For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Unreal Linux - game crash after start.

Unreal Unreal and more Unreal
Post Reply
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Unreal Linux - game crash after start.

Post by Trydi »

Hi.

I've installed Unreal on my Fedora 12. Game crash after start.

Code: Select all

./Unreal: line 25:  7089 Naruszenie ochrony pami[ch281]ci   (core dumped) ./UnrealLinux.bin "$@"


It's in my language, but Google Translate translate it to:
Violation of the memory protection
Unreal Tournament 99 Linux works - maybe little to fast, but...it works. Unreal with 227f not. Funny...i must play Unreal under Wine when there is native version...

Log:

Code: Select all

Log: Log file open, Sun Dec 20 18:11:04 2009
Init: Name subsystem initialized
Init: Version: 227
Init: Compiled: May  9 2009 17:40:38
Init: Command line: 
Init: Base directory: 
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: OS: Unix
Init: Computer: Trydi
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE
Init: CPU Speed=2194.762695 MHz
Log: 0.2ms Loading: Package Engine
Log: 14.5ms Loading: Package Core
Log: Checking package Core
Log: Checking package Engine
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Detected 0 joysticks
Init: SDLClient initialized.
Log: Bound to Render.so
Log: 41.8ms Loading: Package Render
Log: Checking package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: File loaded Entry
Log: 46.6ms Loading: Package Entry
Log: 47.6ms Loading: Package PlayrShp
Log: 48.6ms Loading: Package Detail
Log: Bound to Fire.so
Log: 49.6ms Loading: Package Fire
Log: Checking package Fire
Log: 50.9ms Loading: Package UnrealI
Log: 62.5ms Loading: Package UnrealShare
Log: 95.7ms Loading: Package GenFX
Log: 96.9ms Loading: Package AmbOutside
Log: 98.4ms Loading: Package AmbAncient
Log: File loaded Entry
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
Log: LoadMap: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
Log: File loaded Unreal.unr
Log: 582.8ms Loading: Package Unreal
Log: 588.3ms Loading: Package NaliCast
Log: 589.4ms Loading: Package GenEarth
Log: 590.2ms Loading: Package GenFluid
Log: Case-insensitive search: NALIFX -> ../Textures/NaliFX.utx
Log: 591.6ms Loading: Package NALIFX
Log: 592.3ms Loading: Package GenIn
Log: 593.4ms Loading: Package DoorsAnc
Log: 594.1ms Loading: Package Liquids
Log: Case-insensitive search: flyby -> ../Music/FlyBy.umx
Log: 595.3ms Loading: Package flyby
Log: File loaded Unreal.unr
Log: Collecting garbage
Log: Purging garbage
Log: 861.5ms Unloading: Package Render
Log: Garbage: objects: 9718->9642; refs: 126017
Log: Bringing Level Unreal.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=UnrealI.FemaleOne
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password 
ScriptLog: Base Mutator is Unreal.Mutator1
Init: Initialized moving brush tracker for Level Unreal.MyLevel
Log: Created and initialized a new SDL viewport.
Log: 882.5ms Loading: Package UBrowser
Log: 887.1ms Loading: Package UWindow
Log: Bound to IpDrv.so
Log: 902.2ms Loading: Package IpDrv
Log: Checking package IpDrv
ScriptLog: Login: Player
Log: Possessed PlayerPawn: FemaleOne Unreal.FemaleOne0
ServerLog: All inventory from Player is accepted
Init: Input system initialized for SDLViewport0
Log: TTS: No output filename specified.
Log: Opening SDL viewport.
Log: Bound to OpenGLDrv.so
Log: Loaded render device class.
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: OpenGL
Log: OpenGL
Localization: No localization: ./UnrealLinux.bin.General.Product (int)
Init: GL_VENDOR     : DRI R300 Project
Init: GL_RENDERER   : Mesa DRI R300 (RS690 791E) 20090101  NO-TCL DRI2
Init: GL_VERSION    : 1.5 Mesa 7.7-devel
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_ATI_texture_env_combine3
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 16
Log: 8 Texture Mapping Units found
Log: MaxA
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Unreal Linux - game crash after start.

