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feeling a bit 1337 ;)

Posted: Sat Mar 27, 2010 6:53 pm
by Smirftsch
Image

Re: feeling a bit 1337 ;)

Posted: Sat Mar 27, 2010 7:25 pm
by creavion
feeling a little bit innocent :(

Re: feeling a bit 1337 ;)

Posted: Sat Mar 27, 2010 7:27 pm
by Pitbull
No!!!!!

Re: feeling a bit 1337 ;)

Posted: Sat Mar 27, 2010 7:32 pm
by Rarsonic
This is nothing April-Fools related, right? Because that comes in three days.

If it is not, I'm very glad you could finally port 227 to Macs.

Re: feeling a bit 1337 ;)

Posted: Sat Mar 27, 2010 8:21 pm
by Smirftsch
sorry for this coincidence, but not, definitely no april fools.

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 12:42 am
by []KAOS[]Casey
Fuck yeah.

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 4:34 am
by Pitbull
Blah!! Mac is only good for media and adobe creative suite. Still nice job.

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 8:35 am
by TCP_Wolf
lol

nice

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 8:54 am
by Marzanna
Is it real Macintosh? x86?

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 9:56 am
by Smirftsch
OS X 10.5.8 PowerMac G5

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 10:07 am
by Zombie
Good job. Maybe some more of those MAC-only people will buy the game now too. You may be making more money for Epic. :-P


-Zombie

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 10:21 am
by Marzanna
OS X 10.5.8 PowerMac G5
Wow, Nice!
How did you get it working on non-x86?

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 11:09 am
by Smirftsch
the byte order is still causing some trouble, but most work was to set up a working development environment on this for me former absolutely unknown platform. But due to its similarity to Unix/Linux I knew in most cases what do to. Bought this thingy @ ebay, this why it is a PowerMac, a modern Intel based is to expensive for me.


Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 5:59 pm
by PRIMEVAL
Now I have something to do when working! I'm only able to use Macs at my work.

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 8:15 pm
by BeWilderBeest
Now I have something to do when working!
Other than work? :P

Re: feeling a bit 1337 ;)

Posted: Sun Mar 28, 2010 10:25 pm
by DieHard SCWS
Personally i hate MAC, its just a retarded invention. But alla, for the MAC users cool lol.


I introduced my in inlaw to Unreal a while back, and even got him to go mapping. That was untill he decided to buy a stupid MAC a couple a months ago. So i guess i have to be happy about it ;). At least he can continue Unreal now. Lets say the more the merrie(or merry ???) lol.
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Re: feeling a bit 1337 ;)

Posted: Wed Mar 31, 2010 4:43 pm
by Turboman.
Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?

Re: feeling a bit 1337 ;)

Posted: Wed Mar 31, 2010 6:58 pm
by Smirftsch
Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?
where did I put my sponsor again...

Re: feeling a bit 1337 ;)

Posted: Wed Mar 31, 2010 8:34 pm
by GreatEmerald
Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?
Uhh, my guess is: better performance?

Re: feeling a bit 1337 ;)

Posted: Wed Mar 31, 2010 9:16 pm
by Smirftsch
to be serious :) - the current code should be compilable and running then almost without changes on an intel mac too. Of course some minor changes with the byte order but nothing to serious.

Re: feeling a bit 1337 ;)

Posted: Fri Apr 02, 2010 7:16 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Wow, nice...

Re: feeling a bit 1337 ;)

Posted: Sun Apr 04, 2010 9:51 am
by Smirftsch
added control for cpu affinity, implemented some platform specific stuff for integrity check, fixed some masking problem due to byte order and added some high resolution timer for more precise appSeconds.
Guess I need some testers soon ;)

Re: feeling a bit 1337 ;)

Posted: Thu Apr 08, 2010 6:51 pm
by Marzanna
Smirftsch, is it difficult to port Unreal to x86 *BSD?

Re: feeling a bit 1337 ;)

Posted: Thu Apr 08, 2010 7:18 pm
by Smirftsch
in theory it shouldn't be a big problem (as long OpenGL/OpenAL/FMod is supported).
While I have no machine running it and currently I still have the big problem that Epic remains silent about permission for a specific installer.
Also this all is very time consuming and I have to see like anyone else how to earn some money.

Re: feeling a bit 1337 ;)

Posted: Mon May 24, 2010 2:11 am
by BlisteredClown
This should be really cool: I've always been primarily a Mac user (nasty disposition, I know), and I lost a lot of old favorites when Macs became intel-based and I could no longer play classics like Unreal on this. I really appreciate this a lot: I was beginning to think it could never be done. Even the guy from Fruitz of Dojo (who was behind carbonizing games like Quake) told me he couldn't do it, so what you're doing must be some kind of grand feat.

My main question is how this thing will work: Will it be like a patch/update? I ask this because, while I could ideally install Unreal on its original installer and then patch it with this, the installer itself might not work on newer intel-based Macs (the same thing just happened to me when I tried to get the OS X Fruitz of Dojo Quake running).

Still, that's awesome.