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Command for "music off!!!"
Posted: Thu Jan 21, 2010 5:13 pm
by Pedi
Hey,
there are many maps that have many new music files and some of this music is just... terrible :-/ in my opinion. So is there a keycommand to turn off/on the music?
Re: Command for "music off!!!"
Posted: Thu Jan 21, 2010 5:28 pm
by []KAOS[]Casey
set galaxyaudiosubsystem MusicVolume 0 should work
if you use fmod
set fmodaudiodevice musicvolume 0
or alaudio
set alaudiosubsystem musicvolume 0
replace 0 with 255 for max volume
Re: Command for "music off!!!"
Posted: Thu Jan 21, 2010 9:30 pm
by GreatEmerald
What about using the Music Menu?
Re: Command for "music off!!!"
Posted: Fri Jan 22, 2010 7:34 am
by スマイル・ドラゴン
Don't forget to set UseDigitalMusic to false, also, if you really want the music to stay off, you need either a custom PlayerPawn class with it's "ClientSetMusic" function blanked out, or a console that constantly at every Tick, set's your controlled actor's Song to None.
Re: Command for "music off!!!"
Posted: Fri Jan 22, 2010 10:30 am
by TCP_Wolf
.... you need either a custom PlayerPawn class with it's "ClientSetMusic" function blanked out, or a console that constantly at every Tick, set's your controlled actor's Song to None.
LOL talk about obnoxious code

Re: Command for "music off!!!"
Posted: Fri Jan 22, 2010 10:52 am
by スマイル・ドラゴン
LOL talk about obnoxious code ;D
You'd be surprised what I put into my player classes sometimes...
Re: Command for "music off!!!"
Posted: Fri Jan 22, 2010 1:49 pm
by Pedi
set galaxyaudiosubsystem MusicVolume 0 should work
if you use fmod
set fmodaudiodevice musicvolume 0
or alaudio
set alaudiosubsystem musicvolume 0
replace 0 with 255 for max volume
Yes, it works
Thx.
Re: Command for "music off!!!"
Posted: Fri Jan 22, 2010 6:44 pm
by []KAOS[]Casey
LOL talk about obnoxious code ;D
You'd be surprised what I put into my player classes sometimes...
Or your weapons
didn't one of your weapons automatically resort it in the inventory chain to the beginning?
I wanted to code a vote mutator for xcoop using an inventory but because that exists it kills it.. there's no way around using number input to do that as far as I know
Re: Command for "music off!!!"
Posted: Fri Jan 22, 2010 10:29 pm
by Spike
Is it me or does having the music/sound bar in Audio/Video all the way down still not completely remove music/sound?
Re: Command for "music off!!!"
Posted: Sat Jan 23, 2010 3:02 am
by スマイル・ドラゴン
Is it me or does having the music/sound bar in Audio/Video all the way down still not completely remove music/sound?
It's not, this option was broken in UT436, it ended up making ambient sounds or looping sounds play at full volume where most other audio plays at no volume...
Re: Command for "music off!!!"
Posted: Mon Jan 25, 2010 8:44 pm
by Spike
Any chance that will/or has been fixed?