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patch 227
Posted: Sat Nov 21, 2009 5:59 pm
by pickledegg
wich patch file do i take for the unreal anthology unreal gold version?
ive been looking true the downloads but i dont see any 227 patch for it,
or im mistaking. :-/
Re: patch 227
Posted: Sat Nov 21, 2009 6:25 pm
by Buster
The patch for UnrealGold bundled with the Anthology is NOT the 227. When Epic released the Anthology it's version of Gold was not compatible with the original Gold, so Diehard published the patch to fix that. I made sure that word got around the Epic/Unreal communities, and now it's a "must have" with the Anthology.
All thanks to Diehard. Here's a link to it ...
http://www.celticwarriors.net/Downloads ... chV1.0.exe

Re: patch 227
Posted: Sat Nov 21, 2009 9:00 pm
by Smirftsch
the 227 patch works with any Unreal version, also with Anthology. The only problem at the moment is, that you will lose the Return to Napali extension if you apply the patch.
I recommend you to read:
http://www.oldunreal.com/wiki/index.php ... al_227_FAQ
Re: patch 227
Posted: Sun Nov 22, 2009 9:55 am
by pickledegg
buster i already have the anthology patch i needed to know if 227 patch
works with unreal from the anthology version.
smirftsch is the 227 patch ever going to be fixed so i dont loose my
return to napali? if not i just install my normal unreal version.
Re: patch 227
Posted: Sun Nov 22, 2009 11:17 am
by mentalhunter
Yea, in 227g you can play RTNP again + you wont lose your savegames when changed from console

Re: patch 227
Posted: Sun Nov 22, 2009 12:22 pm
by Smirftsch
for 227g we planned 2 versions, one with RTNP for Gold/Anthology and one for "classic" Unreal.
Thing is, there is nothing to "fix", its mainly a license problem since I wasn't allowed from Epic to include UPAK as general extension.
So we decided to make one version first for all, without it, to keep the work limited. We would have had to maintain 2 versions if made directly.
This way we only needed to debug 1 version and only need to apply UPAK later.
UPak does not need any specific engine changes so it just needs to be bound and added, no other bugs will appear because of that.
Re: patch 227
Posted: Sun Nov 22, 2009 2:05 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
UPak does not need any specific engine changes so it just needs to be bound and added, no other bugs will appear because of that.
Nobody knows...
Bugs appear everywhere, but you guys are doing a damn good job fixing them bastards.

Re: patch 227
Posted: Sun Nov 22, 2009 2:39 pm
by pickledegg
ah so basicly you left RTN out to get it done quicker..
btw if i download the RTN maps for plain unreal will they
dissapear too if i install the patch on it?
1 more thing... is it possible in some way to get a darkmatch running
online? it seems like impossible but i don't see what causes it not
to run online.
i don't want to start new topic for that so i just ask here 8-)
Re: patch 227
Posted: Sun Nov 22, 2009 11:34 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
ah so basicly you left RTN out to get it done quicker..
btw if i download the RTN maps for plain unreal will they
dissapear too if i install the patch on it?
1 more thing... is it possible in some way to get a darkmatch running
online? it seems like impossible but i don't see what causes it not
to run online.
i don't want to start new topic for that so i just ask here 8-)
The RTNP maps won't work if you don't have the rest of RTNP.

But you can just copy everything (maps and UPak.*) and play normally, I don't see why...