Heh, it just seems like the kind of answer Epic would givea generic "no"
LOL, what a fitting summary.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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Unreal source code
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal source code
- creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: Unreal source code
Indeed thats freaking good. Nearly Static meshes. Can it be used with many meshes without possible perfo problems?if you have access to g_25 or higher{no higher is out yet as of this post}
set an actor's bUseMeshCollision true
Try it on a plant with a trace weapon like a minigun
ie:
open harobed -> set decoration busemeshcollision true ->-> go nuts!
It only works on frame 0 of the actor's mesh and will work only if it's non-moving. It's setup fine for traces, touch/bump{could be useful for trip lasers}
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Unreal source code
I have a pretty lame computer by today's standards, a P4 2.2 ghz and I see no real performance hit with mesh collision
edit: keep in mind this will work with custom meshes, and you can make a level entirely out of a mesh and it will function normally, although lighting suffers due to gouraud shading, and there's a limit to multiskins on 3ds2unr, although there should eventually be a brush->mesh function.
edit: keep in mind this will work with custom meshes, and you can make a level entirely out of a mesh and it will function normally, although lighting suffers due to gouraud shading, and there's a limit to multiskins on 3ds2unr, although there should eventually be a brush->mesh function.
Last edited by []KAOS[]Casey on Wed Apr 14, 2010 12:17 am, edited 1 time in total.
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unregistered
Re: Unreal source code
ex member
Last edited by unregistered on Sat Aug 07, 2010 3:34 pm, edited 1 time in total.
- .:..:
- OldUnreal Member
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Re: Unreal source code
No, that actor uses some lame open source collision code I found from the Internet.This isn't the same collision as collision mesh actor? Because I cannot have concave shapes with collision mesh actor, it causes unreal to crash as soon as one pixel of that mesh becomes visible.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
