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SavePath in UE1 and UE2

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Marzanna
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Joined: Fri Feb 15, 2008 5:47 pm

SavePath in UE1 and UE2

Post by Marzanna »

I just discovered, that SavePath=../Save doesn't work in UT(and UE2 games). Only SavePath=..\Save works correctly.
But it works in Unreal227! Why?
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: SavePath in UE1 and UE2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

227 fixes a lot of stuff, I guess it was fixed like all the other stuff.

The weird thing, though, is why doesn't it work in other games, lol. It just doesn't make any sense...

Are you talking about winblows or Linux?
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Tue Dec 08, 2009 6:14 am, edited 1 time in total.
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Marzanna
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Re: SavePath in UE1 and UE2

Post by Marzanna »

Are you talking about winblows or Linux?
Both.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: SavePath in UE1 and UE2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

That's indeed weird. EpicSweeney broke something in later engines I guess...
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WARP-10
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Re: SavePath in UE1 and UE2

Post by WARP-10 »

227 fixes a lot of stuff, I guess it was fixed like all the other stuff.

The weird thing, though, is why doesn't it work in other games, lol. It just doesn't make any sense...

Are you talking about winblows or Linux?
Do you think it will fix this unresolved saving problem I had:

http://www.oldunreal.com/cgi-bin/yabb2/ ... 7813/17#17

I cannot seriously play because of that. It goes through the motions, it looks like it's saving but it does not.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: SavePath in UE1 and UE2

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

You've got a point here... This looks like it's related.

But then, why are you the only one (that I know of) that's having these issues...

Check your settings and change them accordingly, see if that helps.

Slash should not be used for local paths anyway, use the backslash for local filesystem and slash for things such as web addresses, etc.

For example, http:\\oldunreal.com works for me in Firefox 3, but will surely not work in all other browsers (especially not the old ones)...
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Smirftsch
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Re: SavePath in UE1 and UE2

Post by Smirftsch »

I remember fixing this while working on Linux port...
Sometimes you have to lose a fight to win the war.
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