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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Rifle Animation
- Spike
- OldUnreal Member
- Posts: 434
- Joined: Tue Dec 30, 2008 1:29 am
Rifle Animation
I notice, as I'm sure many have, that the rifle has a animation for scope up and down and such, I was wondering if 227G could implement it in the rifle finally, also another thing I notice is the minigun has a overheat light? I don't really know what usage it has but I was curious if 227G could fix these tiny things that Epic didn't seem to get to.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Rifle Animation
Yes, exactly, just as you guys did with the Hawk And Quadshot.
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: Rifle Animation
Only, it would be even more appropriate not just to change it, but to make it toggleable in the menu. That's self-explanitory, though.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Rifle Animation
But watch out for mod incompatibility, some mods use the scope anim for rifle, for example newrifle in gotthoohoo.u
- Matrix224
- OldUnreal Member
- Posts: 742
- Joined: Wed Feb 20, 2008 7:41 pm
Re: Rifle Animation
As some other topic said, 227 is mostly fixing glitches and bringing old stuff into the game, not adding on with stuff anyone could basically do. If anything it'd be better if they made a separate mod with this stuff.
Last edited by Matrix224 on Thu Feb 11, 2010 8:45 pm, edited 1 time in total.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Rifle Animation
Yeah like that unreal update mod thing by BOZO, which was meant to be with 227 I think....As some other topic said, 227 is mostly fixing glitches and bringing old stuff into the game, not adding on with stuff anyone could basically do. If anything it'd be better if they made a separate mod with this stuff.
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Rifle Animation
In the 97/98 Beta, leftover sounds hint at the Rifle once having a flashlight feature along with zooming. The Minigun also had an overheat function in the beta, but it required a couple of lines of code to be uncommented.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Rifle Animation
Yeah I knew about the sounds etc and used it beacuse of that in the gott mod in the newrifle. But about the minigun I didn't know, I tried uncommenting it and it really works. Too bad translocator is messed up as it needs target for destination teleport and target is separate unlike 227 or UT translocator and it is bugged somewhere and I dunno where.
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: Rifle Animation
Is this with the minigun script with the final Unreal, or is this only in the beta? That would be pretty cool to see done, if you have the video or the script, or if anyone else wanted to do it themselves.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Rifle Animation
How do you make the beta editor to work? I get an "unrecoverable error" aka gpf every time I try to start it
☆
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Rifle Animation
Works fine for me, apart from the odd error every now and again.How do you make the beta editor to work? I get an "unrecoverable error" aka gpf every time I try to start it
Try redownloading it if it still won't work
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Rifle Animation
Did you copy it into the system dir?How do you make the beta editor to work? I get an "unrecoverable error" aka gpf every time I try to start it
Besides.....you need UEDfix4 too, I mean the system files. Try if UED 1.0 works for you or the WOTEd in wheel of time etc as it is based on ued 1.
- Spike
- OldUnreal Member
- Posts: 434
- Joined: Tue Dec 30, 2008 1:29 am
Re: Rifle Animation
I think i have a better idea than this being added to 227....Why not just have it added to OldWeapons.u, that is if the maker is willing to go along with it. Makes sense to just add it to how the Old Weapons were supposed to be.

The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Rifle Animation
Yep, copied to beta's system folder and put all DLL and OCX files in %systemroot%\system32, dunno why it doesn't work... Oh well lolDid you copy it into the system dir?How do you make the beta editor to work? I get an "unrecoverable error" aka gpf every time I try to start it
Besides.....you need UEDfix4 too, I mean the system files. Try if UED 1.0 works for you or the WOTEd in wheel of time etc as it is based on ued 1.
☆
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: Rifle Animation
BTW, speaken about beta stuff, is the 'Dragon' ever coming back to Unreal? i'd really love to see how epic did on a Dragon model.
- gp
- OldUnreal Member
- Posts: 144
- Joined: Fri Jan 09, 2009 4:23 pm
Re: Rifle Animation
The upcoming Firestorm mission pack will have a dragon that Turboman modeled after Epic's design. You can catch a glimpse of it at the end of Firestorm's trailer.BTW, speaken about beta stuff, is the 'Dragon' ever coming back to Unreal? i'd really love to see how epic did on a Dragon model.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Rifle Animation
No it is not modelled after Epic's dragon. This however is:
http://forums.beyondunreal.com/showpost ... stcount=20
http://forums.beyondunreal.com/showpost ... stcount=20
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Rifle Animation
What did you copy to beta? The uedfix4 ued or the beta UED? Because only the beta UED will work.Yep, copied to beta's system folder and put all DLL and OCX files in %systemroot%\system32, dunno why it doesn't work... Oh well lolDid you copy it into the system dir?How do you make the beta editor to work? I get an "unrecoverable error" aka gpf every time I try to start it
Besides.....you need UEDfix4 too, I mean the system files. Try if UED 1.0 works for you or the WOTEd in wheel of time etc as it is based on ued 1.
- gp
- OldUnreal Member
- Posts: 144
- Joined: Fri Jan 09, 2009 4:23 pm
Re: Rifle Animation
My mistake. He used the alpha and other inspirations to model it.No it is not modelled after Epic's dragon.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Rifle Animation
The beta UED of course. Gonna try again later today, last time I tried was like ages ago, maybe I screwed something up.What did you copy to beta? The uedfix4 ued or the beta UED? Because only the beta UED will work.
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