Post by Smirftsch »

Last edited by Smirftsch on Sun Dec 20, 2009 9:27 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Unreal Linux - game crash after start.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

It works in Linux for me, weird...

I have another problem though lol, but with all programs/games that use some rendering more complex than regular 2D stuff; it doesn't refresh stuff as title bar and if I drag the window around, it leaves a trail on the desktop and all other windows... Weird. Must be my graphics card...
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: Unreal Linux - game crash after start.

Post by Trydi »

Yes...i've readed link posted by you...but where is something about Violation of the memory protection :-[
[§[ch340]] [ch356]h[ch283]x[ch272]â[ch341]k[ch347]î[ch273][ch283][ch341] - i think it's problem with drivers. On Windows i have this same problem few years ago. You using proprietary or open drivers? If open drivers on ATi cars - it's nothing new :-) I saw this same problem in Windows 7 on Youtube. It's cross-platform problem - not only on Linux.
Last edited by Trydi on Sun Dec 20, 2009 9:49 pm, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal Linux - game crash after start.

Post by GreatEmerald »

Trydi, I guess that your "Violation of the memory protection" simply means "General Protection Fault" AKA Segmentation fault.

Darksider, you've got a huge BSP hole on your desktop then ;D
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: Unreal Linux - game crash after start.

Post by Trydi »

Code: Select all

Error: Caught a C++ exception in main()!



Developer Backtrace:
[ 1]  ./Core.so(_Z12HandleSignali+0x141) [0xa47577]
[ 2]  [0x895400]
[ 3]  ./libSDL-1.2.so.0(SDL_SetGammaRamp+0x23) [0x140cf3]
[ 4]  ./OpenGLDrv.so(_ZN19UOpenGLRenderDevice8SetGammaEf+0xf0) [0x58fb2c]
[ 5]  /lib/libc.so.6(__libc_start_main+0xe6) [0x3babb6]
[ 6]  ./UnrealLinux.bin(__gxx_personality_v0+0xd5) [0x804ffd1]
Signal: SIGSEGV [segmentation fault]
Aborting.

