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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Contents of decoration - no pawn working
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Contents of decoration - no pawn working
I just noticed it, when someone asked me how to add things like pupaes into it, it seems it worked on initial versions, but now it isn't working. Is there a workaround to it, or you must use dummyclass inventory or spawnpoint to spawn pawns from decorations now?
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Contents of decoration - no pawn working
just looks like they changed the contents definition, just subclassing whatever you want and changing that will work
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Contents of decoration - no pawn working
Yeah pretty much.
They changed the variable definition, they added var() class contents;
intsead of just class or just class in earlier versions.
The only workaround of this, is to make a new decoration clas, or inventory class, or fake it through spawnpoint. Kinda sad they changed it. Also funny that the maps made with the old method still have pupaes in the barrels and corpses, it is because the map doesn't check anymore for that once it is in it.
They changed the variable definition, they added var() class contents;
intsead of just class or just class in earlier versions.
The only workaround of this, is to make a new decoration clas, or inventory class, or fake it through spawnpoint. Kinda sad they changed it. Also funny that the maps made with the old method still have pupaes in the barrels and corpses, it is because the map doesn't check anymore for that once it is in it.
Last edited by Leo T_C_K on Tue Nov 10, 2009 3:51 pm, edited 1 time in total.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Contents of decoration - no pawn working
I already reversed this back to Actor a on 227g...
http://www.oldunreal.com/cgi-bin/yabb2/ ... 3062/23#23
http://www.oldunreal.com/cgi-bin/yabb2/ ... 3062/23#23
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Contents of decoration - no pawn working
Yeah I also tried to hack it (manually setting contents=Class'UnrealI.Pupae' by copy-pasting the container).Yeah pretty much.
They changed the variable definition, they added var() class contents;
intsead of just class or just class in earlier versions.
The only workaround of this, is to make a new decoration clas, or inventory class, or fake it through spawnpoint. Kinda sad they changed it. Also funny that the maps made with the old method still have pupaes in the barrels and corpses, it is because the map doesn't check anymore for that once it is in it.
The interesting fact is that it didn't work like that, but when I duplicated or copy-pasted an existing container, it worked...
Good thing it's reverted back to actor in 227g, though.
☆
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Contents of decoration - no pawn working
class delimitors are checked at compile time for code, and run time when editing the property, but apparently not when you access it.
- Leo T_C_K
- OldUnreal Member
- Posts: 3854
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Contents of decoration - no pawn working
Ah didn't notice that, good to see it fixed in some form anyway.I already reversed this back to Actor a on 227g...
http://www.oldunreal.com/cgi-bin/yabb2/ ... 3062/23#23