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Master Severs down?

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Hyzoran
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Posts: 295
Joined: Fri Nov 27, 2009 5:41 am

Master Severs down?

Post by Hyzoran »

I can't connect to multiplayer, it says timeout while connecting.
Log says Error while checking socket status.
Nothing
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Matrix224
OldUnreal Member
Posts: 742
Joined: Wed Feb 20, 2008 7:41 pm

Re: Master Severs down?

Post by Matrix224 »

No, they're fine. It was probably just some dumb error on your end. Its happened before, nothing to worry about.
Last edited by Matrix224 on Sat Jan 30, 2010 4:59 pm, edited 1 time in total.
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mentalhunter
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Posts: 814
Joined: Sun Oct 07, 2007 10:31 am

Re: Master Severs down?

Post by mentalhunter »

yea, specially for me, theres this curse in my room that wont allow me a whole day of good internet connection.
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Vulpine-Vixen
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Posts: 17
Joined: Sun Jan 31, 2010 4:09 am

Re: Master Severs down?

Post by Vulpine-Vixen »

I was thinking the same as OP, but then I am new to the whole "online server" thing... ::)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Master Severs down?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Try to reset your master server settings in your Unreal.ini and then add these lines:

Code: Select all

ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.oldunreal.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hypercoop.tk MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.hlkclan.net MasterServerPort=27900
and

Code: Select all

[UBrowserAll]
ListFactories[X]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.oldunreal.com,MasterServerTCPPort=28900,GameName=unreal
ListFactories[X]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hypercoop.tk,MasterServerTCPPort=28900,GameName=unreal
ListFactories[X]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.hlkclan.net,MasterServerTCPPort=28900,GameName=unreal 
Of course replace X with the unused numbers, so if you already have 0 and 1, replace them with 2, 3 and 4, respectively.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Tue May 06, 2014 12:04 pm, edited 1 time in total.
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Vulpine-Vixen
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Posts: 17
Joined: Sun Jan 31, 2010 4:09 am

Re: Master Severs down?

Post by Vulpine-Vixen »

I will update the *.ini. I've done thie before though and it didn't work. I checked my firewall, but it wasn't that. I was wondering if it was a port issue... On the advanced settings there are two ports listed, 7777 and 7778. I was wondering if these should match? I'm pretty new to all this. I don't normally play online games, mainly because I haven't had a net connection until now! People keep telling me I should just get steam or something, which I did, but I want to play Unreal... It has a certain charm about it.
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Vulpine-Vixen
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Joined: Sun Jan 31, 2010 4:09 am

Re: Master Severs down?

Post by Vulpine-Vixen »

Hm, edited the *.ini and still no joy... I also read something somewhere else about using the advanced options, networking, to true rather than false.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Master Severs down?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Firewalls shouldn't make any issues as long as you don't want to have a server. Though if you have Windows, you should allow Unreal.exe in its firewall, and I also remember opening ports 7777, 7778 and 27900 (or was it 29700?) but I think it should work even without that. So what you could try is to revert your ini (overwrite Unreal.ini with Default.ini), open the ports I listed (can't hurt just to be sure) and post the log if it fails again.
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mentalhunter
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Joined: Sun Oct 07, 2007 10:31 am

Re: Master Severs down?

Post by mentalhunter »

DoUplink=true :)?
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Master Severs down?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

DoUplink=true :)?
Derp! That's for servers, doesn't make a difference for clients.
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