Code: Select all

bash-4.0$ xhost +
access control disabled, clients can connect from any host

Code: Select all

Log: Log file open, Sun Dec 20 22:55:17 2009
Init: Name subsystem initialized
Init: Version: 227
Init: Compiled: May  9 2009 17:40:38
Init: Command line: 
Init: Base directory: 
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: OS: Unix
Init: Computer: Trydi
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE
Init: CPU Speed=2194.751465 MHz
Log: 0.3ms Loading: Package Engine
Log: 15.1ms Loading: Package Core
Log: Checking package Core
Log: Checking package Engine
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Detected 0 joysticks
Init: SDLClient initialized.
Log: Bound to Render.so
Log: 44.5ms Loading: Package Render
Log: Checking package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: File loaded Entry
Log: 49.3ms Loading: Package Entry
Log: 50.4ms Loading: Package PlayrShp
Log: 51.4ms Loading: Package Detail
Log: Bound to Fire.so
Log: 52.6ms Loading: Package Fire
Log: Checking package Fire
Log: 53.8ms Loading: Package UnrealI
Log: 65.6ms Loading: Package UnrealShare
Log: 100.0ms Loading: Package GenFX
Log: 101.4ms Loading: Package AmbOutside
Log: 103.1ms Loading: Package AmbAncient
Log: File loaded Entry
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
Log: LoadMap: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
Log: File loaded Unreal.unr
Log: 610.5ms Loading: Package Unreal
Log: 616.0ms Loading: Package NaliCast
Log: 617.1ms Loading: Package GenEarth
Log: 617.9ms Loading: Package GenFluid
Log: Case-insensitive search: NALIFX -> ../Textures/NaliFX.utx
Log: 619.3ms Loading: Package NALIFX
Log: 620.0ms Loading: Package GenIn
Log: 621.1ms Loading: Package DoorsAnc
Log: 621.7ms Loading: Package Liquids
Log: Case-insensitive search: flyby -> ../Music/FlyBy.umx
Log: 622.9ms Loading: Package flyby
Log: File loaded Unreal.unr
Log: Collecting garbage
Log: Purging garbage
Log: 895.7ms Unloading: Package Render
Log: Garbage: objects: 9718->9642; refs: 126017
Log: Bringing Level Unreal.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=UnrealI.FemaleOne
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password 
ScriptLog: Base Mutator is Unreal.Mutator1
Init: Initialized moving brush tracker for Level Unreal.MyLevel
Log: Created and initialized a new SDL viewport.
Log: 916.8ms Loading: Package UBrowser
Log: 921.4ms Loading: Package UWindow
Log: Bound to IpDrv.so
Log: 937.3ms Loading: Package IpDrv
Log: Checking package IpDrv
ScriptLog: Login: Player
Log: Possessed PlayerPawn: FemaleOne Unreal.FemaleOne0
ServerLog: All inventory from Player is accepted
Init: Input system initialized for SDLViewport0
Log: TTS: No output filename specified.
Log: Opening SDL viewport.
Log: Bound to OpenGLDrv.so
Log: Loaded render device class.
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: OpenGL
Log: OpenGL
Localization: No localization: ./UnrealLinux.bin.General.Product (int)
Init: GL_VENDOR     : DRI R300 Project
Init: GL_RENDERER   : Mesa DRI R300 (RS690 791E) 20090101  NO-TCL DRI2
Init: GL_VERSION    : 1.5 Mesa 7.7-devel
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_ATI_texture_env_combine3
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 16
Log: 8 Texture Mapping Units found
Log: MaxAnisotropy = 16
Log: MinLogTextureSize = 2
Log: MaxLogTextureSize = 8
Log: Bound to FMODAudioDrv.so
Critical: appError called:
Critical: FMOD couldn't init
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: UOpenGLRenderDevice::ShutdownAfterError
Localization: No localization: ./UnrealLinux.bin.General.Exit (int)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.so
Log: Unbound to Core.so
Log: 1637.5ms Unloading: Package Engine
Log: 1638.8ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to SDLDrv.so
Log: Backtrace: UOpenGLRenderDevice::Flush
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Unreal Linux - game crash after start.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Darksider, you've got a huge BSP hole on your desktop then ;D
LOL yeah it looks exactly like that! ;D
[§[ch340]] [ch356]h[ch283]x[ch272]â[ch341]k[ch347]î[ch273][ch283][ch341] - i think it's problem with drivers. On Windows i have this same problem few years ago. You using proprietary or open drivers? If open drivers on ATi cars - it's nothing new :-) I saw this same problem in Windows 7 on Youtube. It's cross-platform problem - not only on Linux.
I'm using open source drivers, I have an Intel 945GME onboard chip, and Intel chips are known to cause weird sh[ch305]t lol. I'm using Ubuntu 9.04 which is probably the most affected by that, and I tried upgrading to 9.10 but on 9.10, I can't use dual screens (both screens go black if I use them both) and I can't access my WLAN. Also I tried to put driver from 8.10 but I failed to remove the current one and install that one.

I'll try to find a proprietary driver, maybe it works better with it... Too bad that the open source driver doesn't work very good...

EDIT: Fuck proprietary shit, I'm gonna dick with the settings. lol
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Sun Dec 20, 2009 10:16 pm, edited 1 time in total.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal Linux - game crash after start.

