Page 1 of 1

[UDK] Tactical Assault coder needed

Posted: Mon Apr 26, 2010 9:32 pm
by Sickmind
Image

Image

TA ( Tactical Assault) is a full game based on Unreal Development Kit technology that will focus on combining tactical gameplay with arcade style and speed; while utilizing the immense power of the UT3 Engine.

It's a new chapter in the Tactical Ops serie. But the devlopment team was forced to choose a different name than Tactical Ops, because Tactical Ops Assault On Terror was released as a standalone game, and there where some issues with copyright.
Tactical Assault will also be a standalone game, but a standalone game for free !


Image

The gameplay will be based on squad based team play like top first person shooters such as COD4 and Counter Strike, while still capturing the one man army feel of a Rambo Film! It will pit the Strike Force against Mercenaries in intense round based objectives and stunning scenarios. Tactical Assault offers a wide variety of modern weaponry................


Image

Image

Image

Image

Image


and beautifully rendered maps ............


Image

Image

Image

Image

Image

The devlopment team is hard at work producing new maps that give the right feel for the game, they will reward team play while still allowing opportunities for individuals to shine and capture their glory. If you love action-packed first person shooters with great community involvement, then stay tuned.

Tactical-Assault has a nice and close community. There are already more than 1000 registered members at the forum. The most of them are true Tactical-Ops fans.
The difference with allot of other games is, that the devlopment team listens to the comunity.

The Tactical Assault Development Team is an international effort. They have fans from all over the world as well. Many of the team members have years of experience working with game creation and are very active within UDK and FPS communities. The team is working hard everyday to ensure that the first release to the public will surprise you with its quality. The team is very friendly and welcomes any and all help. Feel free to stop by and apply for a position or just post your suggestions on the forum.

WANTED


Image

Image

Image

Image

Re: [UDK] Tactical Assault  coder needed

Posted: Tue Apr 27, 2010 6:11 pm
by Shivaxi
Casey, Dots, Zombie, Pcube, Giygas, Gizzy, Cheese, Matrix...I think you just found your calling :D

Re: [UDK] Tactical Assault  coder needed

Posted: Tue Apr 27, 2010 7:19 pm
by Gizzy
Heh, I heard this was originally going to be made for UT3, but after UDK was released, they moved to that instead.

A friend of mine is interested in some voice acting work, so I just linked her here too.

Re: [UDK] Tactical Assault  coder needed

Posted: Tue Apr 27, 2010 10:58 pm
by []KAOS[]Casey
I'm just going to critique the "coder" image, as it doesn't really add up to me.

Keep in mind I have only loaded UT3 editor twice, as I don't own the game and cannot play it on my current system.

Why is C/C# and Java necessary? I was under the assumption that UDK doesn't give you any sort of native writing power. Clearly there is something I am missing, could you enlighten me?

OOP is definitely necessary for this. No problems there.

The uscript priorities is out of whack completely. Good uscript vs bad uscript is absolutely immense, and created a mod or mutator is insane for a minimum requirement when you ask for replication in essential things.

"mod" is absolutely vague and mutators range from painfully simplistic to extremely intricate.


From what I understand you'll need people to code animation routines, weapons, and gametypes among other special triggers and things if single player is planned, or depending on how intricate gameplay ends up being.

Re: [UDK] Tactical Assault  coder needed

Posted: Wed Apr 28, 2010 1:08 am
by Shivaxi
Hey, your call. I'm just sayin' though...you have the skill...and how often do you get an opportunity like this? Go for it...u got nothin' to lose ;)

Re: [UDK] Tactical Assault  coder needed

Posted: Wed Apr 28, 2010 8:26 am
by Skw
Interesting, but I cannot do Unreal Engine 3 scripting and I cannot do C.

Unreal 1 scripting goes like a hot knife in butter.

Also, the most common reason: No time

Re: [UDK] Tactical Assault  coder needed

Posted: Wed Apr 28, 2010 9:30 am
by GreatEmerald
Why is C/C# and Java necessary? I was under the assumption that UDK doesn't give you any sort of native writing power. Clearly there is something I am missing, could you enlighten me?
UDK allows you to hook up native code with the game. Read this: http://forums.beyondunreal.com/showthread.php?t=190369

Re: [UDK] Tactical Assault  coder needed

Posted: Wed Apr 28, 2010 5:04 pm
by []KAOS[]Casey
Damn.. nice

although wormbo has a point.. not quite as good as it should be.

Re: [UDK] Tactical Assault  coder needed

Posted: Fri May 07, 2010 11:11 pm
by Sickmind
Image

It's time for a small update.

For the full media release click here

Image

TA onofficial youtube movie


Our modelers and artists have been racking up libraries worth of assets in recent months

Image

Fusion:Electricity Substation

Image

Fusion:Train Bridge

A few things going on :

-all 1st person weapon models are done
-working towards stripping our weapons to provide additional 3rd person and pickup model versions.
-started to skin and rig the 1st person player arms for animating, which will then lead us on to animating all the weapons... a slow and tedious task, but one that is critical!

On our next update we hope to show you more media, some in-game map screenshots and further news on our animations, character models.. and oh yea.. our teaser trailer as well which is still being developed!!

Image

Sprinter Van

Image

Merc Female Concept

For your info, we reached #2 on moddb last week from 1,649 mods/games which we feel is a testament to our fans!
If you haven't already, please drop by and get "following" and rack up the support even more so
Image

Plz visit our Forums to provide us with your feedback.

Re: [UDK] Tactical Assault  coder needed

Posted: Sat May 08, 2010 12:21 am
by PRIMEVAL
Lookin good!