For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

GalaxyPlayer v0.1 Release

Unreal Unreal and more Unreal
Post Reply
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

GalaxyPlayer v0.1 Release

Post by []KAOS[]Casey »

Due to Carlo allowing me to release this publicly, here it is!

A standalone GalaxyAudioSubSystem player for music formats.

http://www.klankaos.com/GalaxyPlayerv0.1.zip

I was given the source to Galaxy after I asked him so I could help debug Unreal's very own Galaxy subsystem, and I needed a way to test music formats outside of Unreal itself to make sure it was not Unreal's implementation of Galaxy.

There is no GUI, as i'm not well versed in C++ GUI. It is commandline.

This GalaxyPlayer is built off a newer version of the Galaxy library and may play things differently than all versions of Unreal.

Code: Select all

Galaxy Player v0.1 by []KAOS[]Casey released January 6th 2010.
Very special thanks to Carlo Vogelsang, who allowed me to have the Galaxy library and it's source.
Aside from the command line interface, all of the code and IP is copyright by him.

Valid music formats are .669 .AM .FAR
 .IT .MOD .MTM .PTM .S3M .STM .ULT .XM

Usage:
GalaxyPlayer.exe x:\Path\To\File.ext
i.e. : c:\Galaxyplayer.exe c:\unrealgold\system\extractedmusic\k_vision.s3m
Drag and drop does work if the file is a valid format and will load correctly.

Command list:
help : prints help
exit : exits
musicorder x : changes music order to track # x

Known issues:

Sometimes song sections don't change. No idea why.
Perfectly "valid" formats such as compressed IT don't work.
They do not decompress and I can't find and documentation on how to do so.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: GalaxyPlayer v0.1 Release

Post by GreatEmerald »

So, it doesn't support UMX without extracting it?
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: GalaxyPlayer v0.1 Release

Post by []KAOS[]Casey »

Not yet, I've no idea where to try to read the correct bytestream in the file. No unreal package loader is pretty hard.

If you have unrealgold installed you can extract the music from the files.

ucc editor.batchexport K_Vision.umx music s3m .\ExtractedMusic

Not all of them _will_ be s3ms, but GalaxyPlayer will automatically identify the format and play it regardless.
Post Reply

Return to “Unreal General Forum”