Re: Unreal source code
Posted: Fri Apr 09, 2010 11:57 pm
Heh, it just seems like the kind of answer Epic would givea generic "no"
LOL, what a fitting summary.
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Heh, it just seems like the kind of answer Epic would givea generic "no"
LOL, what a fitting summary.
Indeed thats freaking good. Nearly Static meshes. Can it be used with many meshes without possible perfo problems?if you have access to g_25 or higher{no higher is out yet as of this post}
set an actor's bUseMeshCollision true
Try it on a plant with a trace weapon like a minigun
ie:
open harobed -> set decoration busemeshcollision true ->-> go nuts!
It only works on frame 0 of the actor's mesh and will work only if it's non-moving. It's setup fine for traces, touch/bump{could be useful for trip lasers}
No, that actor uses some lame open source collision code I found from the Internet.This isn't the same collision as collision mesh actor? Because I cannot have concave shapes with collision mesh actor, it causes unreal to crash as soon as one pixel of that mesh becomes visible.