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Xmas/Winter Themed Servers (Coming Dec 1st)

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Shivaxi
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Xmas/Winter Themed Servers (Coming Dec 1st)

Post by Shivaxi »



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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Nice video.
Inb4 first.
Skw

Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by Skw »

Something similar happens in our server too...

Will be a suprise.
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pickledegg
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by pickledegg »

I whas planning to run mmlxmas mod for christmas :-[
What decorations do you switch with the mmlxmas ones?
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mentalhunter
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by mentalhunter »

I was planning... On leaving my server as it is during christmas.
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Shivaxi
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by Shivaxi »

I whas planning to run mmlxmas mod for christmas  :-[
What decorations do you switch with the mmlxmas ones?
uh...mmlxmas2 doesnt really have decos :-/
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pickledegg
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by pickledegg »

You have the light version i assume?
I've got the full version oblivion send me some years ago.
This is from the readme:

Code: Select all

----------------
Decorations:
----------------

summon mmlxmas2.ornamentblue
summon mmlxmas2.ornamentgreen
summon mmlxmas2.ornamentorange
summon mmlxmas2.ornamentwhite
summon mmlxmas2.ornamentred
summon mmlxmas2.ornamentyellow
summon mmlxmas2.ornamentpurple
summon mmlxmas2.xmaspanel1
summon mmlxmas2.xmaspanel2
summon mmlxmas2.teddybear
summon mmlxmas.snowman3
summon mmlxmas.snowman2
summon mmlxmas.snowman1
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Shivaxi
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by Shivaxi »

ah....i knew about the others....not the snowmen though....ill have to check that out
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Matrix224
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by Matrix224 »

*UaS* does winter / Christmas stuff too as always lol
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pickledegg
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by pickledegg »

im hoping to see many cool things that period when i visit most
unreal servers that run christmas mods.
most people i've talked too seem to use mmlxmas but its also
probably the only winter mod avaiable for public lol.
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Da_Milk_Man
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Re: Xmas/Winter Themed Servers (Coming Dec

Post by Da_Milk_Man »

A pretty grand demonstration!
I love it.
Last edited by Da_Milk_Man on Wed Nov 25, 2009 1:37 am, edited 1 time in total.
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スマイル・ドラゴン
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by スマイル・ドラゴン »

If only Moo Moo Land was still around, that was a nice place to have xmas themes on.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Jâçkrâßßit

Re: Xmas/Winter Themed Servers (Coming Dec

Post by Jâçkrâßßit »

If only Moo Moo Land was still around, that was a nice place to have xmas themes on.
beat all these competitors for sure ;D
Last edited by Jâçkrâßßit on Wed Nov 25, 2009 1:50 am, edited 1 time in total.
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azn
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by azn »

Looks super cool :).
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pickledegg
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by pickledegg »

If you want moo moo land back try asking oblivion for the server ini
and if you may host it for the unreal community.
I doupt if he would do that tough....
Btw xmasskinpack from oldunrealdownloads would be cool if many
servsrs run that on their server, I wanna be santa everywhere :D :P
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Oblivion[CW]
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by Oblivion[CW] »

I love you. I bet the weapon decals look like poop now with 227..I might have to..*runs away*.
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pickledegg
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by pickledegg »

I love you. I bet the weapon decals look like poop now with 227..I might have to..*runs away*.
The decals are fine in unreal but its actually useless in my eyes they
don't fit there and they move a little to the right from the crosschair.
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Oblivion[CW]
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Re: Xmas/Winter Themed Servers (Coming Dec

Post by Oblivion[CW] »

http://www.filefront.com/14995877/MMLX-mas2.1.zip/

This is the developer pack for making maps. Bunch of music, snowy textures[and ice] with s3tc versions for players.

It also includes a bunch of maps with snow/xmasy themes.

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Last edited by Oblivion[CW] on Wed Nov 25, 2009 6:12 pm, edited 1 time in total.
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[]KAOS[]Casey
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by []KAOS[]Casey »

The decals are fine in unreal but its actually useless in my eyes they
don't fit there and they move a little to the right from the crosschair.
That's where they're SUPPOSED to be.. the trace is offset by your handedness, right hand weapon = weapons trace from your right hand to just under the bottom right of the crosshair, left hand is the same but left hand, and center/hidden is just under the center of the crosshair.

that is NOT a bug

You can test it with an automag, you can actually shoot around corners without being completely visible depending on left/right handedness and what corner you're on
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pickledegg
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by pickledegg »

i never told its a bug but its strange becouse most games if i shoot with
let us say sniper the dacal comes right in the middle of the crosshair.
But ok i did not know they made it this way here no need to attack me lol
;)
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Oblivion[CW]
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by Oblivion[CW] »

http://www.filefront.com/14999129/MMLX-mas2.1Lite.zip/

This is pretty much just the mod, not the extra maps, music, etc. Small dl
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pickledegg
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by pickledegg »

Strange ive switched out all normal pawns with xmaspawns using dzmapmutator becouse i have loads of pawns (kralls, fly's,...) spawning
on locations they normally aren't so the mutator is actually useless as it only switches out the existing pawns.
But they dont spawn as mmlxmas ones? is it inpossible to do this?
If yes il just remove them and go on with my normal pawns.
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mentalhunter
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by mentalhunter »

I'm not putting any Christmas stuff on, never did and probably never will.
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Zombie
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by Zombie »

Strange ive switched out all normal pawns with xmaspawns using dzmapmutator becouse i have loads of pawns (kralls, fly's,...) spawning
on locations they normally aren't so the mutator is actually useless as it only switches out the existing pawns.
But they dont spawn as mmlxmas ones? is it inpossible to do this?
If yes il just remove them and go on with my normal pawns.
DZMapM PawnReplacer was designed only to replace pawns very shortly after level startup, and not continuously during play. I am guessing none of those extra pawns are spawned before or during the event of the game actors entering their initial states at level startup. If you want DZMapM to replace the extra pawns they must be spawned before or within the first half second (0.0 - 0.5) after the mutator had its event called to enter its initial state.


-Zombie
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pickledegg
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Re: Xmas/Winter Themed Servers (Coming Dec 1st)

Post by pickledegg »

Ok i will just remove the extra pawns and go on with the old ones
and some hornets for this mod.
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