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The fully animated robot mesh

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Leo T_C_K
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The fully animated robot mesh

Post by Leo T_C_K »

Daewon has made fully animated robot mesh, but he needs someone to script the code....it should actually ignore player, as in not attacking him. I said I will look into it, but it's been quite a while and if anyone is interested here, I can provide him with the files.
It is like RobotM only animated and with different sets of skins. Really cool though.
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Matrix224
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Re: The fully animated robot mesh

Post by Matrix224 »

Define 'fully animated'. Like, the same kind of anims as players? Or what.
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Shivaxi
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Re: The fully animated robot mesh

Post by Shivaxi »

The robot mesh has already been fully animated and scripted by Turboman and Asgard. It's in Firestorm :P
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Leo T_C_K
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Re: The fully animated robot mesh

Post by Leo T_C_K »

The robot mesh has already been fully animated and scripted by Turboman and Asgard.  It's in Firestorm :P
Well, it was not by the time I betatested it and there was no word about it. So...you can show some appreciation for this.
Also this is not an enemy but scriptedpawn which should ignore player.
http://daewon.ic.cz/robotanimations.zip
(linkforfulldownloadremoved) - do not distribute this one
Contact me if you want to help with scripting the pawn, or reply to this topic.

http://forums.beyondunreal.com/showthread.php?t=191269

Daewon is also recreating the Gargoyle/Dragon pawn from Unreal alpha version based on the screenshots. Before you say Firestorm has Dragon, yes it has but it is all new model and is not based on the old Dragon. (and I hope Turboman fixed the jerky animations, tbh before releasing the mod he should, it still looked jerky even in the 2008 trailer)
Last edited by Leo T_C_K on Sun Feb 14, 2010 4:19 am, edited 1 time in total.
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GreatEmerald
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Re: The fully animated robot mesh

Post by GreatEmerald »

To make it ignore players, just set it to be Friendly or something like that.
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スマイル・ドラゴン
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Re: The fully animated robot mesh

Post by スマイル・ドラゴン »

To make it ignore players, just set it to be Friendly or something like that.
No, that wont work.

If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.

Ignorance is not bliss.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Leo T_C_K
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Re: The fully animated robot mesh

Post by Leo T_C_K »

To make it ignore players, just set it to be Friendly or something like that.
No, that wont work.

If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.

Ignorance is not bliss.
Yeah exactly.....anyway I want someone to script the general behavior of this. And as I said there are multiple cool skins avaiable for this robot.
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GreatEmerald
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Re: The fully animated robot mesh

Post by GreatEmerald »

No, that wont work.

If you want it to never attack players you have to hardcode it in various functions, such as SetEnemy and WhatToDoNext, and TakeDamage, it must NEVER have a Enemy = PlayerPawn ever defined in any code. This is something AttitudeToPlayer = ATTITUDE_Friendly will not accomplish alone... as I've learned the hard way.

Ignorance is not bliss.
Hmm, this is interesting, what doesn't work if you set it that way, then? I don't really code much in UE1 :)
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スマイル・ドラゴン
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Re: The fully animated robot mesh

Post by スマイル・ドラゴン »

They will still attack if you become their Instigator, via TakeDamage or HearSound, but most often TakeDamage.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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GreatEmerald
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Re: The fully animated robot mesh

Post by GreatEmerald »

Hmm, makes sense... And if you make it a follower, the problem is only that it attacks your enemies, or do they also turn against you if you hurt them?
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スマイル・ドラゴン
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Re: The fully animated robot mesh

Post by スマイル・ドラゴン »

ATTITUDE_Follower is not implemented properly, and is useless without further UScript code. At it's current state it causes LOTS of core AI functions to break and act screwy..
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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KillerSkaarj
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Re: The fully animated robot mesh

Post by KillerSkaarj »

The robot mesh has already been fully animated and scripted by Turboman and Asgard.  It's in Firestorm :P
SonofaB***H!!! They looked for everything that they thought would make Unreal interesting and just magnified it times a million.... I waaaaaaaaaant......
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