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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
secret room
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: secret room
No, but the secrets in Bluff and Dasa Cellars are indeed hardest ones. It took me some time to figure out how to open these bars for the lever to the well with asmd. Or at Bluff, that there is secret superhealth behind skaarj wall, or the eightball under the floor. The Nali cross superhealth thing and the armor I knw though and of course that area with weaponpowerup, if that can be counted as secret.
The problem is that at Unreal it is harder due to fact that the secrets are not being counted unlike other games like Quake, doom, shadow warrior etc. You knew that you missed something there. In Doom after you end map but still.
The problem is that at Unreal it is harder due to fact that the secrets are not being counted unlike other games like Quake, doom, shadow warrior etc. You knew that you missed something there. In Doom after you end map but still.
- Rarsonic
- OldUnreal Member
- Posts: 123
- Joined: Mon Jul 04, 2005 3:46 pm
Re: secret room
Well, some source ports (such as ZDoom) and mods have a secret meter.. In Doom after you end map but still.
Last edited by Rarsonic on Thu Dec 17, 2009 1:24 pm, edited 1 time in total.
<><>Gibberish
- pickledegg
- OldUnreal Member
- Posts: 256
- Joined: Tue Aug 15, 2006 5:20 pm
Re: secret room
secret meter for unreal?? would be nice for unexpierienced playersWell, some source ports (such as ZDoom) and mods have a secret meter.. In Doom after you end map but still.
- Rarsonic
- OldUnreal Member
- Posts: 123
- Joined: Mon Jul 04, 2005 3:46 pm
Re: secret room
One would have to put some secret area markers (probably a NavigationPoint) like ONP/Xidia-based gameplay types do. But yes, it could be a nice idea.secret meter for unreal?? would be nice for unexpierienced players
Last edited by Rarsonic on Thu Dec 17, 2009 8:34 pm, edited 1 time in total.
<><>Gibberish
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: secret room
NavigationPoint? I'd say it would be more logical if it was ZoneInfo, since secret rooms may have complex geometry.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: secret room
I know...but I was talking about vanilla games, unmodded.Well, some source ports (such as ZDoom) and mods have a secret meter.. In Doom after you end map but still.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: secret room
A semi-pseudo-code for that would be (I made it up now):
Code: Select all
class SecretZone expands ZoneInfo;
var Actor RapedActors[1337^nedm];
var int RapedCount;
function EnterZone(Actor A)
{
if (A.IsA('PlayerPawn') && HasntBeenHereBefore(A))
{
SomeSpecialPRIClass(PlayerPawn(A).PlayerReplicationInfo).SecretCount++;
RapedActors[RapedCount++] = A;
}
}
function HasntBeenHereBefore(Actor A)
{
local int lol;
for (lol = 1; lol☆
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: secret room
The problem is that not only zones are counted as secret usually, so a simpler actor would be better, I suppose how ONP does it.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: secret room
In Actor.uc:
D.Maddo (Gizzy) says:
var(Advanced) bool bIsSecretGoal; // This actor counts in the "secret" total.
var(Advanced) bool bIsKillGoal; // This actor counts in the "death" toll.
var(Advanced) bool bIsItemGoal; // This actor counts in the "item" count.
☆



