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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
HALP Moon1 Broke Mah Mod THingy.
- Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
HALP Moon1 Broke Mah Mod THingy.
So, I used moon1 mesh for all my snowballs in mmlxmas2, but now 225 peeps can't join my server because of this.


- pickledegg
- OldUnreal Member
- Posts: 256
- Joined: Tue Aug 15, 2006 5:20 pm
- Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
Re: HALP Moon1 Broke Mah Mod THingy.
f that, casey told me a quicky fix thingy ma bob.
I rather just make a new model and import it anyways.
I rather just make a new model and import it anyways.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: HALP Moon1 Broke Mah Mod THingy.
Give us the new version then so 225 users can join our servers too....or atleast mine cause every single one of my servers is running mmlxmas2 right now 
EDIT: and PLEASE rename it to avoid mismatches...some like mmlxmas225
EDIT: and PLEASE rename it to avoid mismatches...some like mmlxmas225
Last edited by Shivaxi on Wed Dec 02, 2009 1:03 pm, edited 1 time in total.
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: HALP Moon1 Broke Mah Mod THingy.
I don't run any xmas mods and i still consider my server importmant lol (to myself then).
- pickledegg
- OldUnreal Member
- Posts: 256
- Joined: Tue Aug 15, 2006 5:20 pm
Re: HALP Moon1 Broke Mah Mod THingy.
didn't you tell that before like 3 times already heheI don't run any xmas mods and i still consider my server importmant lol (to myself then).
- Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
Re: HALP Moon1 Broke Mah Mod THingy.
mmlxmas2 should be just fine, it was compiled with the old ed.
It's the new one that was messing up
It's the new one that was messing up
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: HALP Moon1 Broke Mah Mod THingy.
This is probably due to the fact that in 224v the moon mesh's are LODMesh while in 225f and beyond, it's Mesh... It causes a error trying to read the object as "LODMesh" when it isn't..
A simple dynamicloadobject typecast will work..
A simple dynamicloadobject typecast will work..
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
- mentalhunter
- OldUnreal Member
- Posts: 814
- Joined: Sun Oct 07, 2007 10:31 am
Re: HALP Moon1 Broke Mah Mod THingy.
Yet pretty odd this error actually accurs.
- Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
- Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
Re: HALP Moon1 Broke Mah Mod THingy.
Code: Select all
simulated function PostBeginPlay()
{
mesh = mesh(Dynamicloadobject("UnrealI.Moon1",class'class'));
}
Last edited by Oblivion[CW] on Mon Dec 07, 2009 5:38 am, edited 1 time in total.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: HALP Moon1 Broke Mah Mod THingy.
Code: Select all
mesh = mesh(Dynamicloadobject("UnrealI.Moon1",class'Mesh'));
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
- Oblivion[CW]
- OldUnreal Member
- Posts: 160
- Joined: Wed Oct 20, 2004 2:27 pm
Re: HALP Moon1 Broke Mah Mod THingy.
Problem with the "hack".
225 user can join my server, but as soon as I summon something using this code..they freeze up and get dced.
225 user can join my server, but as soon as I summon something using this code..they freeze up and get dced.






