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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Bparticle setting changed when hosting dedicated
- Hyzoran
- OldUnreal Member
- Posts: 295
- Joined: Fri Nov 27, 2009 5:41 am
Bparticle setting changed when hosting dedicated
I am not sure if htis is a 227f glitch,setting. I have placed a Skaarj Warrior in one of my levels, there is an option in Properties>Display>bParticles which is a cool feature that turns the 3d mesh into a bunch of 2d textures, looks cool with the light actor sprite. and when i play it in singleplayer, host a new game via start new game in the multiplayer menu, it works but when i play a dedicated server, it seems to automatically turn of bParticles. Why is it doing this? Also how can i get it to stop?
Nothing
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Bparticle setting changed when hosting dedicated
This is for the fact that bParticles have no network replication setup, meaning when you join the game as a client, you have no idea its actually enabled. What you must do is to Subclass SkaarjWarrior (into myLevel package if you want), and set on its defaultproperties bParticles to True, then use that one in your map.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Hyzoran
- OldUnreal Member
- Posts: 295
- Joined: Fri Nov 27, 2009 5:41 am
