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ah....i knew about the others....not the snowmen though....ill have to check that out
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Tue Nov 24, 2009 7:49 pm
by Matrix224
*UaS* does winter / Christmas stuff too as always lol
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Tue Nov 24, 2009 7:57 pm
by pickledegg
im hoping to see many cool things that period when i visit most
unreal servers that run christmas mods.
most people i've talked too seem to use mmlxmas but its also
probably the only winter mod avaiable for public lol.
Re: Xmas/Winter Themed Servers (Coming Dec
Posted: Wed Nov 25, 2009 1:31 am
by Da_Milk_Man
A pretty grand demonstration!
I love it.
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Wed Nov 25, 2009 1:39 am
by スマイル・ドラゴン
If only Moo Moo Land was still around, that was a nice place to have xmas themes on.
Re: Xmas/Winter Themed Servers (Coming Dec
Posted: Wed Nov 25, 2009 1:49 am
by Jâçkrâßßit
If only Moo Moo Land was still around, that was a nice place to have xmas themes on.
beat all these competitors for sure
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Wed Nov 25, 2009 10:35 am
by azn
Looks super cool .
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Wed Nov 25, 2009 12:13 pm
by pickledegg
If you want moo moo land back try asking oblivion for the server ini
and if you may host it for the unreal community.
I doupt if he would do that tough....
Btw xmasskinpack from oldunrealdownloads would be cool if many
servsrs run that on their server, I wanna be santa everywhere
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Wed Nov 25, 2009 5:27 pm
by Oblivion[CW]
I love you. I bet the weapon decals look like poop now with 227..I might have to..*runs away*.
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Wed Nov 25, 2009 5:44 pm
by pickledegg
I love you. I bet the weapon decals look like poop now with 227..I might have to..*runs away*.
The decals are fine in unreal but its actually useless in my eyes they
don't fit there and they move a little to the right from the crosschair.
This is the developer pack for making maps. Bunch of music, snowy textures[and ice] with s3tc versions for players.
It also includes a bunch of maps with snow/xmasy themes.
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Wed Nov 25, 2009 7:01 pm
by []KAOS[]Casey
The decals are fine in unreal but its actually useless in my eyes they
don't fit there and they move a little to the right from the crosschair.
That's where they're SUPPOSED to be.. the trace is offset by your handedness, right hand weapon = weapons trace from your right hand to just under the bottom right of the crosshair, left hand is the same but left hand, and center/hidden is just under the center of the crosshair.
that is NOT a bug
You can test it with an automag, you can actually shoot around corners without being completely visible depending on left/right handedness and what corner you're on
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Wed Nov 25, 2009 7:09 pm
by pickledegg
i never told its a bug but its strange becouse most games if i shoot with
let us say sniper the dacal comes right in the middle of the crosshair.
But ok i did not know they made it this way here no need to attack me lol
This is pretty much just the mod, not the extra maps, music, etc. Small dl
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Thu Nov 26, 2009 2:28 pm
by pickledegg
Strange ive switched out all normal pawns with xmaspawns using dzmapmutator becouse i have loads of pawns (kralls, fly's,...) spawning
on locations they normally aren't so the mutator is actually useless as it only switches out the existing pawns.
But they dont spawn as mmlxmas ones? is it inpossible to do this?
If yes il just remove them and go on with my normal pawns.
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Thu Nov 26, 2009 4:05 pm
by mentalhunter
I'm not putting any Christmas stuff on, never did and probably never will.
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Thu Nov 26, 2009 11:58 pm
by Zombie
Strange ive switched out all normal pawns with xmaspawns using dzmapmutator becouse i have loads of pawns (kralls, fly's,...) spawning
on locations they normally aren't so the mutator is actually useless as it only switches out the existing pawns.
But they dont spawn as mmlxmas ones? is it inpossible to do this?
If yes il just remove them and go on with my normal pawns.
DZMapM PawnReplacer was designed only to replace pawns very shortly after level startup, and not continuously during play. I am guessing none of those extra pawns are spawned before or during the event of the game actors entering their initial states at level startup. If you want DZMapM to replace the extra pawns they must be spawned before or within the first half second (0.0 - 0.5) after the mutator had its event called to enter its initial state.
-Zombie
Re: Xmas/Winter Themed Servers (Coming Dec 1st)
Posted: Fri Nov 27, 2009 1:34 pm
by pickledegg
Ok i will just remove the extra pawns and go on with the old ones
and some hornets for this mod.