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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
The fully animated robot mesh
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
The fully animated robot mesh
Daewon has made fully animated robot mesh, but he needs someone to script the code....it should actually ignore player, as in not attacking him. I said I will look into it, but it's been quite a while and if anyone is interested here, I can provide him with the files.
It is like RobotM only animated and with different sets of skins. Really cool though.
It is like RobotM only animated and with different sets of skins. Really cool though.
- Matrix224
- OldUnreal Member
- Posts: 742
- Joined: Wed Feb 20, 2008 7:41 pm
Re: The fully animated robot mesh
Define 'fully animated'. Like, the same kind of anims as players? Or what.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: The fully animated robot mesh
The robot mesh has already been fully animated and scripted by Turboman and Asgard. It's in Firestorm 
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: The fully animated robot mesh
Well, it was not by the time I betatested it and there was no word about it. So...you can show some appreciation for this.The robot mesh has already been fully animated and scripted by Turboman and Asgard. It's in Firestorm
Also this is not an enemy but scriptedpawn which should ignore player.
http://daewon.ic.cz/robotanimations.zip
(linkforfulldownloadremoved) - do not distribute this one
Contact me if you want to help with scripting the pawn, or reply to this topic.
http://forums.beyondunreal.com/showthread.php?t=191269
Daewon is also recreating the Gargoyle/Dragon pawn from Unreal alpha version based on the screenshots. Before you say Firestorm has Dragon, yes it has but it is all new model and is not based on the old Dragon. (and I hope Turboman fixed the jerky animations, tbh before releasing the mod he should, it still looked jerky even in the 2008 trailer)
Last edited by Leo T_C_K on Sun Feb 14, 2010 4:19 am, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: The fully animated robot mesh
To make it ignore players, just set it to be Friendly or something like that.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: The fully animated robot mesh
No, that wont work.To make it ignore players, just set it to be Friendly or something like that.
If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.
Ignorance is not bliss.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: The fully animated robot mesh
Yeah exactly.....anyway I want someone to script the general behavior of this. And as I said there are multiple cool skins avaiable for this robot.No, that wont work.To make it ignore players, just set it to be Friendly or something like that.
If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.
Ignorance is not bliss.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: The fully animated robot mesh
Hmm, this is interesting, what doesn't work if you set it that way, then? I don't really code much in UE1No, that wont work.
If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.
Ignorance is not bliss.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: The fully animated robot mesh
They will still attack if you become their Instigator, via TakeDamage or HearSound, but most often TakeDamage.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: The fully animated robot mesh
Hmm, makes sense... And if you make it a follower, the problem is only that it attacks your enemies, or do they also turn against you if you hurt them?
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: The fully animated robot mesh
ATTITUDE_Follower is not implemented properly, and is useless without further UScript code. At it's current state it causes LOTS of core AI functions to break and act screwy..
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: The fully animated robot mesh
SonofaB***H!!! They looked for everything that they thought would make Unreal interesting and just magnified it times a million.... I waaaaaaaaaant......The robot mesh has already been fully animated and scripted by Turboman and Asgard. It's in Firestorm





