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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Maps created to play U2vehicles mod
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Re: Maps created to play U2vehicles mod
sorry
Ambient01 is a umx music from Mobile Forces game.I will send this in this weekend because i can't use computer when i have school (Parents WTF LOL)
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Maps created to play U2vehicles mod
OksorryAmbient01 is a umx music from Mobile Forces game.I will send this in this weekend because i can't use computer when i have school (Parents WTF LOL)
☆
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Re: Maps created to play U2vehicles mod
Can you copy any umx music and rename to Ambient01?? Becaouse this file is huge and i cant stay long on my computer because i cant play unreal until i will have nice progress in school.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Maps created to play U2vehicles mod
No because it isn't the same, it needs to have everything from inside the package or it won't load correctly, or it won't load at all. If your time is really THAT short, you can send it part by part...
☆
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Re: Maps created to play U2vehicles mod
and darksider you see that shit
??Hot it looks like now??And remember:write your nick in level info in author tabel.
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Re: Maps created to play U2vehicles mod
i have a question:how to export decoration to brush or t3d or something else like u3d??
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Re: Maps created to play U2vehicles mod
FUCK!!! I must create a mover!!!! Within this my map looks like a level from Doom 1.I can explain at least what i have a problem with movers.It is penetrable like a sheet brush from UED.No collision from mover.Damn't!!!!! Anyone help??? PLEASE!!! I have a 5 months lateness in my project from movers reason.

