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Have you seen this?

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Leo T_C_K
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Have you seen this?

Post by Leo T_C_K »

Was already posted quite a while, but dunno if anyone here knows about this:

http://forums.beyondunreal.com/showthread.php?t=189171
http://forums.beyondunreal.com/showthread.php?t=189169
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PRIMEVAL
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Re: Have you seen this?

Post by PRIMEVAL »

I've always wondered about the moving water
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Smirftsch
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Re: Have you seen this?

Post by Smirftsch »

http://www.oldunreal.com/cgi-bin/yabb2/ ... 0562/60#76
:P
"Added a new actor called "FluidSurfaceInfo" for creating a wavy water mesh for water surface."
No external tools required like in the mod.
Last edited by Smirftsch on Wed Jan 13, 2010 9:13 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Leo T_C_K
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Re: Have you seen this?

Post by Leo T_C_K »

It would be better if it animated on impact creating bigger waves or any effects inside, like the newer engines do.
And as far I know the author is planning to do more with it.
Last edited by Leo T_C_K on Thu Jan 14, 2010 3:25 am, edited 1 time in total.
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Smirftsch
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Re: Have you seen this?

Post by Smirftsch »

oh cmon!

thats again a discussion like:

A:Hey I've seen something great!!!!
B:But we have that already and its easier to use?
A:The other one is being improved some day.

whats up?
it should be:
A: A:Hey I've seen something great!!!!
B:But we have that already and its easier to use?
A: Wow, even easier to use? That's good news, but can waving by impact be implemented?

...

Sometimes you have to lose a fight to win the war.
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Raven
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Re: Have you seen this?

Post by Raven »

We've used mesh as water surface long time ago in TCO and this technique is very limited by UT mesh rendering and it's not very usable on very large water surfaces (we have it in first TCO trailer from 2005: http://www.tcn.unreal.pl/Files/TCOTrailer.wmv). It's not like much more can be done with meshes as water surface (like water impact) without C++ or ugly hacks :). 227 version is way better and easier to use.
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Leo T_C_K
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Re: Have you seen this?

Post by Leo T_C_K »

Look what he made now:
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Smirftsch
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Re: Have you seen this?

Post by Smirftsch »

yeah, but using 360 triggered lights isn't exactly handy for "normal" usage ;)
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Pyro
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Re: Have you seen this?

Post by Pyro »

Wow, even easier to use? That's really good news! :P
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