
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
feeling a bit 1337 ;)
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
- creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: feeling a bit 1337 ;)
feeling a little bit innocent 
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
- Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: feeling a bit 1337 ;)
No!!!!!
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Rarsonic
- OldUnreal Member
- Posts: 123
- Joined: Mon Jul 04, 2005 3:46 pm
Re: feeling a bit 1337 ;)
This is nothing April-Fools related, right? Because that comes in three days.
If it is not, I'm very glad you could finally port 227 to Macs.
If it is not, I'm very glad you could finally port 227 to Macs.
<><>Gibberish
- Smirftsch
- Administrator
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Re: feeling a bit 1337 ;)
sorry for this coincidence, but not, definitely no april fools.
Sometimes you have to lose a fight to win the war.
- []KAOS[]Casey
- OldUnreal Member
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- Location: over there
Re: feeling a bit 1337 ;)
Fuck yeah.
- Pitbull
- Administrator
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- Location: Between Venus and Mars
Re: feeling a bit 1337 ;)
Blah!! Mac is only good for media and adobe creative suite. Still nice job.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- TCP_Wolf
- Administrator
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- Marzanna
- OldUnreal Member
- Posts: 446
- Joined: Fri Feb 15, 2008 5:47 pm
Re: feeling a bit 1337 ;)
Is it real Macintosh? x86?
- Smirftsch
- Administrator
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Re: feeling a bit 1337 ;)
OS X 10.5.8 PowerMac G5
Sometimes you have to lose a fight to win the war.
- Zombie
- Administrator
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- Joined: Thu May 09, 2002 11:44 pm
Re: feeling a bit 1337 ;)
Good job. Maybe some more of those MAC-only people will buy the game now too. You may be making more money for Epic. :-P
-Zombie
-Zombie
- Marzanna
- OldUnreal Member
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- Joined: Fri Feb 15, 2008 5:47 pm
Re: feeling a bit 1337 ;)
Wow, Nice!OS X 10.5.8 PowerMac G5
How did you get it working on non-x86?
- Smirftsch
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Re: feeling a bit 1337 ;)
the byte order is still causing some trouble, but most work was to set up a working development environment on this for me former absolutely unknown platform. But due to its similarity to Unix/Linux I knew in most cases what do to. Bought this thingy @ ebay, this why it is a PowerMac, a modern Intel based is to expensive for me.
Sometimes you have to lose a fight to win the war.
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: feeling a bit 1337 ;)
Now I have something to do when working! I'm only able to use Macs at my work.

- BeWilderBeest
- OldUnreal Member
- Posts: 102
- Joined: Sun Feb 01, 2004 3:55 am
Re: feeling a bit 1337 ;)
Other than work?Now I have something to do when working!
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: feeling a bit 1337 ;)
Personally i hate MAC, its just a retarded invention. But alla, for the MAC users cool lol.
I introduced my in inlaw to Unreal a while back, and even got him to go mapping. That was untill he decided to buy a stupid MAC a couple a months ago. So i guess i have to be happy about it
. At least he can continue Unreal now. Lets say the more the merrie(or merry
) lol.
.
.
.
I introduced my in inlaw to Unreal a while back, and even got him to go mapping. That was untill he decided to buy a stupid MAC a couple a months ago. So i guess i have to be happy about it
.
.
.
DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Turboman.
- OldUnreal Member
- Posts: 897
- Joined: Tue Feb 04, 2003 6:40 pm
Re: feeling a bit 1337 ;)
Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?
- Smirftsch
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Re: feeling a bit 1337 ;)
where did I put my sponsor again...Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?
Sometimes you have to lose a fight to win the war.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: feeling a bit 1337 ;)
Uhh, my guess is: better performance?Sounds and looks like awesome news! but i'm just curious though, if this runs on the old powermac, how will it handle on the x86 macs that are the standard nowadays?
- Smirftsch
- Administrator
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Re: feeling a bit 1337 ;)
to be serious
- the current code should be compilable and running then almost without changes on an intel mac too. Of course some minor changes with the byte order but nothing to serious.
Sometimes you have to lose a fight to win the war.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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- Smirftsch
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Re: feeling a bit 1337 ;)
added control for cpu affinity, implemented some platform specific stuff for integrity check, fixed some masking problem due to byte order and added some high resolution timer for more precise appSeconds.
Guess I need some testers soon
Guess I need some testers soon
Sometimes you have to lose a fight to win the war.
- Marzanna
- OldUnreal Member
- Posts: 446
- Joined: Fri Feb 15, 2008 5:47 pm
Re: feeling a bit 1337 ;)
Smirftsch, is it difficult to port Unreal to x86 *BSD?
- Smirftsch
- Administrator
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Re: feeling a bit 1337 ;)
in theory it shouldn't be a big problem (as long OpenGL/OpenAL/FMod is supported).
While I have no machine running it and currently I still have the big problem that Epic remains silent about permission for a specific installer.
Also this all is very time consuming and I have to see like anyone else how to earn some money.
While I have no machine running it and currently I still have the big problem that Epic remains silent about permission for a specific installer.
Also this all is very time consuming and I have to see like anyone else how to earn some money.
Sometimes you have to lose a fight to win the war.
- BlisteredClown
- Posts: 3
- Joined: Sat Apr 24, 2010 11:12 pm
Re: feeling a bit 1337 ;)
This should be really cool: I've always been primarily a Mac user (nasty disposition, I know), and I lost a lot of old favorites when Macs became intel-based and I could no longer play classics like Unreal on this. I really appreciate this a lot: I was beginning to think it could never be done. Even the guy from Fruitz of Dojo (who was behind carbonizing games like Quake) told me he couldn't do it, so what you're doing must be some kind of grand feat.
My main question is how this thing will work: Will it be like a patch/update? I ask this because, while I could ideally install Unreal on its original installer and then patch it with this, the installer itself might not work on newer intel-based Macs (the same thing just happened to me when I tried to get the OS X Fruitz of Dojo Quake running).
Still, that's awesome.
My main question is how this thing will work: Will it be like a patch/update? I ask this because, while I could ideally install Unreal on its original installer and then patch it with this, the installer itself might not work on newer intel-based Macs (the same thing just happened to me when I tried to get the OS X Fruitz of Dojo Quake running).
Still, that's awesome.