Post by GreatEmerald »

Aha, mark it as a duplicate of this bug then:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 467056/0#2

Darksider, hmm, I used Intel drivers on Ubuntu Jaunty and it worked fine minus the terrible performance in 3D games.
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: Unreal Linux - game crash after start.

Post by Trydi »

I've downloaded and installed 227e patch and game now run. I had only two problems with 227e:

First:

Popular:

Code: Select all

Error: Caught a C++ exception in main()!

Developer Backtrace:
...
Signal: SIGSEGV [segmentation fault]
Aborting.
Second:

Code: Select all

Violation of the memory protection
Third times - game will run.

I always said that 227e is better for playing ;D Joke... ;)
Last edited by Trydi on Mon Dec 21, 2009 9:58 pm, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Unreal Linux - game crash after start.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

GreatEmerald, I installed some other driver now, to be honest I myself don't know what did I install...

But now lol it's like Karmic:
Pros: No more BSP hole on my desktop.
Cons: Can't use dual screens, both screens just go black. When I booted it like that I had to locate the shutdown button without looking for it hahahahaha! Rebooted with second monitor off, now it works. Also works if I disable laptop's screen and enable the other screen, which will I do because the other screen is bigger.

As typing this, my whole screen flashed orange for maybe 1/500th of a second... :-? Or it was just my imagination...

I thingied with xorg.conf, sources.list and did a total system upgrade (left over with 700 MB now, last time it left me with only 250 :)). New kernel, yeah baby!

TL;DR: Everything good has a bad side, and everything bad has a good side...

EDIT: Kill me if I know why, but when I switch to the second screen, the cursor turns into a black square with little holes... no homo

EDIT: I LOVE Firefox for saving what I entered into the reply form cause I had to reboot after dicking with the other screen, apparently it doesn't like it.

EDIT: My laptop is going crazy! Just got a GREEN SCREEN OF DEATH!!! :D
Luckily, I was able to locate the shutdown button once more, so as soon as I got my phone to take a picture, it rebooted. Before rebooting, it flashed ACPI information like MAD! That's it, no more dicking with dual screens...

EDIT: Got a BLACK screen of death now... Shutted down fine though... Gonna revert to the old drivers at last... If I figure out how to do so... lol

EDIT: I...think I reverted... Nope. Blender still works as it should. I should except a black screen of death soon...

EDIT: Screw it, I'm just gonna reformat my flash drive. lol
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Fri Jan 15, 2010 8:25 pm, edited 1 time in total.
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: Unreal Linux - game crash after start.

Post by Trydi »

sorry for off-toping, but i think Ubuntu - especially Karmic - are not good. There are better distros like little bleeding-edge Fedora or OpenSUSE from Novell. There are only two good Ubuntu version - 8.04 LTS and 8.10. If you looking for stability and effective work - try something else - not Ubuntu :) But Ubuntu is easy distro for Windows-User. Other distros are not Ubuntu, so there are not for Linux newbies. So if you are more like newbie not geek - keep with Ubuntu ;)
Last edited by Trydi on Mon Dec 21, 2009 11:13 am, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Unreal Linux - game crash after start.

Post by Smirftsch »

well, I personally made good experiences with SuSE, even for newbies. It's a bit overloaded and maybe no super performance system, but quite stable, easy to maintain and even more easy to install stuff via 1-click install in the SuSE software repository or Packman.
Sometimes you have to lose a fight to win the war.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal Linux - game crash after start.

Post by GreatEmerald »

Yeap, my primary choice is OpenSUSE as well *hint*sig*hint*. RPM is awesome, YaST is also extremely useful. And that's mostly what I get when I do distribution chooser tests :)
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Unreal Linux - game crash after start.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

sorry for off-toping, but i think Ubuntu - especially Karmic - are not good. There are better distros like little bleeding-edge Fedora or OpenSUSE from Novell. There are only two good Ubuntu version - 8.04 LTS and 8.10. If you looking for stability and effective work - try something else - not Ubuntu :) But Ubuntu is easy distro for Windows-User. Other distros are not Ubuntu, so there are not for Linux newbies. So if you are more like newbie not geek - keep with Ubuntu ;)
Really? I didn't think that's the case lol.

Yeah some other people suggested me to get Fedora, too. Maybe I really should. lol

I'm not VERY familiar with Linux, but enough to work without a GUI. lol
User avatar
Marzanna
OldUnreal Member
Posts: 446
Joined: Fri Feb 15, 2008 5:47 pm

Re: Unreal Linux - game crash after start.

Post by Marzanna »

Violation of the memory protection
Hmm, I've never got such error.
Does Unreal work in other distros on your PC?
Post full Unreal output with -log option.

BTW, to see english messages use LANG=C in front of command
e. g. "$ LANG=C ./UnrealLinux.bin"
PS I can read and understand two words in your localized message :p
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: Unreal Linux - game crash after start.

Post by Trydi »

Even with $ LANG=C ./UnrealLinux.bin i have my language.

Code: Select all

[trydi@pc]$ LANG=C ./UnrealLinux.bin
GL_EXTENSIONS : GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_provoking_vertex GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays

Developer Backtrace:
[ 1]  ./Core.so(_Z12HandleSignali+0x141) [0x9b9577]
[ 2]  [0x67d400]
[ 3]  /lib/libpthread.so.0(pthread_join+0x12) [0x528902]
[ 4]  ./IpDrv.so(_ZN12FResolveInfo8ResolvedEv+0x33) [0x578135]
[ 5]  ./IpDrv.so(_ZN13AInternetLink4TickEf10ELevelTick+0x72) [0x576d9a]
[ 6]  ./IpDrv.so(_ZN8ATcpLink4TickEf10ELevelTick+0x51) [0x57b13b]
[ 7]  ./Engine.so(_ZN6ULevel4TickE10ELevelTickf+0x58d) [0x215625]
[ 8]  ./Engine.so(_ZN11UGameEngine4TickEf+0x4b6) [0x1fc54e]
[ 9]  ./UnrealLinux.bin() [0x805098b]
[10]  ./UnrealLinux.bin(main+0x415) [0x805112d]
[11]  /lib/libc.so.6(__libc_start_main+0xe6) [0xa8abb6]
[12]  ./UnrealLinux.bin(__gxx_personality_v0+0xd5) [0x804ffd1]
Signal: SIGSEGV [segmentation fault]
Aborting.

Naruszenie ochrony pami[ch281]ci (core dumped)
Log:

