Is it possible to alter the Automags so that they're reloadable? I found this but I guess that if I were to play through Unreal that way, that whenever I picked up another Automag I'd have two versions - one that was reloadable and one that wasn't. So could I alter the Automag directly, assuming I never go online with it? Or if that's not possible, what about creating a text file that I could bind to a key that would essentially Exec the "PrevWeapon, NextWeapon" animations so it looked like it was reloading?
And what about building it into 227? People that didn't want reload wouldn't have to bind it to anything.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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Automag Reload?
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Automag Reload?
Or you can just use Prev Weapon / Next weapon controls real fast (eg. MouseWheelDown and MouseWheelUp) whcih automatically reloads the Automag. No coding required, just a quick edit in the Advanced Options.
Comes in handy between fire fights so you don't have to pause to reload when a Brute or Skaarj are all up in yo grill.
Comes in handy between fire fights so you don't have to pause to reload when a Brute or Skaarj are all up in yo grill.

- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Automag Reload?
I suppose I could write some mutator to replace the regular Automag with the reloadable one.
- Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm
- gp
- OldUnreal Member
- Posts: 144
- Joined: Fri Jan 09, 2009 4:23 pm
Re: Automag Reload?
Yeah, I've been using that for years, but on a recent playthrough of Xidia it was nice having a dedicated reload button. I figure the code exists, so maybe it wouldn't be a hassle to put in Unreal. But thanks for the suggestion anyways.Or you can just use Prev Weapon / Next weapon controls real fast (eg. MouseWheelDown and MouseWheelUp) whcih automatically reloads the Automag. No coding required, just a quick edit in the Advanced Options.
Comes in handy between fire fights so you don't have to pause to reload when a Brute or Skaarj are all up in yo grill.
I hope you decide to do this, it would be appreciated. 8-)I suppose I could write some mutator to replace the regular Automag with the reloadable one.
Hey thanks.set input x nextweapon | prevweapon
it works, i tested it

