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General protection faults

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oZ
OldUnreal Member
Posts: 137
Joined: Sat Jan 02, 2010 9:18 am

General protection faults

Post by oZ »

Someone refresh me, Ive been gone for a while. Score recovery helps when u get gpf's, but what is the real reason we get this error? anyone know? how do we limit gpf's??
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[]KAOS[]Casey
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Re: General protection faults

Post by []KAOS[]Casey »

Installing 227 is really the only way to for sure reduce GPFs guaranteed.
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Smirftsch
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Re: General protection faults

Post by Smirftsch »

there are plenty of reasons why GPF's appear. Usually you have to check the logs to have an idea at all why- while some crashes even interrupt the log and so there is often no real hint what happened.
With 227 we tried to find and eliminate those, the release notes and the forums show how much bugs and causes for those we already fixed.
However, to avoid it 100% is an impossible task, while most 227f servers and clients have good reports about stability and I hope stability can be increased even more with 227g.
Sometimes you have to lose a fight to win the war.
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oZ
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Joined: Sat Jan 02, 2010 9:18 am

Re: General protection faults

Post by oZ »

from what ive been reading, 227g sounds real smooth, and i can mainstream it with my 24 player:)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: General protection faults

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Someone refresh me, Ive been gone for a while. Score recovery helps when u get gpf's, but what is the real reason we get this error? anyone know? how do we limit gpf's??
Nobody knows without the log for a specific one, my friend...

In any case, they are much better than the windows crashes like this one:
Image
or segfaults in Linux.
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