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The fully animated robot mesh

Posted: Sat Feb 13, 2010 10:46 pm
by Leo T_C_K
Daewon has made fully animated robot mesh, but he needs someone to script the code....it should actually ignore player, as in not attacking him. I said I will look into it, but it's been quite a while and if anyone is interested here, I can provide him with the files.
It is like RobotM only animated and with different sets of skins. Really cool though.

Re: The fully animated robot mesh

Posted: Sat Feb 13, 2010 11:35 pm
by Matrix224
Define 'fully animated'. Like, the same kind of anims as players? Or what.

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 2:47 am
by Shivaxi
The robot mesh has already been fully animated and scripted by Turboman and Asgard. It's in Firestorm :P

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 4:08 am
by Leo T_C_K
The robot mesh has already been fully animated and scripted by Turboman and Asgard.  It's in Firestorm :P
Well, it was not by the time I betatested it and there was no word about it. So...you can show some appreciation for this.
Also this is not an enemy but scriptedpawn which should ignore player.
http://daewon.ic.cz/robotanimations.zip
(linkforfulldownloadremoved) - do not distribute this one
Contact me if you want to help with scripting the pawn, or reply to this topic.

http://forums.beyondunreal.com/showthread.php?t=191269

Daewon is also recreating the Gargoyle/Dragon pawn from Unreal alpha version based on the screenshots. Before you say Firestorm has Dragon, yes it has but it is all new model and is not based on the old Dragon. (and I hope Turboman fixed the jerky animations, tbh before releasing the mod he should, it still looked jerky even in the 2008 trailer)

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 8:57 am
by GreatEmerald
To make it ignore players, just set it to be Friendly or something like that.

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 3:07 pm
by スマイル・ドラゴン
To make it ignore players, just set it to be Friendly or something like that.
No, that wont work.

If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.

Ignorance is not bliss.

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 6:12 pm
by Leo T_C_K
To make it ignore players, just set it to be Friendly or something like that.
No, that wont work.

If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.

Ignorance is not bliss.
Yeah exactly.....anyway I want someone to script the general behavior of this. And as I said there are multiple cool skins avaiable for this robot.

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 6:47 pm
by GreatEmerald
No, that wont work.

If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.

Ignorance is not bliss.
Hmm, this is interesting, what doesn't work if you set it that way, then? I don't really code much in UE1 :)

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 6:55 pm
by スマイル・ドラゴン
They will still attack if you become their Instigator, via TakeDamage or HearSound, but most often TakeDamage.

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 7:58 pm
by GreatEmerald
Hmm, makes sense... And if you make it a follower, the problem is only that it attacks your enemies, or do they also turn against you if you hurt them?

Re: The fully animated robot mesh

Posted: Sun Feb 14, 2010 11:22 pm
by スマイル・ドラゴン
ATTITUDE_Follower is not implemented properly, and is useless without further UScript code. At it's current state it causes LOTS of core AI functions to break and act screwy..

Re: The fully animated robot mesh

Posted: Mon Feb 15, 2010 1:13 am
by KillerSkaarj
The robot mesh has already been fully animated and scripted by Turboman and Asgard.  It's in Firestorm :P
SonofaB***H!!! They looked for everything that they thought would make Unreal interesting and just magnified it times a million.... I waaaaaaaaaant......