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Command for "music off!!!"

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Pedi
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Joined: Wed Nov 16, 2005 4:52 pm

Command for "music off!!!"

Post by Pedi »

Hey,
there are many maps that have many new music files and some of this music is just... terrible  :-/ in my opinion. So is there a keycommand to turn off/on the music?
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[]KAOS[]Casey
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Re: Command for "music off!!!"

Post by []KAOS[]Casey »

set galaxyaudiosubsystem MusicVolume 0 should work

if you use fmod

set fmodaudiodevice musicvolume 0

or alaudio

set alaudiosubsystem musicvolume 0

replace 0 with 255 for max volume
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GreatEmerald
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Re: Command for "music off!!!"

Post by GreatEmerald »

What about using the Music Menu?
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スマイル・ドラゴン
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Re: Command for "music off!!!"

Post by スマイル・ドラゴン »

Don't forget to set UseDigitalMusic to false, also, if you really want the music to stay off, you need either a custom PlayerPawn class with it's "ClientSetMusic" function blanked out, or a console that constantly at every Tick, set's your controlled actor's Song to None.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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TCP_Wolf
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Re: Command for "music off!!!"

Post by TCP_Wolf »

.... you need either a custom PlayerPawn class with it's "ClientSetMusic" function blanked out, or a console that constantly at every Tick, set's your controlled actor's Song to None.
LOL talk about obnoxious code ;D
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スマイル・ドラゴン
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Re: Command for "music off!!!"

Post by スマイル・ドラゴン »

LOL talk about obnoxious code  ;D
You'd be surprised what I put into my player classes sometimes...
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Pedi
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Joined: Wed Nov 16, 2005 4:52 pm

Re: Command for "music off!!!"

Post by Pedi »

set galaxyaudiosubsystem MusicVolume 0 should work

if you use fmod

set fmodaudiodevice musicvolume 0

or alaudio

set alaudiosubsystem musicvolume 0

replace 0 with 255 for max volume
Yes, it works :)

Thx.
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[]KAOS[]Casey
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Re: Command for "music off!!!"

Post by []KAOS[]Casey »

LOL talk about obnoxious code  ;D
You'd be surprised what I put into my player classes sometimes...
Or your weapons

didn't one of your weapons automatically resort it in the inventory chain to the beginning?

I wanted to code a vote mutator for xcoop using an inventory but because that exists it kills it.. there's no way around using number input to do that as far as I know
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Spike
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Re: Command for "music off!!!"

Post by Spike »

Is it me or does having the music/sound bar in Audio/Video all the way down still not completely remove music/sound?
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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スマイル・ドラゴン
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Re: Command for "music off!!!"

Post by スマイル・ドラゴン »

Is it me or does having the music/sound bar in Audio/Video all the way down still not completely remove music/sound?
It's not, this option was broken in UT436, it ended up making ambient sounds or looping sounds play at full volume where most other audio plays at no volume...
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Spike
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Re: Command for "music off!!!"

Post by Spike »

Any chance that will/or has been fixed?
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The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
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