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Contents of decoration - no pawn working

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Leo T_C_K
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Contents of decoration - no pawn working

Post by Leo T_C_K »

I just noticed it, when someone asked me how to add things like pupaes into it, it seems it worked on initial versions, but now it isn't working. Is there a workaround to it, or you must use dummyclass inventory or spawnpoint to spawn pawns from decorations now?
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[]KAOS[]Casey
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Re: Contents of decoration - no pawn working

Post by []KAOS[]Casey »

just looks like they changed the contents definition, just subclassing whatever you want and changing that will work
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Leo T_C_K
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Re: Contents of decoration - no pawn working

Post by Leo T_C_K »

Yeah pretty much.
They changed the variable definition, they added var() class contents;

intsead of just class or just class in earlier versions.

The only workaround of this, is to make a new decoration clas, or inventory class, or fake it through spawnpoint. Kinda sad they changed it. Also funny that the maps made with the old method still have pupaes in the barrels and corpses, it is because the map doesn't check anymore for that once it is in it.
Last edited by Leo T_C_K on Tue Nov 10, 2009 3:51 pm, edited 1 time in total.
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.:..:
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Re: Contents of decoration - no pawn working

Post by .:..: »

I already reversed this back to Actor a on 227g...
http://www.oldunreal.com/cgi-bin/yabb2/ ... 3062/23#23
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Contents of decoration - no pawn working

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Yeah pretty much.
They changed the variable definition, they added var() class contents;

intsead of just class or just class in earlier versions.

The only workaround of this, is to make a new decoration clas, or inventory class, or fake it through spawnpoint. Kinda sad they changed it. Also funny that the maps made with the old method still have pupaes in the barrels and corpses, it is because the map doesn't check anymore for that once it is in it.
Yeah I also tried to hack it (manually setting contents=Class'UnrealI.Pupae' by copy-pasting the container).
The interesting fact is that it didn't work like that, but when I duplicated or copy-pasted an existing container, it worked...

Good thing it's reverted back to actor in 227g, though. :P
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[]KAOS[]Casey
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Re: Contents of decoration - no pawn working

Post by []KAOS[]Casey »

class delimitors are checked at compile time for code, and run time when editing the property, but apparently not when you access it.
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Leo T_C_K
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Re: Contents of decoration - no pawn working

Post by Leo T_C_K »

I already reversed this back to Actor a on 227g...
http://www.oldunreal.com/cgi-bin/yabb2/ ... 3062/23#23
Ah didn't notice that, good to see it fixed in some form anyway.
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