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feeling a bit 1337 ;)

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Smirftsch
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feeling a bit 1337 ;)

Post by Smirftsch »

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Sometimes you have to lose a fight to win the war.
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creavion
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Re: feeling a bit 1337 ;)

Post by creavion »

feeling a little bit innocent :(
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Pitbull
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Re: feeling a bit 1337 ;)

Post by Pitbull »

No!!!!!
Upon this rock I will build my church O:-)

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Rarsonic
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Re: feeling a bit 1337 ;)

Post by Rarsonic »

This is nothing April-Fools related, right? Because that comes in three days.

If it is not, I'm very glad you could finally port 227 to Macs.
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Re: feeling a bit 1337 ;)

Post by Smirftsch »

sorry for this coincidence, but not, definitely no april fools.
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[]KAOS[]Casey
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Re: feeling a bit 1337 ;)

Post by []KAOS[]Casey »

Fuck yeah.
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Pitbull
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Re: feeling a bit 1337 ;)

Post by Pitbull »

Blah!! Mac is only good for media and adobe creative suite. Still nice job.
Upon this rock I will build my church O:-)

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Re: feeling a bit 1337 ;)

Post by TCP_Wolf »

lol

nice
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Marzanna
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Re: feeling a bit 1337 ;)

Post by Marzanna »

Is it real Macintosh? x86?
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Re: feeling a bit 1337 ;)

Post by Smirftsch »

OS X 10.5.8 PowerMac G5
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Zombie
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Re: feeling a bit 1337 ;)

Post by Zombie »

Good job. Maybe some more of those MAC-only people will buy the game now too. You may be making more money for Epic. :-P


-Zombie
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Re: feeling a bit 1337 ;)

Post by Marzanna »

OS X 10.5.8 PowerMac G5
Wow, Nice!
How did you get it working on non-x86?
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Re: feeling a bit 1337 ;)

Post by Smirftsch »

the byte order is still causing some trouble, but most work was to set up a working development environment on this for me former absolutely unknown platform. But due to its similarity to Unix/Linux I knew in most cases what do to. Bought this thingy @ ebay, this why it is a PowerMac, a modern Intel based is to expensive for me.

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PRIMEVAL
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Re: feeling a bit 1337 ;)

Post by PRIMEVAL »

Now I have something to do when working! I'm only able to use Macs at my work.
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BeWilderBeest
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Re: feeling a bit 1337 ;)

Post by BeWilderBeest »

Now I have something to do when working!
Other than work? :P
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DieHard SCWS
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Re: feeling a bit 1337 ;)

Post by DieHard SCWS »

Personally i hate MAC, its just a retarded invention. But alla, for the MAC users cool lol.


I introduced my in inlaw to Unreal a while back, and even got him to go mapping. That was untill he decided to buy a stupid MAC a couple a months ago. So i guess i have to be happy about it ;). At least he can continue Unreal now. Lets say the more the merrie(or merry ???) lol.
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Turboman.
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Re: feeling a bit 1337 ;)

Post by Turboman. »

Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?
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Re: feeling a bit 1337 ;)

Post by Smirftsch »

Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?
where did I put my sponsor again...
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GreatEmerald
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Re: feeling a bit 1337 ;)

Post by GreatEmerald »

Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?
Uhh, my guess is: better performance?
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Re: feeling a bit 1337 ;)

Post by Smirftsch »

to be serious :) - the current code should be compilable and running then almost without changes on an intel mac too. Of course some minor changes with the byte order but nothing to serious.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: feeling a bit 1337 ;)

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Wow, nice...
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Re: feeling a bit 1337 ;)

Post by Smirftsch »

added control for cpu affinity, implemented some platform specific stuff for integrity check, fixed some masking problem due to byte order and added some high resolution timer for more precise appSeconds.
Guess I need some testers soon ;)
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Marzanna
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Re: feeling a bit 1337 ;)

Post by Marzanna »

Smirftsch, is it difficult to port Unreal to x86 *BSD?
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Re: feeling a bit 1337 ;)

Post by Smirftsch »

in theory it shouldn't be a big problem (as long OpenGL/OpenAL/FMod is supported).
While I have no machine running it and currently I still have the big problem that Epic remains silent about permission for a specific installer.
Also this all is very time consuming and I have to see like anyone else how to earn some money.
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Re: feeling a bit 1337 ;)

Post by BlisteredClown »

This should be really cool: I've always been primarily a Mac user (nasty disposition, I know), and I lost a lot of old favorites when Macs became intel-based and I could no longer play classics like Unreal on this. I really appreciate this a lot: I was beginning to think it could never be done. Even the guy from Fruitz of Dojo (who was behind carbonizing games like Quake) told me he couldn't do it, so what you're doing must be some kind of grand feat.

My main question is how this thing will work: Will it be like a patch/update? I ask this because, while I could ideally install Unreal on its original installer and then patch it with this, the installer itself might not work on newer intel-based Macs (the same thing just happened to me when I tried to get the OS X Fruitz of Dojo Quake running).

Still, that's awesome.
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