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HALP Moon1 Broke Mah Mod THingy.

Unreal Unreal and more Unreal
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Oblivion[CW]
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Joined: Wed Oct 20, 2004 2:27 pm

HALP Moon1 Broke Mah Mod THingy.

Post by Oblivion[CW] »

So, I used moon1 mesh for all my snowballs in mmlxmas2, but now 225 peeps can't join my server because of this.

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pickledegg
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by pickledegg »

If you did that with 227f try converting the mesh to 225f??
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Oblivion[CW]
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by Oblivion[CW] »

f that, casey told me a quicky fix thingy ma bob.

I rather just make a new model and import it anyways.
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Shivaxi
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by Shivaxi »

Give us the new version then so 225 users can join our servers too....or atleast mine cause every single one of my servers is running mmlxmas2 right now :P

EDIT: and PLEASE rename it to avoid mismatches...some like mmlxmas225 :P
Last edited by Shivaxi on Wed Dec 02, 2009 1:03 pm, edited 1 time in total.
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mentalhunter
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by mentalhunter »

I don't run any xmas mods and i still consider my server importmant lol (to myself then).
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pickledegg
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by pickledegg »

I don't run any xmas mods and i still consider my server importmant lol (to myself then).
didn't you tell that before like 3 times already hehe :P
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Oblivion[CW]
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by Oblivion[CW] »

mmlxmas2 should be just fine, it was compiled with the old ed.

It's the new one that was messing up
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スマイル・ドラゴン
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by スマイル・ドラゴン »

This is probably due to the fact that in 224v the moon mesh's are LODMesh while in 225f and beyond, it's Mesh... It causes a error trying to read the object as "LODMesh" when it isn't..

A simple dynamicloadobject typecast will work..
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Oblivion[CW]
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by Oblivion[CW] »

Yeah, Casey already told me about it.
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mentalhunter
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by mentalhunter »

Yet pretty odd this error actually accurs.
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Oblivion[CW]
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by Oblivion[CW] »

This isn't a problem with mmlxmas2
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Oblivion[CW]
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by Oblivion[CW] »

Code: Select all

simulated function PostBeginPlay()
{
      mesh =      mesh(Dynamicloadobject("UnrealI.Moon1",class'class'));
}
Is this right? I'm not seeing a mesh
Last edited by Oblivion[CW] on Mon Dec 07, 2009 5:38 am, edited 1 time in total.
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.:..:
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by .:..: »

Code: Select all

mesh =      mesh(Dynamicloadobject("UnrealI.Moon1",class'Mesh'));
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Oblivion[CW]
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by Oblivion[CW] »

Thank you sir!
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Oblivion[CW]
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Re: HALP Moon1 Broke Mah Mod THingy.

Post by Oblivion[CW] »

Problem with the "hack".

225 user can join my server, but as soon as I summon something using this code..they freeze up and get dced.
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