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HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 6:49 am
by Oblivion[CW]
So, I used moon1 mesh for all my snowballs in mmlxmas2, but now 225 peeps can't join my server because of this.

Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 7:47 am
by pickledegg
If you did that with 227f try converting the mesh to 225f??
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 8:12 am
by Oblivion[CW]
f that, casey told me a quicky fix thingy ma bob.
I rather just make a new model and import it anyways.
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 1:02 pm
by Shivaxi
Give us the new version then so 225 users can join our servers too....or atleast mine cause every single one of my servers is running mmlxmas2 right now
EDIT: and PLEASE rename it to avoid mismatches...some like mmlxmas225

Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 3:39 pm
by mentalhunter
I don't run any xmas mods and i still consider my server importmant lol (to myself then).
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 4:19 pm
by pickledegg
I don't run any xmas mods and i still consider my server importmant lol (to myself then).
didn't you tell that before like 3 times already hehe

Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 6:44 pm
by Oblivion[CW]
mmlxmas2 should be just fine, it was compiled with the old ed.
It's the new one that was messing up
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 7:16 pm
by スマイル・ドラゴン
This is probably due to the fact that in 224v the moon mesh's are LODMesh while in 225f and beyond, it's Mesh... It causes a error trying to read the object as "LODMesh" when it isn't..
A simple dynamicloadobject typecast will work..
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 7:48 pm
by Oblivion[CW]
Yeah, Casey already told me about it.
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 8:55 pm
by mentalhunter
Yet pretty odd this error actually accurs.
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Wed Dec 02, 2009 10:24 pm
by Oblivion[CW]
This isn't a problem with mmlxmas2
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Mon Dec 07, 2009 5:38 am
by Oblivion[CW]
Code: Select all
simulated function PostBeginPlay()
{
mesh = mesh(Dynamicloadobject("UnrealI.Moon1",class'class'));
}
Is this right? I'm not seeing a mesh
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Mon Dec 07, 2009 11:12 am
by .:..:
Code: Select all
mesh = mesh(Dynamicloadobject("UnrealI.Moon1",class'Mesh'));
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Mon Dec 07, 2009 2:55 pm
by Oblivion[CW]
Thank you sir!
Re: HALP Moon1 Broke Mah Mod THingy.
Posted: Tue Dec 08, 2009 6:46 am
by Oblivion[CW]
Problem with the "hack".
225 user can join my server, but as soon as I summon something using this code..they freeze up and get dced.