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Automag Reload?

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gp
OldUnreal Member
Posts: 144
Joined: Fri Jan 09, 2009 4:23 pm

Automag Reload?

Post by gp »

Is it possible to alter the Automags so that they're reloadable? I found this but I guess that if I were to play through Unreal that way, that whenever I picked up another Automag I'd have two versions - one that was reloadable and one that wasn't. So could I alter the Automag directly, assuming I never go online with it? Or if that's not possible, what about creating a text file that I could bind to a key that would essentially Exec the "PrevWeapon, NextWeapon" animations so it looked like it was reloading?

And what about building it into 227? People that didn't want reload wouldn't have to bind it to anything.
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PRIMEVAL
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Joined: Mon Apr 24, 2006 10:45 pm

Re: Automag Reload?

Post by PRIMEVAL »

Or you can just use Prev Weapon / Next weapon controls real fast (eg. MouseWheelDown and MouseWheelUp) whcih automatically reloads the Automag. No coding required, just a quick edit in the Advanced Options.
Comes in handy between fire fights so you don't have to pause to reload when a Brute or Skaarj are all up in yo grill.
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Gizzy
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Re: Automag Reload?

Post by Gizzy »

I suppose I could write some mutator to replace the regular Automag with the reloadable one.

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Pyro
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Joined: Wed Jul 18, 2007 5:35 pm

Re: Automag Reload?

Post by Pyro »

set input x nextweapon | prevweapon

it works, i tested it
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gp
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Posts: 144
Joined: Fri Jan 09, 2009 4:23 pm

Re: Automag Reload?

Post by gp »

Or you can just use Prev Weapon / Next weapon controls real fast (eg. MouseWheelDown and MouseWheelUp) whcih automatically reloads the Automag. No coding required, just a quick edit in the Advanced Options.
Comes in handy between fire fights so you don't have to pause to reload when a Brute or Skaarj are all up in yo grill.
Yeah, I've been using that for years, but on a recent playthrough of Xidia it was nice having a dedicated reload button. I figure the code exists, so maybe it wouldn't be a hassle to put in Unreal. But thanks for the suggestion anyways. :)
I suppose I could write some mutator to replace the regular Automag with the reloadable one.
I hope you decide to do this, it would be appreciated. 8-)

set input x nextweapon | prevweapon

it works, i tested it
Hey thanks.
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