when:
#1: Connection over LAN is possible
#2: It is possible to walkthru the entire game without glitches
#3: Saving and loading is enabled on both server and client
#4: Quicksaves and quickloads are possible, with synchronization between the two
#5: Players keep their separate customizations, including names, skins, save locations, and weapons.
--------------
Captain Dinwitty's coop was the one I'd previously used for Unreal Gold, but updates to the mod have been non-existent for a while. The mod takes some effort to set up. His site has since been archived at Hyper.nl.
The 227 patch is a constant work in progress, but the latest edition of 227f can be found at Hyper.nl and discussion on the patch has a dedicated thread here on OldUnreal. The 227g patch is still limited alpha release and not currently available for public download.
Zombie, a senior member of Old Unreal's developer team, has created one of the most recent coop game modes based off on earlier mod by Joss, but I haven't tested it yet, especially for compatibility with RTNP. Given that Joss' earlier mod contained new weapons and enemies, it is probable that Zombie's mod is not a vanilla one.
[]KAOS[]Casey mentions four other coop mods (without links), the last one currently in private beta: xCoop, Unrealshare.Coopgame, koopgame2.koopgame2, and klondikecoop{unreleased to public as of yet} xCoop appears to be an AvP mod. lists several other coop mods, but these are all non-canon with new maps, features, or weapons.
Mental-Hunter has made a ton of mods for Unreal Gold and UT2003. One of Mentallity's projects is a coop mod. I haven't tested it for vanilla/non-vanilla status, compatibility with the 227f, or for whether it meets the five coop criterion.