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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Design architecture in Unreal
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
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Re: Design architecture in Unreal
You must construct additional pylons.
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
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Re: Design architecture in Unreal
yeah it's fulled for maximum but something isn't ok in maps. I don't feel the Napali climate
Last edited by Dozey on Tue Jul 13, 2010 10:14 am, edited 1 time in total.
- Turboman.
- OldUnreal Member
- Posts: 897
- Joined: Tue Feb 04, 2003 6:40 pm
Re: Design architecture in Unreal
screenshots cant show its flaws, you have to play to notice. Onp has wonderfull designs, it looks beautiful, its just that once you start playing it it is like you're taking a train ride at disneyland, there's nothing to explore, you can't stray off a path laid out for you, its a rail shooter.
Last edited by Turboman. on Tue Jul 13, 2010 5:31 pm, edited 1 time in total.
- Dozey
- OldUnreal Member
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Re: Design architecture in Unreal
Played this and it's not revelant. I see more COOL things
Last edited by Dozey on Tue Jul 13, 2010 7:31 pm, edited 1 time in total.
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact: