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Any good protection against attacks for UT?

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Leo T_C_K
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Any good protection against attacks for UT?

Post by Leo T_C_K »

I am asking beacuse I don't know any, except that patch provides more protection, or some better banning system.

Killerbee is sick of being his server crashed by one angry player and it got me upset too, beacuse I was about to finish playing one really frustrating map when he attacked.

Right when he was banned he could for some reason talk still to a server also.
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GreatEmerald
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Re: Any good protection against attacks for UT?

Post by GreatEmerald »

I guess he could always block him by using his firewall, so no packets would be received at all.
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[]KAOS[]Casey
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Re: Any good protection against attacks for UT?

Post by []KAOS[]Casey »

Needs more logs or information of what exactly he did
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Any good protection against attacks for UT?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Yeah just ban his ass with a firewall and report him to his ISP and have them cut his net.
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Leo T_C_K
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Re: Any good protection against attacks for UT?

Post by Leo T_C_K »

It seems it was DoS attacks, because he was joining repeatedly in a short period of time. The problem is that server is using 451 and I thought it had superior protection.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Any good protection against attacks for UT?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Nothing's perfect, in fact, DDoS is the most retarded sh[ch305]t one can do to a server...
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Smirftsch
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Re: Any good protection against attacks for UT?

Post by Smirftsch »

indeed there are tools out there which are known to be able to attack any Unreal/UT engine based game. In 227 we spend a lot of time to fix the known vulnerabilities. Unfortunately I have no clue what tools can be used to protect UT or if there is anything like f.e. Nepthys for UT.

Of course I could also make updates for UT, security fixes, patches etc, but due the lack of interest of the UT community I never seriously considered it.
Indeed I heard even things like "then we would have to update the antibots again" and we don't want to have work again with it and the usual stuff like "I don't trust Oldunreal", it must be sh!t because epic didn't make it, or just its sh!t or whatever update it is I don't like it, even although updates are optional its crap bla bla...
You are an example for this too Leo, although you never complained or abused any of the 227 work you refuse to use it and you often repeat how much you dislike it although almost anything is completely optional.

All these things I know already from Unreal. I personally don't like UT very much and I've had enough of all this already for the game I love, so I don't want to go through this for a game I don't even play.
Maybe Zora is willing to make a nepthys for UT? I think it can block any of these attacks.

Sometimes you have to lose a fight to win the war.
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Leo T_C_K
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Re: Any good protection against attacks for UT?

Post by Leo T_C_K »

Yeah I wanted to ask Zora....but there seems to be plans for another UT community patch (I won't reveal anything more). I don't think UT community isn't supportful. It just depends who...

Anyway...the guy found some other admin tool, there seem to be several ones for UT actually, so with this it might work.
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Smirftsch
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Re: Any good protection against attacks for UT?

Post by Smirftsch »

whomever it is, I wish luck.
Sometimes you have to lose a fight to win the war.
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Zombie
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Re: Any good protection against attacks for UT?

Post by Zombie »

Indeed I heard even things like "then we would have to update the antibots again" and we don't want to have work again with it and [...]
This is why I make the suggestion to anyone coding a new sophisticated anti-cheat to make use of a stored signature list on publically trusted master servers. Trusted administrators can maintain optional lists of signatures, and any newly developed anti-cheats can have the game server it is running on query that master signature server on some interval for updates. The idea would work much like anti-virus software. I recall proposing this for 227 before development of it really took off, but I guess nobody took interest or it seemed like too much work.

EDIT:Ah, almost forgot that the most used anti-cheats are native DLL dependant, and may break in a new UT patch. :- /


-Zombie
Last edited by Zombie on Sat Dec 19, 2009 11:05 am, edited 1 time in total.
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TCP_Wolf
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Re: Any good protection against attacks for UT?

Post by TCP_Wolf »

You're not the first with that idea... You might even combine it with a searchable database so people could identify packages by IDs (taking into consideration there are probably several files with identical IDs / fakes flying around)... ideas ideas... no time no time.... :-X
-=]HONESTY PAYS[=-
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[]KAOS[]Casey
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Re: Any good protection against attacks for UT?

Post by []KAOS[]Casey »

That kind of system is used in a few punkbuster games as an additional measure.

They identify the hack types and store it later, they also store the clients PB GUID{cd key based} and have a global ban list. It's quite a community project and it's very cool.
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