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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Have you seen this?
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Have you seen this?
Was already posted quite a while, but dunno if anyone here knows about this:
http://forums.beyondunreal.com/showthread.php?t=189171
http://forums.beyondunreal.com/showthread.php?t=189169
http://forums.beyondunreal.com/showthread.php?t=189171
http://forums.beyondunreal.com/showthread.php?t=189169
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Have you seen this?
http://www.oldunreal.com/cgi-bin/yabb2/ ... 0562/60#76

"Added a new actor called "FluidSurfaceInfo" for creating a wavy water mesh for water surface."
No external tools required like in the mod.
"Added a new actor called "FluidSurfaceInfo" for creating a wavy water mesh for water surface."
No external tools required like in the mod.
Last edited by Smirftsch on Wed Jan 13, 2010 9:13 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Have you seen this?
It would be better if it animated on impact creating bigger waves or any effects inside, like the newer engines do.
And as far I know the author is planning to do more with it.
And as far I know the author is planning to do more with it.
Last edited by Leo T_C_K on Thu Jan 14, 2010 3:25 am, edited 1 time in total.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Have you seen this?
oh cmon!
thats again a discussion like:
A:Hey I've seen something great!!!!
B:But we have that already and its easier to use?
A:The other one is being improved some day.
whats up?
it should be:
A: A:Hey I've seen something great!!!!
B:But we have that already and its easier to use?
A: Wow, even easier to use? That's good news, but can waving by impact be implemented?
...
thats again a discussion like:
A:Hey I've seen something great!!!!
B:But we have that already and its easier to use?
A:The other one is being improved some day.
whats up?
it should be:
A: A:Hey I've seen something great!!!!
B:But we have that already and its easier to use?
A: Wow, even easier to use? That's good news, but can waving by impact be implemented?
...
Sometimes you have to lose a fight to win the war.
- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Have you seen this?
We've used mesh as water surface long time ago in TCO and this technique is very limited by UT mesh rendering and it's not very usable on very large water surfaces (we have it in first TCO trailer from 2005: http://www.tcn.unreal.pl/Files/TCOTrailer.wmv). It's not like much more can be done with meshes as water surface (like water impact) without C++ or ugly hacks
. 227 version is way better and easier to use.

- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Have you seen this?
Look what he made now:
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Have you seen this?
yeah, but using 360 triggered lights isn't exactly handy for "normal" usage 
Sometimes you have to lose a fight to win the war.
- Pyro
- OldUnreal Member
- Posts: 592
- Joined: Wed Jul 18, 2007 5:35 pm



