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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
How to create an .int file
- Hyzoran
- OldUnreal Member
- Posts: 295
- Joined: Fri Nov 27, 2009 5:41 am
How to create an .int file
What do I type in the notepad to make an INT file that allowes me to use a custom skin with the maletwo class?
In the editor my skin looks really good lolz.
In the editor my skin looks really good lolz.
Last edited by Hyzoran on Mon Apr 05, 2010 4:56 am, edited 1 time in total.
Nothing
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: How to create an .int file
Code: Select all
[public]
Object=(Name=PACKAGENAME.SKINNAME,Class=Texture)- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: How to create an .int file
Use dumpint command, it makes it for you automatically.
- Hyzoran
- OldUnreal Member
- Posts: 295
- Joined: Fri Nov 27, 2009 5:41 am
Re: How to create an .int file
Bleeder thats what I put and named the int the same as the UTX, what now?
Still can't firgure out how to use it now
Tried manually setting using the user.ini but it just changed it back.
"[public]
Object=(Name=Hyzplrskin.kirb.Hyzplrkirb,Class=Texture)"
Now Leo, what is this dumpit command thingy?
Still can't firgure out how to use it now
Tried manually setting using the user.ini but it just changed it back.
"[public]
Object=(Name=Hyzplrskin.kirb.Hyzplrkirb,Class=Texture)"
Now Leo, what is this dumpit command thingy?
Last edited by Hyzoran on Mon Apr 05, 2010 12:47 pm, edited 1 time in total.
Nothing
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: How to create an .int file
Maybe you could PM it to me and I'll set it up. I made a few skins recently that I use quite a bit, and I didn't have any trouble with it. I'll explain anything you would have needed to change so you know what to do for any other skins, if you wanted to also upload your .int file.
- Hyzoran
- OldUnreal Member
- Posts: 295
- Joined: Fri Nov 27, 2009 5:41 am
Re: How to create an .int file
Cant I just email it to you? I dont know how to attach files in these forums
BTW, I want to rule out a problem by saying I have 2 versions of the skin the package, and I only put a line in the int for one of them, I will leave the other skin alone, It was experimental.
Edit: Nvm, I decided to use filefront for now
Edit again: Wait a minute, I think I know whats going on now lol
The int file lets the game know that this skin can be used, and if you give the skin and the int to thier server, it tells the server that this skin can be used, so when you join with your skin, the game allows it to be used. Okay so I did do it right, so now how do I play as my skin, unreal wont let me, I tried modifying the user.ini, but It just changes it, but then f I select read only, it just chooses a different skin but does not change my ini. What do I do now?
BTW, I want to rule out a problem by saying I have 2 versions of the skin the package, and I only put a line in the int for one of them, I will leave the other skin alone, It was experimental.
Edit: Nvm, I decided to use filefront for now
Edit again: Wait a minute, I think I know whats going on now lol
The int file lets the game know that this skin can be used, and if you give the skin and the int to thier server, it tells the server that this skin can be used, so when you join with your skin, the game allows it to be used. Okay so I did do it right, so now how do I play as my skin, unreal wont let me, I tried modifying the user.ini, but It just changes it, but then f I select read only, it just chooses a different skin but does not change my ini. What do I do now?
Last edited by Hyzoran on Mon Apr 05, 2010 3:33 pm, edited 1 time in total.
Nothing
- Hyzoran
- OldUnreal Member
- Posts: 295
- Joined: Fri Nov 27, 2009 5:41 am
Re: How to create an .int file
Omfg this is frustrating it won't work!! I am doing it exactly right, I cant get unreal to load my skin! stupid Vista.
Nothing
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: How to create an .int file
It isn't Vista....Vista can't cause that, stop blaming your own stupidity on stupid OS lol.
Dumpint is a command, use dumpint "packagename" to get int file out of it automatically. works in ucc and unrealed
Dumpint is a command, use dumpint "packagename" to get int file out of it automatically. works in ucc and unrealed
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: How to create an .int file
I fixed it to make it work. I put in both skins, but you can open the .int file and delete the second line and the skin you didn't have before won't appear anymore.
- Hyzoran
- OldUnreal Member
- Posts: 295
- Joined: Fri Nov 27, 2009 5:41 am
Re: How to create an .int file
*Headsmash*
Lol!! Okay thats what I did wrong, Okay Jet, in Redrum deathmatches I will give you 5 free kills for helping me lol.
I still blame my stupidity on vista, using vista made me stupid.....

Lol!! Okay thats what I did wrong, Okay Jet, in Redrum deathmatches I will give you 5 free kills for helping me lol.
I still blame my stupidity on vista, using vista made me stupid.....
Nothing
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am