Code: Select all

Log: Log file open, Tue Dec 22 23:03:18 2009
Init: Name subsystem initialized
Init: Version: 227
Init: Compiled: May  9 2009 17:40:38
Init: Command line: 
Init: Base directory: 
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: OS: Unix
Init: Computer: Trydi
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMXSSE
Init: CPU Speed=2194.768799 MHz
Log: 0.2ms Loading: Package Engine
Log: 14.5ms Loading: Package Core
Log: Checking package Core
Log: Checking package Engine
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Detected 0 joysticks
Init: SDLClient initialized.
Log: Bound to Render.so
Log: 43.9ms Loading: Package Render
Log: Checking package Render
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: File loaded Entry
Log: 48.9ms Loading: Package Entry
Log: 50.2ms Loading: Package PlayrShp
Log: 51.3ms Loading: Package Detail
Log: Bound to Fire.so
Log: 52.6ms Loading: Package Fire
Log: Checking package Fire
Log: 53.9ms Loading: Package UnrealI
Log: 65.9ms Loading: Package UnrealShare
Log: 100.3ms Loading: Package GenFX
Log: 101.8ms Loading: Package AmbOutside
Log: 103.5ms Loading: Package AmbAncient
Log: File loaded Entry
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
Log: LoadMap: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
Log: File loaded Unreal.unr
Log: 638.2ms Loading: Package Unreal
Log: 643.8ms Loading: Package NaliCast
Log: 644.9ms Loading: Package GenEarth
Log: 645.8ms Loading: Package GenFluid
Log: Case-insensitive search: NALIFX -> ../Textures/NaliFX.utx
Log: 647.4ms Loading: Package NALIFX
Log: 648.1ms Loading: Package GenIn
Log: 649.2ms Loading: Package DoorsAnc
Log: 649.8ms Loading: Package Liquids
Log: Case-insensitive search: flyby -> ../Music/FlyBy.umx
Log: 651.1ms Loading: Package flyby
Log: File loaded Unreal.unr
Log: Collecting garbage
Log: Purging garbage
Log: 926.6ms Unloading: Package Render
Log: Garbage: objects: 9718->9642; refs: 126017
Log: Bringing Level Unreal.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Player?Class=UnrealI.FemaleOne
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password 
ScriptLog: Base Mutator is Unreal.Mutator1
Init: Initialized moving brush tracker for Level Unreal.MyLevel
Log: Created and initialized a new SDL viewport.
Log: 949.9ms Loading: Package UBrowser
Log: 954.7ms Loading: Package UWindow
Log: Bound to IpDrv.so
Log: 970.2ms Loading: Package IpDrv
Log: Checking package IpDrv
ScriptLog: Login: Player
Log: Possessed PlayerPawn: FemaleOne Unreal.FemaleOne0
ServerLog: All inventory from Player is accepted
Init: Input system initialized for SDLViewport0
Log: TTS: No output filename specified.
Log: Opening SDL viewport.
Log: Bound to OpenGLDrv.so
Log: Loaded render device class.
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: OpenGL
Log: OpenGL
Localization: No localization: ./UnrealLinux.bin.General.Product (int)
Init: GL_VENDOR     : DRI R300 Project
Init: GL_RENDERER   : Mesa DRI R300 (RS690 791E) 20090101  NO-TCL DRI2
Init: GL_VERSION    : 1.5 Mesa 7.7-devel
Init: Device supports: GL_EXT_bgra
Init: Device supports: GL_ARB_texture_compression
Init: Device supports: GL_EXT_texture_env_combine
Init: Device supports: GL_ARB_texture_env_combine
Init: Device supports: GL_EXT_texture_filter_anisotropic
Init: Device supports: GL_ATI_texture_env_combine3
Init: Device supports: GL_EXT_texture_lod_bias
Init: Device supports: GL_EXT_compiled_vertex_array
Init: Device supports: GL_EXT_secondary_color
Init: Device supports: GL_ARB_multitexture
Init: Device supports: GL_SGIS_generate_mipmap
Init: Device supports: GL_EXT_multi_draw_arrays
Init: Device supports: GL_ARB_vertex_program
Init: Device supports: GL_ARB_fragment_program
Init: Depth bits: 16
Log: 8 Texture Mapping Units found
Log: M
I have this problem only on 227f - on 227e Unreal is playable. Long time ago, when I used Ubuntu 8.04 on proprietary ATi drives, I had SegFault from time to time (227e was better to run game on Ubuntu too). I can play Unreal on Fedora 12, but with 227e patch applied. On 227e i have SegFault like on 227f, but without memory violation error. But on 227e game finally run.
Last edited by Trydi on Tue Dec 22, 2009 10:22 pm, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal Linux - game crash after start.

Post by GreatEmerald »

No, that is in English. the "Naruszenie ochrony pami[ch281]ci" line comes from the operating system, not Unreal. And it means Segmentation Fault.
User avatar
Marzanna
OldUnreal Member
Posts: 446
Joined: Fri Feb 15, 2008 5:47 pm

Re: Unreal Linux - game crash after start.

Post by Marzanna »

Trydi, try "$ ./UnreaLinux.bin -log"
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: Unreal Linux - game crash after start.

