I will gladly help
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
I would gladly do lightning...
- Wastelander0101
- OldUnreal Member
- Posts: 87
- Joined: Fri Jan 26, 2007 4:14 pm
I would gladly do lightning...
I came to conclusion, when i made my frst Unreal map Dm-Symmetric1vs1, i am mostly interested in lightning, so if anyone would need help with it, or dont have enough time, or are too bored to do lightning(i know there are alot of people
), please contact me .
I will gladly help
I will gladly help
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
- WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: I would gladly do lightning...
I have a map I'm working on that needs light work.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: I would gladly do lightning...
In fact, I could do with some help. But Smirf is right - it would be a good thing to have in the Wiki. So, if you can, create a list of settings you use for different types of light - torches, LEDs, light bulbs, midday sun, rising sun, setting sun etc. I'm sure it would be very useful.
- WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: I would gladly do lightning...
Hey, my opinion is just accept a .unr and do unrealesque cool lighting or what ever else you say you can do.
It has been my experience that if a person wants to get in on the creation and implementation of an UNREAL1 campaign it is not good to advertise on any wiki as the old timers will trash you and no one will ever take you up on your offer to be part of and help in a map, much less a series resulting in a multiple map campaign.
That map campaign I have still needs lighted and I didn't post a free ad on any unreal guru tech space for any set in stone geriatrics to corner the market on getting involved.
This is 2009, UNREAL is alive as it ever was, oppressing and suppressing those who offer to get involved in level making is evil.
Developing an UNREAL1 campaign involves more than those who are experts and talk down everyone else.
Noobs? Big deal. I have a multi map UREAL campaign that needs lighting and you know what?
Lets do it.
That's the only way to move up, as if that meant anything around here.
It has been my experience that if a person wants to get in on the creation and implementation of an UNREAL1 campaign it is not good to advertise on any wiki as the old timers will trash you and no one will ever take you up on your offer to be part of and help in a map, much less a series resulting in a multiple map campaign.
That map campaign I have still needs lighted and I didn't post a free ad on any unreal guru tech space for any set in stone geriatrics to corner the market on getting involved.
This is 2009, UNREAL is alive as it ever was, oppressing and suppressing those who offer to get involved in level making is evil.
Developing an UNREAL1 campaign involves more than those who are experts and talk down everyone else.
Noobs? Big deal. I have a multi map UREAL campaign that needs lighting and you know what?
Lets do it.
That's the only way to move up, as if that meant anything around here.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: I would gladly do lightning...
WARP, you obviously didn't get the point... We meant that he should write a tutorial on how to create good lighting and list some templates for different light sources for people to use in their maps, not advertise.


