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How to create an .int file

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Hyzoran
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Posts: 295
Joined: Fri Nov 27, 2009 5:41 am

How to create an .int file

Post by Hyzoran »

What do I type in the notepad to make an INT file that allowes me to use a custom skin with the maletwo class?
In the editor my skin looks really good lolz.
Last edited by Hyzoran on Mon Apr 05, 2010 4:56 am, edited 1 time in total.
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Bleeder91[NL]
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Joined: Sun Oct 04, 2009 7:22 pm

Re: How to create an .int file

Post by Bleeder91[NL] »

Code: Select all

[public]
Object=(Name=PACKAGENAME.SKINNAME,Class=Texture)
and save it as Male2SOMETHING.int or w/e name you want it to be
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Leo T_C_K
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Re: How to create an .int file

Post by Leo T_C_K »

Use dumpint command, it makes it for you automatically.
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Hyzoran
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Joined: Fri Nov 27, 2009 5:41 am

Re: How to create an .int file

Post by Hyzoran »

Bleeder thats what I put and named the int the same as the UTX, what now?

Still can't firgure out how to use it now :P
Tried manually setting using the user.ini but it just changed it back.

"[public]
Object=(Name=Hyzplrskin.kirb.Hyzplrkirb,Class=Texture)"

Now Leo, what is this dumpit command thingy?
Last edited by Hyzoran on Mon Apr 05, 2010 12:47 pm, edited 1 time in total.
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Jet v4.3.5
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Joined: Fri Jul 04, 2008 8:17 pm

Re: How to create an .int file

Post by Jet v4.3.5 »

Maybe you could PM it to me and I'll set it up. I made a few skins recently that I use quite a bit, and I didn't have any trouble with it. I'll explain anything you would have needed to change so you know what to do for any other skins, if you wanted to also upload your .int file.
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Hyzoran
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Joined: Fri Nov 27, 2009 5:41 am

Re: How to create an .int file

Post by Hyzoran »

Cant I just email it to you? I dont know how to attach files in these forums

BTW, I want to rule out a problem by saying I have 2 versions of the skin the package, and I only put a line in the int for one of them, I will leave the other skin alone, It was experimental.

Edit: Nvm, I decided to use filefront for now

Edit again: Wait a minute, I think I know whats going on now lol
The int file lets the game know that this skin can be used, and if you give the skin and the int to thier server, it tells the server that this skin can be used, so when you join with your skin, the game allows it to be used. Okay so I did do it right, so now how do I play as my skin, unreal wont let me, I tried modifying the user.ini, but It just changes it, but then f I select read only, it just chooses a different skin but does not change my ini. What do I do now?
Last edited by Hyzoran on Mon Apr 05, 2010 3:33 pm, edited 1 time in total.
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Hyzoran
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Re: How to create an .int file

Post by Hyzoran »

Omfg this is frustrating it won't work!! I am doing it exactly right, I cant get unreal to load my skin! stupid Vista.
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Leo T_C_K
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Re: How to create an .int file

Post by Leo T_C_K »

It isn't Vista....Vista can't cause that, stop blaming your own stupidity on stupid OS lol.

Dumpint is a command, use dumpint "packagename" to get int file out of it automatically. works in ucc and unrealed
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Jet v4.3.5
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Re: How to create an .int file

Post by Jet v4.3.5 »

I fixed it to make it work. I put in both skins, but you can open the .int file and delete the second line and the skin you didn't have before won't appear anymore.
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Hyzoran
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Re: How to create an .int file

Post by Hyzoran »

*Headsmash*

Lol!! Okay thats what I did wrong, Okay Jet, in Redrum deathmatches I will give you 5 free kills for helping me lol.

I still blame my stupidity on vista, using vista made me stupid.....

:P
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Bleeder91[NL]
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Re: How to create an .int file

Post by Bleeder91[NL] »

oeh, didn't know about dumpint :P
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: How to create an .int file

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

oeh, didn't know about dumpint :P
Me neither :$ thanks Leo
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