Post by Trydi »

Code: Select all

12.8ms Loading: Package Engine
40.1ms Loading: Package Core
Checking package Core
Checking package Engine
Unreal engine initialized
Bound to SDLDrv.so
Detected 0 joysticks
SDLClient initialized.
Bound to Render.so
248.2ms Loading: Package Render
Checking package Render
Lighting subsystem initialized
Rendering initialized
LoadMap: Entry
File loaded Entry
267.4ms Loading: Package Entry
284.5ms Loading: Package PlayrShp
312.4ms Loading: Package Detail
Bound to Fire.so
327.6ms Loading: Package Fire
Checking package Fire
340.3ms Loading: Package UnrealI
402.5ms Loading: Package UnrealShare
504.1ms Loading: Package GenFX
516.7ms Loading: Package AmbOutside
529.3ms Loading: Package AmbAncient
File loaded Entry
Bringing Level Entry.MyLevel up for play (0)...
InitGame: 
Difficulty 1
Remote Administration with Password 
Base Mutator is Entry.Mutator0
Browse: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
LoadMap: Unreal.unr?Name=Player?Class=UnrealI.FemaleOne
File loaded Unreal.unr
3897.0ms Loading: Package Unreal
3929.7ms Loading: Package NaliCast
3949.8ms Loading: Package GenEarth
3969.8ms Loading: Package GenFluid
Case-insensitive search: NALIFX -> ../Textures/NaliFX.utx
3994.8ms Loading: Package NALIFX
4009.7ms Loading: Package GenIn
4019.5ms Loading: Package DoorsAnc
4036.5ms Loading: Package Liquids
Case-insensitive search: flyby -> ../Music/FlyBy.umx
4044.8ms Loading: Package flyby
File loaded Unreal.unr
Collecting garbage
Purging garbage
5475.9ms Unloading: Package Render
Garbage: objects: 9718->9642; refs: 126017
Bringing Level Unreal.MyLevel up for play (0)...
InitGame: ?Name=Player?Class=UnrealI.FemaleOne
Difficulty 1
Remote Administration with Password 
Base Mutator is Unreal.Mutator1
Initialized moving brush tracker for Level Unreal.MyLevel
Created and initialized a new SDL viewport.
5505.6ms Loading: Package UBrowser
5530.3ms Loading: Package UWindow
Bound to IpDrv.so
5573.2ms Loading: Package IpDrv
Checking package IpDrv
Login: Player
Possessed PlayerPawn: FemaleOne Unreal.FemaleOne0
All inventory from Player is accepted
Input system initialized for SDLViewport0
TTS: No output filename specified.
Opening SDL viewport.
Bound to OpenGLDrv.so
Loaded render device class.
Initializing OpenGLDrv...
binding libGL.so.1
OpenGL
OpenGL
No localization: ./UnrealLinux.bin.General.Product (int)
GL_VENDOR     : DRI R300 Project
GL_RENDERER   : Mesa DRI R300 (RS690 791E) 20090101  NO-TCL DRI2
GL_VERSION    : 1.5 Mesa 7.7-devel
GL_EXTENSIONS : GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_provoking_vertex GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
Device supports: GL_EXT_bgra
Device supports: GL_ARB_texture_compression
Device supports: GL_EXT_texture_env_combine
Device supports: GL_ARB_texture_env_combine
Device supports: GL_EXT_texture_filter_anisotropic
Device supports: GL_ATI_texture_env_combine3
Device supports: GL_EXT_texture_lod_bias
Device supports: GL_EXT_compiled_vertex_array
Device supports: GL_EXT_secondary_color
Device supports: GL_ARB_multitexture
Device supports: GL_SGIS_generate_mipmap
Device supports: GL_EXT_multi_draw_arrays
Device supports: GL_ARB_vertex_program
Device supports: GL_ARB_fragment_program
Depth bits: 16
8 Texture Mapping Units found
MaxAnisotropy = 16
MinLogTextureSize = 2
MaxLogTextureSize = 8
Bound to FMODAudioDrv.so
Game engine initialized
Startup time: 6.618738 seconds.
No localization: ./UnrealLinux.bin.General.Run (int)
Entering main loop.
Creating root window: UBrowser.UBrowserRootWindow
7032.3ms Loading: Package UMenu
No localization: UWindow.FontStyle.SmallFont (int)
Failed to load 'UWindowFonts': Can't find file for package 'UWindowFonts'
Failed to load 'Font UWindowFonts.Tahoma10': Can't find file for package 'UWindowFonts'
Failed to load 'UWindowFonts': Can't find file for package 'UWindowFonts'
Failed to load 'Font UWindowFonts.TahomaB10': Can't find file for package 'UWindowFonts'
Failed to load 'UWindowFonts': Can't find file for package 'UWindowFonts'
Failed to load 'Font UWindowFonts.Tahoma20': Can't find file for package 'UWindowFonts'
Failed to load 'UWindowFonts': Can't find file for package 'UWindowFonts'
Failed to load 'Font UWindowFonts.TahomaB20': Can't find file for package 'UWindowFonts'
Resolving www.oldunreal.com...
Resolving master0.gamespy.com...
Resolving master.thenerdnetwork.com...
Resolving unreal.epicgames.com...
Resolving master.oldunreal.com...
Sockets: I am Trydi (127.0.0.1)

