For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

possible bug

Unreal Unreal and more Unreal
Post Reply
User avatar
pickledegg
OldUnreal Member
Posts: 256
Joined: Tue Aug 15, 2006 5:20 pm

possible bug

Post by pickledegg »

I think i just found a bug in a map. its just a visual bug tough nothing
that really matters much.

Image

Im sorry for the bad quality of the screenshot ive been resizing it and
i skrewed it up lol.
If you take a good look you see the first torch doesnt have fire on it
and the second does have fire.
Click the image to enlarge
Last edited by pickledegg on Sun Nov 22, 2009 7:45 pm, edited 1 time in total.
Image
Image
User avatar
Spike
OldUnreal Member
Posts: 434
Joined: Tue Dec 30, 2008 1:29 am

Re: possible bug

Post by Spike »

As I recall the flame is around, its just not ontop of the torch like its suppose to be. Try ghosting around you may find it below or nearby.
Image
The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
User avatar
Matrix224
OldUnreal Member
Posts: 742
Joined: Wed Feb 20, 2008 7:41 pm

Re: possible bug

Post by Matrix224 »

Offline or online? I do know for a fact that many times, the 'TorchFlame' or whatever class its called tends to mess up online. As in, it moves upwards slightly. If its online, this issue, then that may explain it a bit. Otherwise, it could just be a mapping glitch.

EDIT: nevermind the online / offline thing. But, I did discover that it is a map failure. In UED, there is no flame or anything at that location.
Last edited by Matrix224 on Sun Nov 22, 2009 11:43 pm, edited 1 time in total.
User avatar
Spike
OldUnreal Member
Posts: 434
Joined: Tue Dec 30, 2008 1:29 am

Re: possible bug

Post by Spike »

Matrix just checked on it offline and online, its not there so im gunna go with Author of NaliC = fail.
Image
The · Killer · §kaarj · Assassins Brotherhood (1999-2020)
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: possible bug

Post by PRIMEVAL »

Fail or it was on purpose to see how long it'll take us to notice that :D
Image
User avatar
KillerSkaarj
OldUnreal Member
Posts: 935
Joined: Fri Jan 25, 2008 2:04 am

Re: possible bug

Post by KillerSkaarj »

That's not the only oddity this map has. Near the entrance to the area with the Brutes on the way to the tower to fight the Giant Gasbag, there are two tapestries that are floating.
User avatar
スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Re: possible bug

Post by スマイル・ドラゴン »

The lift that goes into the Giant Gas Bag keep has the default texture on it...
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
User avatar
gp
OldUnreal Member
Posts: 144
Joined: Fri Jan 09, 2009 4:23 pm

Re: possible bug

Post by gp »

That's not the only oddity this map has. Near the entrance to the area with the Brutes on the way to the tower to fight the Giant Gasbag, there are two tapestries that are floating.

I can't believe I've never noticed that. :D
Pravin

Re: possible bug

Post by Pravin »

Hmm. I think it's more realistic and interesting to have some torches as being unlit... Gotta save energy, you know?
User avatar
pickledegg
OldUnreal Member
Posts: 256
Joined: Tue Aug 15, 2006 5:20 pm

Re: possible bug

Post by pickledegg »

yes its both online as offline.
I know this doesn't matter much but i just wanted to post this becouse
i tought it whas strange lol.
Image
Image
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: possible bug

Post by Shivaxi »

The lift that goes into the Giant Gas Bag keep has the default texture on it...
Uh...that's been fixed already ::)
Image  Image
User avatar
pickledegg
OldUnreal Member
Posts: 256
Joined: Tue Aug 15, 2006 5:20 pm

Re: possible bug

Post by pickledegg »

The lift that goes into the Giant Gas Bag keep has the default texture on it...
Uh...that's been fixed already ::)
fixed?? not if i play it or is it fixed in patch 227?
Image
Image
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: possible bug

Post by Shivaxi »

227 replaced the default texture with like a wood-ish texture...so it's not bubbly....it's been like this for a while now...and I know it's in 227f
Image  Image
User avatar
pickledegg
OldUnreal Member
Posts: 256
Joined: Tue Aug 15, 2006 5:20 pm

Re: possible bug

Post by pickledegg »

ah nice i think im gonna miss the standard texture when i apply patch
227f :D
Image
Image
Post Reply

Return to “Unreal General Forum”