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Unreal source code

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Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: Unreal source code

Post by Gizzy »

a generic "no"
LOL, what a fitting summary.
Heh, it just seems like the kind of answer Epic would give :P
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creavion
OldUnreal Member
Posts: 365
Joined: Mon Oct 12, 2009 9:07 am

Re: Unreal source code

Post by creavion »

if you have access to g_25 or higher{no higher is out yet as of this post}

set an actor's bUseMeshCollision true

Try it on a plant with a trace weapon like a minigun

ie:

open harobed -> set decoration busemeshcollision true -> ??? -> go nuts!

It only works on frame 0 of the actor's mesh and will work only if it's non-moving. It's setup fine for traces, touch/bump{could be useful for trip lasers}
Indeed thats freaking good. Nearly Static meshes. Can it be used with many meshes without possible perfo problems?
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
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[]KAOS[]Casey
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Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Unreal source code

Post by []KAOS[]Casey »

I have a pretty lame computer by today's standards, a P4 2.2 ghz and I see no real performance hit with mesh collision

edit: keep in mind this will work with custom meshes, and you can make a level entirely out of a mesh and it will function normally, although lighting suffers due to gouraud shading, and there's a limit to multiskins on 3ds2unr, although there should eventually be a brush->mesh function.
Last edited by []KAOS[]Casey on Wed Apr 14, 2010 12:17 am, edited 1 time in total.
unregistered

Re: Unreal source code

Post by unregistered »

ex member
Last edited by unregistered on Sat Aug 07, 2010 3:34 pm, edited 1 time in total.
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: Unreal source code

Post by .:..: »

This isn't the same collision as collision mesh actor? Because I cannot have concave shapes with collision mesh actor, it causes unreal to crash as soon as one pixel of that mesh becomes visible.
No, that actor uses some lame open source collision code I found from the Internet.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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