Developer Backtrace:
[ 1]  ./Core.so(_Z12HandleSignali+0x141) [0x460577]
[ 2]  [0x84f400]
[ 3]  /lib/libpthread.so.0(pthread_join+0x12) [0x528902]
[ 4]  ./IpDrv.so(_ZN12FResolveInfo8ResolvedEv+0x33) [0xe0e135]
[ 5]  ./IpDrv.so(_ZN13AInternetLink4TickEf10ELevelTick+0x72) [0xe0cd9a]
[ 6]  ./IpDrv.so(_ZN8ATcpLink4TickEf10ELevelTick+0x51) [0xe1113b]
[ 7]  ./Engine.so(_ZN6ULevel4TickE10ELevelTickf+0x58d) [0x215625]
[ 8]  ./Engine.so(_ZN11UGameEngine4TickEf+0x4b6) [0x1fc54e]
[ 9]  ./UnrealLinux.bin() [0x805098b]
[10]  ./UnrealLinux.bin(main+0x415) [0x805112d]
[11]  /lib/libc.so.6(__libc_start_main+0xe6) [0x697bb6]
[12]  ./UnrealLinux.bin(__gxx_personality_v0+0xd5) [0x804ffd1]
Signal: SIGSEGV [segmentation fault]
Aborting.

Backtrace: AInternetLink::Tick
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
Marzanna
OldUnreal Member
Posts: 446
Joined: Fri Feb 15, 2008 5:47 pm

Re: Unreal Linux - game crash after start.

Post by Marzanna »

First, you don't have UWindowFonts package.
Second, looks like bug, may be Smirftsch can say something about it.
Also, it would be good to make strace log.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal Linux - game crash after start.

Post by GreatEmerald »

Like I've said, it's a duplicate bug:
http://www.oldunreal.com/cgi-bin/yabb2/ ... 467056/0#2

You have to remove master.oldunreal.com from your server list.
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: Unreal Linux - game crash after start.

Post by Trydi »

After removed master.oldunreal.com I've had black screen only - why? It's only server adress...

But after reboot, game will run. Deleted oldunreal server address have something to do with this?
Last edited by Trydi on Thu Dec 24, 2009 11:46 am, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Unreal Linux - game crash after start.

Post by Smirftsch »

obviously it segfaults when no response from master server since down atm probably. Need to debug yet...
Sometimes you have to lose a fight to win the war.
Post Reply

Return to “Unreal General Forum”